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killer50078
02-24-2005, 06:27 PM
twins( counts as one units)two units in one!
hp:30 each
atk:16 ea(attacks and defends like a knight)
def:12ea
recovery:1 turn only when it attacks
movement:6

50 percent blocking from front and 25 on sides

whats so about them you ask? well their special ability is they have fast movement, and when you move one of them you HAVE to move the other.
they lack in stregth but they have more speed and both means you can have 11 units on the feild! and with their speed and recovery, you opponent wont be killing them so easily if they dont have a scout.

description: scouts and assasin have found a liking in one another, thus have become a team, sharing stregthes and weaknesses, speed unmatched, they make an unstoppable team.

gold? yes

Lonely Tylenol
02-24-2005, 06:32 PM
For a unit that takes up two spaces on the field, and requires payment to use, this unit is horribly underpowered.

And you missed some stats... For instance, what is its HP? The most vital thing of all in a unit?

killer50078
02-24-2005, 06:35 PM
i edited it, how bout now

Lonely Tylenol
02-24-2005, 06:41 PM
:eek: 30 HP, 50% frontal blocking, and it counts as two units? Wouldn't it be smarter to just use the Mud Golem, with high movement AND teleport, higher damage, higher HP, and take up only one unit slot?

Still underpowered. This is the kind of unit you want two to take up one slot, not the both of them take up two. (Also, having both of them attack and defend independently, or better yet, a double-attack, would be nice.)

killer50078
02-24-2005, 06:47 PM
doesnt the unit coming back after two turns if it isnt killed after the other one is killed a good enough reason, what about that?

Lonely Tylenol
02-24-2005, 06:56 PM
Two Knight attacks would kill that bugger.

A Witch and a Scout, even post-heal, would wipe that unit off the face of the Earth.

Too easy... I do, however, like the attack and defense increase. It's an improvement. :)

Blexican
02-24-2005, 07:02 PM
Look I think this is a great idea (not just because im a twin) but because look if you move one you have to move the other... which means attacking 2 units at once doing 16... you could do some serious rushing with those things.

Lonely Tylenol
02-24-2005, 07:33 PM
Oh, they both attack at the same time?! :eek: I like it! If I had gotten that down pat, I wouldn't have made you jack its stats up like that.

killer50078
02-24-2005, 07:35 PM
what about the idea that if one dies and the other one isnt killed for 2 turns, then the other one is revived? whats ur thoughts on that

ent__89
02-24-2005, 07:51 PM
the whole reviving thing is overpowered, you could just use a BW on the remaining one until the 2 turns are up.....other then that its a good idea...

Cross Punisher
02-25-2005, 12:52 PM
whats so about them you ask? well their special ability is they have fast movement, and when you move one of them you HAVE to move the other.
So when I move one the other one will automaticly move that many squares too but in relation to itself?

killer50078
02-25-2005, 05:21 PM
nope they move independantly as if each was one unit, and ive edited it so that it was one unit