MtSlayer
02-20-2005, 05:52 PM
The sentinel is a veteran knight who has fought in countless wars, but has decided to best protect his people not through endless bloodshed, but through defense. Although he still carries his sword, his skill with the blade has diminished. He traded his battle-worn shield for a blessed tower shield that has extraordinary defense, but at the cost of an added weight.
HP: 50 (60 felt a little high, although golems are 60)
Armor: 30% (Same as a stone golem)
Power: 16 (Maybe 18?)
Blocking: 80%, 50% (80%, 60%
Movement: 3 (2%)
Recovery: Attacking-1, Moving-0 (1), Guarding-3
Appearance:
Similiar to a knight, except with larger, more defined plate mail and a massive tower shield that covers most of the sentinel's body.
Secondary ability:
If the sentinel is adjacent to a friendly unit, it may choose to guard it. When a unit is being guarded, the sentinel's blocking becomes 0, but it intercepts all attacks on the guarded unit (including unblockable attacks). If the attack effects multiple units in a straight line, it will not continue past the sentinel.
The guarded unit can attack, but can not move without losing the Guarded effect. A unit may only be guarded for a maximum of 2 turns before focus is lost in order to prevent a unit from being guarded indefinitely. This forces a 1 turn interval. A sentinel can block focus attacks.
Examples:
A golem ambusher attacks a guarded cleric, the sentinel will step in front of the incoming attack and receive the damage.
A beast rider attacks a guarded stone golem from 2 spaces away. The sentinel stops the attack and receives the damage.
Possible Changes:
The sentinel can block while guarding, but must be in front of the unit.
See stats table for alternate values in parantheses.
The sentinel cannot attack but has increased HP and armor.
The sentinel cannot block focus attacks for guarded units.
Open to suggestion.
HP: 50 (60 felt a little high, although golems are 60)
Armor: 30% (Same as a stone golem)
Power: 16 (Maybe 18?)
Blocking: 80%, 50% (80%, 60%
Movement: 3 (2%)
Recovery: Attacking-1, Moving-0 (1), Guarding-3
Appearance:
Similiar to a knight, except with larger, more defined plate mail and a massive tower shield that covers most of the sentinel's body.
Secondary ability:
If the sentinel is adjacent to a friendly unit, it may choose to guard it. When a unit is being guarded, the sentinel's blocking becomes 0, but it intercepts all attacks on the guarded unit (including unblockable attacks). If the attack effects multiple units in a straight line, it will not continue past the sentinel.
The guarded unit can attack, but can not move without losing the Guarded effect. A unit may only be guarded for a maximum of 2 turns before focus is lost in order to prevent a unit from being guarded indefinitely. This forces a 1 turn interval. A sentinel can block focus attacks.
Examples:
A golem ambusher attacks a guarded cleric, the sentinel will step in front of the incoming attack and receive the damage.
A beast rider attacks a guarded stone golem from 2 spaces away. The sentinel stops the attack and receives the damage.
Possible Changes:
The sentinel can block while guarding, but must be in front of the unit.
See stats table for alternate values in parantheses.
The sentinel cannot attack but has increased HP and armor.
The sentinel cannot block focus attacks for guarded units.
Open to suggestion.