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Kyir
02-22-2005, 12:21 PM
Gods Incarnate, these mortal forms of the gods are extreamly powerful and seem to only rise whne the world is in danger. At this time The world seems to be in danger of itself

All Avatars cost 2 unit slots
All Avatars Familers take 1 unit slot
Farmiliers dont count as units at the end of the game
None of the Avatars can be Stoned
Only 1 Avatar on each army


Avatar of War
Life: 64
Armor: 40%
Blocking: 70% (35% sides)
Power: 27 (knights attack pattern)
movment: 3
recovory: 2
Abbilities:
Knight's Bane: No Knights may be on the same army as a Avatar of War
Farmilier: when the Avatar dies its Farmilier rises in his place

Farmilier:
Sargent:
Life: 45
Armor: 17%
Blocking: 60% (30% sides)
Power: 23 (Knights attack pattern)
Movement: 3
Recovory: 1



Avatar of Death:
Life: 48
Armor: 16%
blocking: 54% (27% sides)
Power: 24 (blockable only if target has more then 3/4 its origional life, no LoS)

000T000
00TTT00
0TTATT0 T=Targetable
00TTT00 A=Avatar
000T000 0=Empty

movemnt: 4 (teleport)
recovory: 3
Abbilities:
Death Aspect: Cannot be Parilized or poisoned
Farmilier: when Avatar of Death Dies its farmilier rises in its place

Farmilier:
Snake:
Life: 40
armor: 0
blocking: 0
Power: 15 (if a sucsessfull attack is made target is poisoned for 3 turns
movemnt: 4
recovory: 2
abbilites: cannot be poisoned



Avatar of Life:
Life: 30+(5 for each of YOUR units)
Armor: 40% (60% agents dark based attacks)
blocking: 58% (29% sides)
Power: 20 (range 3) (23 agenst DMW)
X0X X=Hit
0X0 0=Not hit
X0X

Movment: 5 (teleport)
recovory: 3
abbilites:
Farmilier: when the Avatar is slain the farmilier rises in its place

Farmilier:
Cleric:
(cleric stats)

more later

Bottle
02-22-2005, 01:02 PM
Nothing, nothing, NOTHING will have more than 30 attack power.

When armored, the War avatar has 75% armor. A dragon does 7 damage to it. It's unkillable.

And if you keep your "familiar" alive (not hard with high blocking, armor and life) you have 2 of them.

Kyir
02-22-2005, 01:13 PM
fine, anway i had to abruptly get off, ill finish and tweak them and now none of them can be armored, i might as well lower their stats and make them all cost 2, and now i will

Cross Punisher
02-22-2005, 06:52 PM
You seem to be making lots of units that count as 2 units. :rolleyes:

These seem overpowered because after you spend all this time to kill the Avatar a second units takes it's place so the fact that it counts as 2 units isn't really a penalty since the units are 2 units, thought it helps thay the Familiers don't count as end game units.

BTW how can a cleric not be an end game unit.

Kyir
02-22-2005, 07:16 PM
3 seems underpowered though, and the avatars dont count as endgame units

CRX687
02-22-2005, 07:26 PM
-_-'

25 life + 8 for each unit on the field?!
it'd on average have over 200... with 5 teleportation and such a heavy atk...

AoLife is way too overpowered...

Kyir
02-22-2005, 07:43 PM
damn keyboard, 30 + 5 for each of your units, and each time they die 5 go away

Iceage Heatwave
02-22-2005, 08:28 PM
None of the Avatars can be Stoned

By stoned you mean........

And it should be 3 not 5

Bottle
02-23-2005, 04:38 AM
I'd give up now if I were you, Kyir. :cool:

swordking35
02-23-2005, 05:44 AM
i second that......................no offence :D

Kyir
02-23-2005, 07:12 AM
id take offense, anyway, "stoned" is when a stone golem uses its "attack" on it giving +30 armor.

Duffman
02-24-2005, 05:12 AM
I like the idea of familiers. I just don't like your units.

Kyir
02-25-2005, 04:00 PM
by "your" you mean these, right?