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bludhoundz
02-17-2005, 06:12 PM
Endgames by zzzaacckk and bludhoundz

Knight vs. Knight endgame

When in a knight in knight endgame, there is obviously the luck factor, but there are also moves you can do to lower it, make more moves from the back.

Knighty (http://img67.exs.cx/my.php?loc=img67&image=acrossknights0yt.png)

When in a position like this, you can move 3 straight sideways to either side, or 3 backwards. If your opponent moves his knight one square diagonal to yours, and you have equal health, go to his back, and take a whack. A less experienced opponent will probably go around and hit you in the back, (this is a smart move when you are close to a wall however) while a better opponent will probably move directly adjacent your knight, and take the 60% chance probably, and then move away.

If your opponent is boxing you in like this :

Knight chess hop away (http://img206.exs.cx/my.php?loc=img206&image=knightjump5ju.png)

Then your best bet is to move one diagonal, until you hit the outside of the three corners adjacent on the TAO board. Then, their only shot at you is a side hit, and you can always go all the way around, hit them from the back, and their best attack is still a side hit (another option is to attack and move, or move to their side, wait, then attack and move*). However, the back shot will probably result in their moving directly next to you, followed up by an attack and then moving 3 spaces away (this leaves you at 16 health unless you blocked). *is probably a better option if they hit you while you were in the corner, because then you will still have 33, with a high chance of having hit them, and you'll have a safe distance from them.

The best way to corner an opponent when they try to run is to put your knight directly shield to shield with theirs, if given the opportunity. Another way is to flank them with the 'knight move' from chess, and you can box them into a corner (no back shots, but you get the first one). As said earlier, if you hit them, they will probably retaliate and run, or go all the way around and hit from behind, in which case you attack their side and move away.

What matters is getting the first hit; if you get hit second, they'll be recovering and you can hit them down to 16, and they wouldn't be foolish to stick around. If you get hit second, your best shot is to move to their side, wait, and then attack and run. This puts distance between the two, and then if they go after you for another shot, they still have to deal with the luck.

I know this is sort of incomplete, but I'm still researching endgames, so I'll continue updating if I can.

More coming..

Dove
02-18-2005, 09:20 PM
Good work! Endgame scenarios are obviously a vital part, and lots of people can use some sort of strategic compilation of endgame strategies like this. Keep working.

Rep.

Duffman
02-18-2005, 10:58 PM
They way i always saw it was if you can win by trading hit for hit then spend the extra turn and go round to their back. If you can't you need to rely on luck so you don't let them get back shots and pray for your guy to hit and block.

actgfin1234
02-18-2005, 11:01 PM
If I get time, or you get time... we should do something about proper chanty use endgame. It's been done before, but we can always do it better. :)

Terps rock
02-18-2005, 11:22 PM
i think there should be something on an ass and scout vs 2 knights and is there a way

zzzaacckk
02-19-2005, 07:37 AM
Blud and I played a few knight vs knight games to figure this out. Niether of us wanted to give a side hit because we feared that it would be blocked and then our opponend would get either a back hit or a side hit and position.

Kyir
02-19-2005, 07:50 AM
yuoo forgot if its 2 knights on 2 knights, actually quite a different game

emerald slasher
02-19-2005, 07:59 AM
nice blud...ill wanna try this against u sometime :cool: ...... plus ikmprove my 1-1 record against ya :p

zig
02-19-2005, 08:04 AM
Good work,Blud.Look forward to seeing more.

bludhoundz
02-19-2005, 06:31 PM
yuoo forgot if its 2 knights on 2 knights, actually quite a different game
Notice - I wrote I would update.

You'll see more zig ;)

thefreezing
02-19-2005, 07:42 PM
Nice work Blud! :D I already know all these sort of stuff anyway! Keep up the good work!

bludhoundz
02-20-2005, 02:12 PM
For convienience, I prescribe a bump.

sub the hendrix
02-28-2005, 11:30 PM
I'll bump it. With more updates, blud, this could be a sticky-worth thread.

monkus
02-28-2005, 11:48 PM
One good way to improve endgame skill is to do exactly that; have a game between two knights, or four knights, etc.

Perhaps instead of just writing endgame analysis, you could give us some advice for preparing for the endgame. For example:

Paralyzers, especially chanty, are usually excellent in endgame. Low recovery units are too. Mages are less useful in the endgame, due to their high recovery and low hp.

It's quite helpful to have a cleric in endgame, because often there are open turns for which you can heal without penalty.

In gold games, often dragons are really nice to have in endgames because of their high damage, but only with other units. Dragons without help tend to die fast, plus if you have only a dragon left, you can't win (recovery time means guaranteed draw)

bludhoundz
03-01-2005, 05:50 AM
I have to locate zack before I can do another first.