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Megabyte
02-15-2005, 07:04 PM
thats what the game needs.

The strategies are all used, the ideas are running low.

We need like a dozen new units. Need an expanded sidebar to hold these units.

This would redefine the game strategy wise. No need to change the gameplay or style.
One or two new units won't do much to change the game. Look at the GA and wisp, they're new, and they did change a bit of the way we play, but nothing revolutionary.


We need an influx of new variables into the game. This means several new units. Its the simplest thing I would think. I assume its easier than re-writing the whole game.


Yes, i'm aware that this is a "chance in hell" of bein implemented. This is just what I'd like to see myself in game development here. Something like this would make me a lot more interested in the game again.

cokeman
02-15-2005, 07:18 PM
thats what the game needs.

The strategies are all used, the ideas are running low.

We need like a dozen new units. Need an expanded sidebar to hold these units.

This would redefine the game strategy wise. No need to change the gameplay or style.
One or two new units won't do much to change the game. Look at the GA and wisp, they're new, and they did change a bit of the way we play, but nothing revolutionary.


We need an influx of new variables into the game. This means several new units. Its the simplest thing I would think. I assume its easier than re-writing the whole game.


Yes, i'm aware that this is a "chance in hell" of bein implemented. This is just what I'd like to see myself in game development here. Something like this would make me a lot more interested in the game again.
I agree,everyone mostly plays same way,new units would change this.

swordking35
02-15-2005, 07:36 PM
i fully agree :D

finalfantasyt
02-15-2005, 07:37 PM
I, too, agree. i think that both greys and golds should have several new types of units.

Megabyte
02-15-2005, 08:08 PM
never the greys!!

i think an update like this would convince a LOT of greys to go gold though.

Maybe make all new units gold only, and make some of the old ones grey available.

zzzaacckk
02-15-2005, 08:36 PM
that would be kool but how many units would you expect newer players to memorize this could be overwhelming...I'd love to see it happen though.

CRX687
02-15-2005, 11:04 PM
thats what the game needs.

The strategies are all used, the ideas are running low.

We need like a dozen new units. Need an expanded sidebar to hold these units.

This would redefine the game strategy wise. No need to change the gameplay or style.
One or two new units won't do much to change the game. Look at the GA and wisp, they're new, and they did change a bit of the way we play, but nothing revolutionary.


We need an influx of new variables into the game. This means several new units. Its the simplest thing I would think. I assume its easier than re-writing the whole game.


Yes, i'm aware that this is a "chance in hell" of bein implemented. This is just what I'd like to see myself in game development here. Something like this would make me a lot more interested in the game again.


I agree. I've only been gold 2 months and already this game is in a rut. Just the same old thing. I can only change my form so many times... :(

finalfantasyt
02-16-2005, 11:20 AM
another thing annoying me: the lobby limit. i think that the game would be less annoying if there weren't so many "server full" errors. if we could unclog the lobby, that would be a great help :)

Megabyte
02-16-2005, 11:35 AM
I agree. I've only been gold 2 months and already this game is in a rut. Just the same old thing. I can only change my form so many times...


try 16 months :)
the rut is why i sometimes go a whole month without playing a game and why i've cut down on active gold accounts. This kind of update would likely convince me to remake some of those.

And the lobby limit doesn't affect u if ur gold ;) thats the idea.

ent__89
02-16-2005, 05:47 PM
I dont know much about gold games, but i think even a single new(or old gold as suggested) unit would completely change the grey game for the better. Right now most people have a basic knight wall grey turtle, only thing that seems to differ among most decent players is wether they use an enchantress or not, same with the barier ward. Just something simple like a frosty or a beastie could make a big difference in the grey game.

Terps rock
02-16-2005, 08:22 PM
you could just create all the dragons i mean think theres enough

Shaman
02-17-2005, 06:01 AM
thats what the game needs.

The strategies are all used, the ideas are running low.

We need like a dozen new units. Need an expanded sidebar to hold these units.


I'd come back if they would keep the current units and enable 4 way play with 5 pieces a side.

Cuathon
02-17-2005, 07:35 AM
i love this idea. a dozen new gold units!

i also like shaman's idea. they wouldnt have to make any units because it would tyake a while to get used to that kind of play. different modes of play would bring back the fun for a long time. ive been playing 5 unit games, games where no unit can have a power over 20, knight duels. only 1 assassin duel since you cant ever get anything but a tie. it would be pretty interesting to see what would happen with 5 unit turtles and rushes. however it would be more logical to have 2 on 2 instead of 4-player melee. that would be totally luck based because it all depends on who each person decides to attack.

Megabyte
02-17-2005, 03:59 PM
i merely suggested units instead of other proposed ideas because I'd assume it would be easier to implement that, than to re-write the gameplay.

of course, anything that would alter the strategy system significantly would be welcome at this point.

Machin Shin
02-17-2005, 04:12 PM
Ya know, it'd be really sweet if they released them all at the same time...

However, the problem is finding 12 units that are completely unique. the 2 new units - wisp and ambusher were almost completely unique, and that's what this game needs, not just variations.

In my own oppinion, however, the ambusher is just a downgraded scout. Same length in range, but can't hit things up close, can only move 2 spaces, and can't block.

Terps rock
02-17-2005, 07:24 PM
but no los lets him lob over everything

(why do people never put all the info when the say something is stupid :confused: )

Megabyte
02-17-2005, 08:35 PM
but no los lets him lob over everything

(why do people never put all the info when the say something is stupid :confused: )


true, and that gives him a unuiqe use in killing a cleric or breakin a unit's focus.

But outside of those specific situations, I'd rather hav a scout.

Shaman
02-18-2005, 11:55 AM
that would be totally luck based because it all depends on who each person decides to attack.

It would not be totally random.
You could organize clan vs clan 2 on 2's and more.

And the pairs of people who just always ganked others would be quickly known and they would not get games. It has happened in almost all multi-player games online that allowed FFA. It works itself out.

Lonely Tylenol
02-19-2005, 04:03 AM
You know what would be great? A monthly influx of AT LEAST one or two units, picked fresh off CAU, or based on CAU suggestions. On any given month, I'll be darned if you can't find half a dozen good ideas from the CAU forum, and at least a few that are both unique and good units, and yet, only one or two actual unit ideas ever implemented remotely resemble units in CAU (Wisp and Busher), and nobody thinks they're worth it! The CAU forum produces the occasional unit worthy of being implemented in the game, and there would be much more ideas if people would actually put the ideas in the game... It would spice up the game very much (depending on what you allow), keep new ideas coming, and make the forum more active!

I mean, look at the forum subtitle for CAU....

"Be a part of TAO game development and post your own custom ideas for units and figures."

Why not make this a reality?

Terps rock
04-30-2005, 04:56 PM
much needed bump

Megabyte
04-30-2005, 05:17 PM
eh, i play WoW now, so I don't feel this way anymore :)

just another suggestion ;)

Hellblazer
04-30-2005, 05:49 PM
Check CAU. Mithrandir made a unit certification thread. I think i f we narrow it down to the best 3 or 4 units that are really good and make sense and all, those could get made. We'd have to consult bills and seed.

Megabyte
04-30-2005, 06:34 PM
last i heard, seed was done devoloping new things for TAO, so i don't think it'd matter if we eve had all the info and stuff organized and such.

Hellblazer
04-30-2005, 06:40 PM
If there's a will, there's a way... ;)

thewiz
05-02-2005, 04:57 PM
Meh, I would like to have some new units..some for grays..seeing as I am gray now -,-
But..new units would pwn..

P.S. I love Mega!

Jeffery
05-02-2005, 04:59 PM
The likelyhood of new units is just as likely as all gold accounts being made free.

Get over it, get used to it, and get out of it already.

Moose
05-02-2005, 08:16 PM
The likelyhood of new units is just as likely as all gold accounts being made free.

Get over it, get used to it, and get out of it already.

Good Call :).

Walrus
05-03-2005, 05:17 PM
the best part is, all the necessary units are already made! check the link at the top of my sig for details.

[/advertisement]

Jeffery
05-03-2005, 06:07 PM
the best part is, all the necessary units are already made! check the link at the top of my sig for details.

[/advertisement]
I agree. there is no need to ever even consider making a new unit. Especially anything from CAU.

Warcow
05-03-2005, 10:18 PM
First, scrap the junkie non strategic unit . . . the ambusher, and bring in a few actual melee units, to maybe uhhh . . you know. . . . Make the game strategic? That would certainly be nice :dry:

Megabyte
05-03-2005, 10:35 PM
i don't feel the game is at all complete, I'd like to see dozens of types of units.
Its a great game, but i like complexity and change. Everyone uses the same units, same setup concepts, etc etc. Little to make each player's strategy unuiqe.


but, the ur more likely to get someone to develop a similar game to this and do that then you are to get this one expanded to that point.

Jeffery
05-04-2005, 03:18 AM
I never said I liked the fact the game is finished. But reality is reality.

BoBo The Fool
05-04-2005, 03:54 PM
I think seed's standards are set too high. Each new units he has come out with has unique attributes and abilities, for instance the wisp and furgon can do things that are completely different than anything other units can do. I don't think a new unit needs to be that different to be exciting. I think seed is putting too much pressure on himself to come out with really new units when simpler units will do.

I'm thinking if a bunch of new units are to be pumped out, they should be simple units that are similar to units we already have. This would be a lot easier to make, and i think it would create lots of new strategies. Maybe make a unit that is exactly like a knight, but attacks diagnally, and maybe has different blocking/hp or movement range. Or a unit just like a pyro, but attacks a single square with more power and/or less recovery time.

The possibilties here are endless, and i don't think they would take half as long to create and balance them..... however, when all's said and done, i think jeffery's right. It's done.

Terps rock
05-14-2005, 07:01 PM
well said rep for you