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Alfrayer
02-26-2005, 08:44 AM
Pretty much like golems but these are the elment its self and are created by the earth. These have unqiue powers such as freeze and burn.

Name: Water Element
HP: 30
Armor: 0%
Power: 25
Range: Cross, 4 sqaures
Block: 0%
Movement: 6x6 sqaures
Wait: 5 Turns Recovery Time
Abillitys: Attack, Freeze (Water Ball) (http://www.synergycorp.com/jedhtm/edawn/animated/waterel.gif)

Name: Fire Element
HP: 30
Armor: 10% (0%)
Power: 26
Range: Cross, 3x3 sqaures
Block: 10%
Movement: 4x6 sqaures
Wait: 4 Turns Recovery Time
Abillitys: Attack, Burn (Fire Ball) (http://www.synergycorp.com/jedhtm/edawn/animated/fireel.gif)


Name: Earth Element
HP: 39
Armor: 20% (0%)
Power: 25
Range: Diagnal, 4 sqaures
Block: 20%
Movement: 2x2 sqaures
Wait: 6 Turns Recovery Time
Abillitys: Attack (Cracks Ground) (http://www.synergycorp.com/jedhtm/edawn/animated/earthel.gif)

Alfrayer
02-26-2005, 09:28 AM
WOW, not one reply yet, imazing. (not amazing)

Alfrayer
02-26-2005, 11:00 AM
Ohh my GOD!
Are these really that unpopular?
I think they are a cool idea.

sub the hendrix
02-26-2005, 11:18 AM
If nobody responds to your post, double posting is not the way to help your case. If you really want to know what I think of the units, here goes.

Every single one of them is overpowered, especially the fire and eath element.

Alfrayer
02-26-2005, 11:38 AM
really, i thought earth was under pwoered, i will try to edit , if i can

Kyir
02-26-2005, 03:19 PM
jsut not good ideas, and were the crap are you getting these pics?, anyway, elementals have been done, look at the "Similer Threads" at the bottem

Lonely Tylenol
02-26-2005, 03:58 PM
All these unit pictures look like they've been designed for TAO use.... By any chance did you make these specifically for the purpose?

I like the pictures, the units... Not so much. Basically, these things are pyromancers with unlimited movement and attack range (if you have it on one side of the field, it can move 10 spaces to the other side, and with its attack range, movement is irrelevant anyway). The movement and attack range are BY FAR the biggest overpowering factors with these units.

sub the hendrix
02-26-2005, 07:24 PM
The highest attack power in the game is by a unit with no movement, a four wait, and only 3 range, plus you dont have to kill it to win, and its attack power is 30. Of course there is the assassin bomb, but that is extremely rare. Now see why these are overpowered?

Alfrayer
02-27-2005, 07:59 AM
ouch yeah, basicly with ONE of these on your team you will be unbeatable.

I will edit it and make it a little bit weaker.

EDIT******
are they any weaker now?

Lonely Tylenol
02-27-2005, 03:01 PM
Umm, with that high recovery time it would be wise to make its HP higher... 4-6 turn recovery and only 30 HP makes it killable by just about anyone after an attack.

Cross Punisher
02-27-2005, 07:23 PM
Alfrayer please take a break. It's not a contest to design as many units as you can as fast as you can. Heck it's not even a contest. I would advise you to focus on one unit at time. You've made 6 units in the course of 3 days, and they are all very complicated to understand.

Ex:
1) What is "4x6 movement"?
2) Why do you put "(0%)" after the armor?
3) You make the range very confusing
Range: Cross, 4 sqaures
Range: Cross, 3x3 sqaures
^^ :confused:

More details for each unit would be very nice to see.

Alfrayer
02-28-2005, 01:47 PM
Meh, this could be good advice, as i do not take much notice when playing tao i do seem to just play and hope i win, of which i do not alot of the time.