Blue Mage
04-02-2005, 08:11 AM
Tangle Walker:
power: 20
Defence: 12
Health: 40
Wait: 3 turns if moved action, 2 turns if not moved action, 1 turn if just moved.
Movement Range: 3 tiles
Attack: like a knight
Blocking: 32% front 16% sides
Special Abilites:
Tange Walk: can walk through the Furgon's shrubs.
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Fugitive Wizard:
Power: 16
Defence: 6
Health: 35
Movement Range: 2 tiles
Wait: 3 turns if moved action, 2 turns if not moved action, 1 turn if just moved
Attack Range: like assassin, though he casts a spell is those 4 areas.
Special Abilites:
Elemental Force: because this unit is so weak he needs a good special ability so i chose Elemental Force which is, when the unit gets to 8 health or lower he can cast elemental force which cast a very powerful spell on an opponent's unit which gets them down to below 5 health depending on the unit it's cast on, like if it was a witch or pyro they would be dead, but if it was a lightning ward it would be 3, or a knight would be 5. This attack can go only on one unit and can be cast 3 tiles ahead in any direction.
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Scarab:
Power: 26
Defence: 24
Blocking: this unit cannot block at all
Health: 50
movement range: 4 tiles ahead
Attack: like a knight
Wait: this unit has to wait 4 turns if moved action, 3 turns if not moved action, 2 turns if just moved.
Sp Abilities:
Teleportation: this unit digs a hole in the sand and then appears in another spot.
power: 20
Defence: 12
Health: 40
Wait: 3 turns if moved action, 2 turns if not moved action, 1 turn if just moved.
Movement Range: 3 tiles
Attack: like a knight
Blocking: 32% front 16% sides
Special Abilites:
Tange Walk: can walk through the Furgon's shrubs.
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Fugitive Wizard:
Power: 16
Defence: 6
Health: 35
Movement Range: 2 tiles
Wait: 3 turns if moved action, 2 turns if not moved action, 1 turn if just moved
Attack Range: like assassin, though he casts a spell is those 4 areas.
Special Abilites:
Elemental Force: because this unit is so weak he needs a good special ability so i chose Elemental Force which is, when the unit gets to 8 health or lower he can cast elemental force which cast a very powerful spell on an opponent's unit which gets them down to below 5 health depending on the unit it's cast on, like if it was a witch or pyro they would be dead, but if it was a lightning ward it would be 3, or a knight would be 5. This attack can go only on one unit and can be cast 3 tiles ahead in any direction.
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Scarab:
Power: 26
Defence: 24
Blocking: this unit cannot block at all
Health: 50
movement range: 4 tiles ahead
Attack: like a knight
Wait: this unit has to wait 4 turns if moved action, 3 turns if not moved action, 2 turns if just moved.
Sp Abilities:
Teleportation: this unit digs a hole in the sand and then appears in another spot.