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Kyir
02-20-2005, 06:33 PM
heh, name sucks but

Life: 40
Armor: 0%
Blocking: 0%
Power: 0
Movement: 3
recovery: 3
Abbilies:
Voidwarp:

000SVS000
00T0S0T00
0T0T0T0T0
T0T0T0T0T
T= EndingVoidTargetable S=StartingVoidTargetable 0=empty V=Void dweller

when the void dweller "attacks" he Opens 2 portholes one "starting void" and one ending void (even as the void name implys it works eaither way), when a unit steps into the Void it is teleported to the other with a 1 turn deley(recovory is shortened as normol inside it) after 4 turns of the Voids existance (or if the Void Dweller dies) it ends, if a unit is inside of the void when it dissapears the unit reapears where it entered and takes damage equal to 1/2 of its life.


Only Humans and golems may use voids as the interdimension scares beasts.

The voids may not target Wards.

If 2 voids are cast on the same place they cancel eachother out.
LoS units may "shoot" through a void if they shoot if the attack fits this if it only moves stright in a line, passing throgh a Void with such an attack costs 1 space of range for it, arrows that pass through become blunt, dealing regular damage but un-able to break focus.

dirka dirka
02-20-2005, 06:35 PM
Kinda like the wormhole... Except you said void.

Kyir
02-20-2005, 06:49 PM
i like the word void

dirka dirka
02-20-2005, 06:50 PM
me too

Kyir
02-20-2005, 07:09 PM
d oyou have a real post?

dirka dirka
02-20-2005, 07:12 PM
Nope.

Lonely Tylenol
02-20-2005, 07:13 PM
Does the void add or subtract to movement range/times?

Kyir
02-20-2005, 07:18 PM
what?

you mean does it affect how far it moves, or does it increase rec.?

Kyir
02-23-2005, 07:12 AM
Bump