bloodreign
04-02-2005, 11:02 PM
please hear me out on this one and give me your feedback.
SAMURAI SHOGUN
proud and noble fighters who train to uphold justice, to defend the helpless, and to create balance within their clans and the tao world.Masters at swordsmanship they can rend flying arrows in two with their precissional quikness and block attackers from harming their allies.
HP:38
POWER: 18
ARMOR: 18%
MOVEMENT RANGE: 3
RECOVERY TIME: 1
ATTACK PATTERN: strikes one unit on adjacent square for 18 damage
has ability to strike diagonaly!
SPECIAL ABILITIES: 76% blocking front 38% sides
does not move aside for friendlies
can block attacks such as arrows from passing by (adjacent square ) or sword attacks hurled at their friendly unit one square in all directions but behind.
Has a modified suicide attack, if an opponent has the power to kill him and is about to deliver the final blow >from side and front only< the samurai will kill himself by running himself through,and will injure the attacker for 12 damage.
* if this is confusing which it probably is, i want a unit that extends his blocking radius to the adjacent squares, and that can attack diagonaly*
this unit will help turtles immensly because very few arrows could pass by the samurai, and he could sneak in a few quik hits diagonaly while hiding behind some knights.
as far as the extended blocking goes it only works when the attacker and the friendly unit both within the radius of his blocking abbilities
here is a diagram
f: friendly
S: samurai
E: enemy
sucsessful block 75% chance to protect friendly
0FE
0S0
000
sucessful block 38%
FE0
0S0
000
Unsucsesful block 0% chance to protect friendly (attacker is not adjacent)
0E0
0F0
0S0
000
SAMURAI SHOGUN
proud and noble fighters who train to uphold justice, to defend the helpless, and to create balance within their clans and the tao world.Masters at swordsmanship they can rend flying arrows in two with their precissional quikness and block attackers from harming their allies.
HP:38
POWER: 18
ARMOR: 18%
MOVEMENT RANGE: 3
RECOVERY TIME: 1
ATTACK PATTERN: strikes one unit on adjacent square for 18 damage
has ability to strike diagonaly!
SPECIAL ABILITIES: 76% blocking front 38% sides
does not move aside for friendlies
can block attacks such as arrows from passing by (adjacent square ) or sword attacks hurled at their friendly unit one square in all directions but behind.
Has a modified suicide attack, if an opponent has the power to kill him and is about to deliver the final blow >from side and front only< the samurai will kill himself by running himself through,and will injure the attacker for 12 damage.
* if this is confusing which it probably is, i want a unit that extends his blocking radius to the adjacent squares, and that can attack diagonaly*
this unit will help turtles immensly because very few arrows could pass by the samurai, and he could sneak in a few quik hits diagonaly while hiding behind some knights.
as far as the extended blocking goes it only works when the attacker and the friendly unit both within the radius of his blocking abbilities
here is a diagram
f: friendly
S: samurai
E: enemy
sucsessful block 75% chance to protect friendly
0FE
0S0
000
sucessful block 38%
FE0
0S0
000
Unsucsesful block 0% chance to protect friendly (attacker is not adjacent)
0E0
0F0
0S0
000