Blue Mage
04-03-2005, 12:15 PM
Mephidross Vampire:
Attack: 26
Defence: 20
Hp: 58
Movement Range: 4
Blocking: 38% front, 16% sides
Wait: 4 turns if moved action, 3 turns if not moved action, 2 turns if just moved.
Way Of Attack: This unit attacks like the assassin except with his claws and not with daggers.
Way to get unit: must turn gold
Special Abilities:
Teleportation: speaks for itself
Death Cloud: when this unit gets 3 hp or below (because this attack is so powerful) the unit can do Death Cloud, Death Cloud is an attack in which the Vampire dissapears and a cloud of black smoke takes 5 spaces (like the pyros attack) and gets any unit in those 5 spaces down to 0-5 health depending on unit (L ward would be 5 health, knight would be 3 health, scout would be around 1-2, and cleric would be 0)
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Emissary of Hope:
Attack: 20
Defence: 16
Hp: 50
Blocking: 35% front 18% sides
Wait: 2 turns if moved action, 1 turn is not moved action, no turns if just moved.
Way Of Attack: like a knight, she has a Mace that she attacks them with.
Way to get unit: drop
Special Abilites:
Life: Whenever the Emissary of Hope deals damage to a creature she gains back 1/6 of that health ( only if the damage is 6+)
Brotherin: When the other Emissary is on the feild they get an defence bonus of +3.
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Emissary of Despair:
Power: 20
Defence 16
Hp: 50
Blocking: 35% front 18% sides
Way Of Attack: like a knight except instead of a mace this unit has a HUGE ax.
Wait: this unit waits 2 turns if moved action, 1 turn if not moved action, 0 turns if just moved.
way to get unit: Drop
Special Abilities:
Death: Whenever this unit gets damage to him that unit that attacked the Emissary of Despair gets 1/6 of the damage reduced from his health.
Brotherin: Whenever the Emissary of Hope is on the feild this unit gets +3 defence bonus.
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Lieutenant:
Power: 18
Defence: 22
Hp: 60
Attack: like a beast rider
Movement Range: 4 squares
Wait: 3 turns if moved action, 2 turns if not moved action, 1 turn if just moved.
Blocking: 40% front 28% sides
Way of getting unit: must turn gold
Special Abilites:
Hero's Reunion: Whenever this unit is 2 squares away fron one of your knights he can do Hero's Reunion in which both he and that knight gain 5 health back, this ability can only be used once on each one of your knights, so keep track!
Attack: 26
Defence: 20
Hp: 58
Movement Range: 4
Blocking: 38% front, 16% sides
Wait: 4 turns if moved action, 3 turns if not moved action, 2 turns if just moved.
Way Of Attack: This unit attacks like the assassin except with his claws and not with daggers.
Way to get unit: must turn gold
Special Abilities:
Teleportation: speaks for itself
Death Cloud: when this unit gets 3 hp or below (because this attack is so powerful) the unit can do Death Cloud, Death Cloud is an attack in which the Vampire dissapears and a cloud of black smoke takes 5 spaces (like the pyros attack) and gets any unit in those 5 spaces down to 0-5 health depending on unit (L ward would be 5 health, knight would be 3 health, scout would be around 1-2, and cleric would be 0)
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Emissary of Hope:
Attack: 20
Defence: 16
Hp: 50
Blocking: 35% front 18% sides
Wait: 2 turns if moved action, 1 turn is not moved action, no turns if just moved.
Way Of Attack: like a knight, she has a Mace that she attacks them with.
Way to get unit: drop
Special Abilites:
Life: Whenever the Emissary of Hope deals damage to a creature she gains back 1/6 of that health ( only if the damage is 6+)
Brotherin: When the other Emissary is on the feild they get an defence bonus of +3.
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Emissary of Despair:
Power: 20
Defence 16
Hp: 50
Blocking: 35% front 18% sides
Way Of Attack: like a knight except instead of a mace this unit has a HUGE ax.
Wait: this unit waits 2 turns if moved action, 1 turn if not moved action, 0 turns if just moved.
way to get unit: Drop
Special Abilities:
Death: Whenever this unit gets damage to him that unit that attacked the Emissary of Despair gets 1/6 of the damage reduced from his health.
Brotherin: Whenever the Emissary of Hope is on the feild this unit gets +3 defence bonus.
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Lieutenant:
Power: 18
Defence: 22
Hp: 60
Attack: like a beast rider
Movement Range: 4 squares
Wait: 3 turns if moved action, 2 turns if not moved action, 1 turn if just moved.
Blocking: 40% front 28% sides
Way of getting unit: must turn gold
Special Abilites:
Hero's Reunion: Whenever this unit is 2 squares away fron one of your knights he can do Hero's Reunion in which both he and that knight gain 5 health back, this ability can only be used once on each one of your knights, so keep track!