View Full Version : Captain Comamando!!
zigZHAGEN
02-17-2005, 09:21 PM
hp: 51
attack:19+ 1 for every knight, assasin, or scout on the field
recovery:2
movement:3
armor:23
Block:66(33)
HEREE HE COMMES TO SAAAAAVE THE DAY!
zigZHAGEN
02-17-2005, 09:25 PM
when places on board it counts as 1/2 a unit
so you need 2 of them on the field
hp:75
Recovery for opening door: 1
recovery for dumping tar: 3
tar attack: 14- knight pattern
armor:19
Block:75 all sides
basically it only allows your units to pass!!!!
so ingenious!
Lonely Tylenol
02-17-2005, 10:56 PM
The Commander looks like a good frontline unit, but too much like the Knight.
And the wall... Uhh...?
Cross Punisher
02-18-2005, 12:28 PM
hp: 51
attack:19+ 1 for every knight, assasin, or scout on the field
recovery:2
movement:3
armor:23
Block:66(33)
HEREE HE COMMES TO SAAAAAVE THE DAY!
How does this attack. Is it blockable. Please give us all the details. So if this only effects you own units I can have a Captain Commando (Name needs work) with 27 power, or over 30 if it effects your opponents units too. I can't judge if this is too much because I don't know how it attacks or if it is blockable.
And like Lonely Tylenol said about the Fortress Gate... uhh
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