View Full Version : Sea Serpent
Alfrayer
02-26-2005, 12:21 PM
Name: Sea Serpent
HP: 28
Armor: 20% (0%)
Power: 27%
Range: Cross (2 front-2 back-2 each side)
Block: 30%
Movement: 7x7-Teleport
Wait: 2 Turns Recovery Time
Abillitys: Attack - Bubble +Does not stop itself Moving
Bubble runs out after 3 turns (http://www.synergycorp.com/jedhtm/edawn/animated/seaserp.gif)
DeadFishGuy
02-26-2005, 12:26 PM
Easily killable, and the ability confuses me.
Try harder.
Alfrayer
02-26-2005, 12:37 PM
The idea is to trap people without being trapped youraelf is the idea, its easy to kill as it is great for capturing clerics and not even attacxkingh gets of the trap, you have to kill it.
Hoolwath
02-26-2005, 12:56 PM
whaaaaa?
emerald slasher
02-26-2005, 01:23 PM
i already made one a while ago
Hoolwath
02-26-2005, 01:58 PM
true true
and pls Al try to explain more clearly if that was an explanation ...
DeadFishGuy
02-26-2005, 02:05 PM
whaaaaa?
Well put.
Walrus
02-26-2005, 03:05 PM
i think he means it barriers itself for 3 turns, but can still move...not sure though
i tihkn he means he cages another unit in a buble, im not fluint in n00bish though so *shrugs*
Lonely Tylenol
02-26-2005, 04:52 PM
That's exactly the concept he's talking about here.
The "cage" ability traps the unit in a bubble for three turns, making it completely immobile. The attack works in a cross-shaped pattern as followed:
0 0 X 0 0
0 0 X 0 0
X X S X X
0 0 X 0 0
0 0 X 0 0
And traps everyone within range, excluding the Serpent (meaning it isn't Focus and can be used on multiple units).
Since it has a temporary effect, I'm assuming that it does not work the same way as the Paralyze effect and if all enemy units are Bubbled, it won't end the game, as is with a Paralyzing unit.
If I had to rate it 1-10 on a basis of three categories it would have to be...
Originality - 7
Playability - 5
Balance of power - 4 (underpowered; a temporary effect, and with no blocking, armor, and low HP, MAYBE used twice)
Total: 16/30
swordking35
02-26-2005, 05:27 PM
i don't care for the idea of a unit with no attack
frost golem,stone golem, whisp, furgon all have 0 attack
kvon78
02-26-2005, 07:41 PM
frost golem,stone golem, whisp, furgon all have 0 attack
haha good point...the first time i read this unit it made me cry the second time i could think of naything to express my hatred and same goes for now so all i will say it kyir rocks and Alfrayer please stop making units :(
Walrus rocks more then i do [/suckup]
Lonely Tylenol
02-26-2005, 08:28 PM
frost golem,stone golem, whisp, furgon all have 0 attack
Not to mention the Cleric, the Enchantress, and the Barrier Ward.
Units without damage aren't necessarily bad.
Alfrayer
02-27-2005, 08:56 AM
That's exactly the concept he's talking about here.
The "cage" ability traps the unit in a bubble for three turns, making it completely immobile. The attack works in a cross-shaped pattern as followed:
0 0 X 0 0
0 0 X 0 0
X X S X X
0 0 X 0 0
0 0 X 0 0
And traps everyone within range, excluding the Serpent (meaning it isn't Focus and can be used on multiple units).
Since it has a temporary effect, I'm assuming that it does not work the same way as the Paralyze effect and if all enemy units are Bubbled, it won't end the game, as is with a Paralyzing unit.
If I had to rate it 1-10 on a basis of three categories it would have to be...
Originality - 7
Playability - 5
Balance of power - 4 (underpowered; a temporary effect, and with no blocking, armor, and low HP, MAYBE used twice)
Total: 16/30
It traps everyone in the range but not its self, being the good thing about its self.
I have udated it making it a little stronger.
Hoolwath
02-27-2005, 09:20 AM
a "little" :)
Alfrayer
02-28-2005, 03:00 PM
yeah , lol , it was weak but the fact is it can trap a cleric and its defence in time for a dark witch to get in and attack the clertic killing it.
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