VoodoVince
04-02-2005, 08:19 PM
Name:Mother Nature
Hp:58
Power:*18- fire attack**3- rain**thunder +12 to rain**earth moves 15-)
armor:----
range:5 squere
M=mother nature
R=range
R
RRR
RRRRR
RRRRRRR
RRRRRRRRR
RRRRRMRRRRR
RRRRRRRRR
RRRRRRR
RRRRR
RRR
R
Block:64 (32 sides)
movement:knights movement
wait:3 turns
ability 1:mother nature uses hail which takes 5- every unit on your opponents field.theres a 15% chance that some opponents units may freeze for 1 turn.(this is focus)so when mother nature is hit or move she losses her focus.* i takes 7 turns for hail to be used again*.
ability 2:*mother nature uses fire burst to one unit on its range.*theres a 20% chance that the unit will get burn this takes away 4- everyturn till unit is dead*
ability 3:mother nature uses rain which rains in the entire field taking 3- of all units in the field.(when used rain mother nature gains the ability to use thunder convine with rain thunder strucks a ramdome unit in the entire field taking off 12- plus rain 3- to a ramdome unit).*this ability is focused for only 4 turns then mother nature must use it again after the 2 turns*
ability 4:mother nature uses twister which takes off 15- on one unit on its range.used sandstorm taking off 15 to every unit on its range.uses earthquake taking off 15 to every unit on its field.*this ability is not focused*
*one ability is used at a time,every ability is disrupted when mother nature is hit or moved*
*this unit takes up 3 units because of its abilitys and strategic powers*
Hp:58
Power:*18- fire attack**3- rain**thunder +12 to rain**earth moves 15-)
armor:----
range:5 squere
M=mother nature
R=range
R
RRR
RRRRR
RRRRRRR
RRRRRRRRR
RRRRRMRRRRR
RRRRRRRRR
RRRRRRR
RRRRR
RRR
R
Block:64 (32 sides)
movement:knights movement
wait:3 turns
ability 1:mother nature uses hail which takes 5- every unit on your opponents field.theres a 15% chance that some opponents units may freeze for 1 turn.(this is focus)so when mother nature is hit or move she losses her focus.* i takes 7 turns for hail to be used again*.
ability 2:*mother nature uses fire burst to one unit on its range.*theres a 20% chance that the unit will get burn this takes away 4- everyturn till unit is dead*
ability 3:mother nature uses rain which rains in the entire field taking 3- of all units in the field.(when used rain mother nature gains the ability to use thunder convine with rain thunder strucks a ramdome unit in the entire field taking off 12- plus rain 3- to a ramdome unit).*this ability is focused for only 4 turns then mother nature must use it again after the 2 turns*
ability 4:mother nature uses twister which takes off 15- on one unit on its range.used sandstorm taking off 15 to every unit on its range.uses earthquake taking off 15 to every unit on its field.*this ability is not focused*
*one ability is used at a time,every ability is disrupted when mother nature is hit or moved*
*this unit takes up 3 units because of its abilitys and strategic powers*