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Zhou Yu
04-01-2005, 06:35 PM
"A creature of the vast swamps that has it's surroundings slowly destroyed and seek everlasting revenge on all those who disturbed it's slumber..."

Thorn Beast
HP: 38
Power 25
Armor: 10
Blocking: 30/15
Movement: 3
Waiting: 2 Full Turn = 1 Movement + 1 Attack
Attack Pattern: Knight
Ability: Thorn Shotgun

Thorn Shotgun effect: Will shoot out all of it's Thorns from it's body and hit anything that's 3 spaces close to it. This is considered Unblockable like Mud-Quake. Can only be used once per game. After used, Thorn Beast loses 10 Power. Damage dealt is 15 regardless of armor.

Note: Can only have 1 of these creatures

Don't know if it seems overpowered and would like constructive criticism. I will be improving this creature as you give me the criticism.

Hellblazer
04-02-2005, 05:02 AM
You need to subtract damage when there's armor, otherwise it would be overpowered. The thorn attack shouldn't be like mud quake because throns are solid objects. If it's hitting a knight from the front, then the knight should be able to block it. Here's a good idea, though: Leech Life.
Leech Life: This ability allows the thorn beast to suck some life out of an opponent's unit. Once this ability is used, the health gained from a cleric drops to only 5 for the remainder of the game. The health sucked from units has to be decreased by armor. So the initial amount of health allowed to be sucked is 18, but decreased by armor.
This unit would also be able to normally attack with a punch, like a mud golem.

Cross Punisher
04-02-2005, 04:12 PM
It's too similar to the Mud Golem.