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lazerslug
04-02-2005, 03:42 PM
Name: Warping Ward (sorry i really suck at thinking of names if anyone can think of a better one please post it)
HP: 60
Armor: 10
Power: --
Range: 6
Block: 25% (all sides)
Movement: 0
Wait: 3

Special:
i)If use on own units you would use it to "attack" the unit then click another unoccupied space and with in range of the ward. It will then create a wormhole and warp the unit to the selected space. Once the unit is teleported it would have +2 its normal recovery (temporary) regardless of this recovery before teleportation because the rip in time caused by the wormhole ( so it won't be excessively effective against turtles).

ii)If you use it to target an enemy unit it will teleport the oppent to a random place with in its range and the unit will NO recovery at all because of the rip in time again.

iii)If it is successfully attacked by a meele attack (not blocked) the tempered ward will create a wormhole and the unit (enemy or friendly) will be teleported to random unoccupied space with in range with normal recovery.

killer50078
04-02-2005, 03:47 PM
No

Kyir
04-02-2005, 08:23 PM
killer, first unit, at least say why,

1. wards always have 100% blocking all side, unless in focus
2. its been done, and frankly better

Hellblazer
04-03-2005, 07:22 AM
Overpowered, but just a little. Overall, it's bad. It has 3 abilities and they're all bad. I wouldn't want to have to wait extra time when I could just move my unit normally. It's basically just the power of teleportation, only hranessed in a ward an way too much of a waste of time.
I'll stick with the mud golem.