Godmic18
02-28-2005, 12:33 PM
This is a game invented by myself and close friend of mine on the Legends server. I just figured I'd post it to see what all of you fps folk think of it.
It's called Tag Team for good reason. Here's (http://home.netcom.com/~godmic/sitebuildercontent/sitebuilderfiles/tagteamb.jpg) a pic of the formation you should start out with. (You don't have to use the exact units I have placed here, but it's best played with these units)
The units in the center are the only units allowed to move. Also, the playing space is a diamond shape created by yours and your opponent's formations.
It's best played with no spellcasters or clerics.
The units in the middle MUST attack only other units in the middle. (unless you are attacking with a beast or assassin and happen to be next to their outside units when you attack)
You'll start off with the assassin (or whatever is in the middle) and you can either attack or back off. This unit will be the main attacker. If you don't attack, you can force them to attack you. Whenever you get hurt, you can call 1 ally. The other person still has to focus on your main attacker, but your ally can attack their main attacker.
You cannot call your dragon until all of your mud golems(or whatever you replace them with) are dead.
If an outside units is hurt before you call it onto the field(was near a mudquake or assassin) and you call it onto the field, you may on the next turn call a third ally. Your opponent still has to focus on your main attacker and you on his.
Example: I start off with an assassin and so does he. He goes first and gets a lucky front shot. I can then call my knight, beast, mud or scout. I choose the knight and attack his assassin and hit. Now, he can either call an ally or try to attack my assassin.
I hope this isn't too tricky to understand. Let me know what you think. If you like it, I have several other "minigames".
It's called Tag Team for good reason. Here's (http://home.netcom.com/~godmic/sitebuildercontent/sitebuilderfiles/tagteamb.jpg) a pic of the formation you should start out with. (You don't have to use the exact units I have placed here, but it's best played with these units)
The units in the center are the only units allowed to move. Also, the playing space is a diamond shape created by yours and your opponent's formations.
It's best played with no spellcasters or clerics.
The units in the middle MUST attack only other units in the middle. (unless you are attacking with a beast or assassin and happen to be next to their outside units when you attack)
You'll start off with the assassin (or whatever is in the middle) and you can either attack or back off. This unit will be the main attacker. If you don't attack, you can force them to attack you. Whenever you get hurt, you can call 1 ally. The other person still has to focus on your main attacker, but your ally can attack their main attacker.
You cannot call your dragon until all of your mud golems(or whatever you replace them with) are dead.
If an outside units is hurt before you call it onto the field(was near a mudquake or assassin) and you call it onto the field, you may on the next turn call a third ally. Your opponent still has to focus on your main attacker and you on his.
Example: I start off with an assassin and so does he. He goes first and gets a lucky front shot. I can then call my knight, beast, mud or scout. I choose the knight and attack his assassin and hit. Now, he can either call an ally or try to attack my assassin.
I hope this isn't too tricky to understand. Let me know what you think. If you like it, I have several other "minigames".