Kyir
02-22-2005, 12:21 PM
Gods Incarnate, these mortal forms of the gods are extreamly powerful and seem to only rise whne the world is in danger. At this time The world seems to be in danger of itself
All Avatars cost 2 unit slots
All Avatars Familers take 1 unit slot
Farmiliers dont count as units at the end of the game
None of the Avatars can be Stoned
Only 1 Avatar on each army
Avatar of War
Life: 64
Armor: 40%
Blocking: 70% (35% sides)
Power: 27 (knights attack pattern)
movment: 3
recovory: 2
Abbilities:
Knight's Bane: No Knights may be on the same army as a Avatar of War
Farmilier: when the Avatar dies its Farmilier rises in his place
Farmilier:
Sargent:
Life: 45
Armor: 17%
Blocking: 60% (30% sides)
Power: 23 (Knights attack pattern)
Movement: 3
Recovory: 1
Avatar of Death:
Life: 48
Armor: 16%
blocking: 54% (27% sides)
Power: 24 (blockable only if target has more then 3/4 its origional life, no LoS)
000T000
00TTT00
0TTATT0 T=Targetable
00TTT00 A=Avatar
000T000 0=Empty
movemnt: 4 (teleport)
recovory: 3
Abbilities:
Death Aspect: Cannot be Parilized or poisoned
Farmilier: when Avatar of Death Dies its farmilier rises in its place
Farmilier:
Snake:
Life: 40
armor: 0
blocking: 0
Power: 15 (if a sucsessfull attack is made target is poisoned for 3 turns
movemnt: 4
recovory: 2
abbilites: cannot be poisoned
Avatar of Life:
Life: 30+(5 for each of YOUR units)
Armor: 40% (60% agents dark based attacks)
blocking: 58% (29% sides)
Power: 20 (range 3) (23 agenst DMW)
X0X X=Hit
0X0 0=Not hit
X0X
Movment: 5 (teleport)
recovory: 3
abbilites:
Farmilier: when the Avatar is slain the farmilier rises in its place
Farmilier:
Cleric:
(cleric stats)
more later
All Avatars cost 2 unit slots
All Avatars Familers take 1 unit slot
Farmiliers dont count as units at the end of the game
None of the Avatars can be Stoned
Only 1 Avatar on each army
Avatar of War
Life: 64
Armor: 40%
Blocking: 70% (35% sides)
Power: 27 (knights attack pattern)
movment: 3
recovory: 2
Abbilities:
Knight's Bane: No Knights may be on the same army as a Avatar of War
Farmilier: when the Avatar dies its Farmilier rises in his place
Farmilier:
Sargent:
Life: 45
Armor: 17%
Blocking: 60% (30% sides)
Power: 23 (Knights attack pattern)
Movement: 3
Recovory: 1
Avatar of Death:
Life: 48
Armor: 16%
blocking: 54% (27% sides)
Power: 24 (blockable only if target has more then 3/4 its origional life, no LoS)
000T000
00TTT00
0TTATT0 T=Targetable
00TTT00 A=Avatar
000T000 0=Empty
movemnt: 4 (teleport)
recovory: 3
Abbilities:
Death Aspect: Cannot be Parilized or poisoned
Farmilier: when Avatar of Death Dies its farmilier rises in its place
Farmilier:
Snake:
Life: 40
armor: 0
blocking: 0
Power: 15 (if a sucsessfull attack is made target is poisoned for 3 turns
movemnt: 4
recovory: 2
abbilites: cannot be poisoned
Avatar of Life:
Life: 30+(5 for each of YOUR units)
Armor: 40% (60% agents dark based attacks)
blocking: 58% (29% sides)
Power: 20 (range 3) (23 agenst DMW)
X0X X=Hit
0X0 0=Not hit
X0X
Movment: 5 (teleport)
recovory: 3
abbilites:
Farmilier: when the Avatar is slain the farmilier rises in its place
Farmilier:
Cleric:
(cleric stats)
more later