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Blue Mage
04-03-2005, 12:15 PM
Mephidross Vampire:

Attack: 26

Defence: 20

Hp: 58

Movement Range: 4

Blocking: 38% front, 16% sides

Wait: 4 turns if moved action, 3 turns if not moved action, 2 turns if just moved.

Way Of Attack: This unit attacks like the assassin except with his claws and not with daggers.

Way to get unit: must turn gold

Special Abilities:

Teleportation: speaks for itself

Death Cloud: when this unit gets 3 hp or below (because this attack is so powerful) the unit can do Death Cloud, Death Cloud is an attack in which the Vampire dissapears and a cloud of black smoke takes 5 spaces (like the pyros attack) and gets any unit in those 5 spaces down to 0-5 health depending on unit (L ward would be 5 health, knight would be 3 health, scout would be around 1-2, and cleric would be 0)
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Emissary of Hope:

Attack: 20

Defence: 16

Hp: 50

Blocking: 35% front 18% sides

Wait: 2 turns if moved action, 1 turn is not moved action, no turns if just moved.

Way Of Attack: like a knight, she has a Mace that she attacks them with.

Way to get unit: drop

Special Abilites:

Life: Whenever the Emissary of Hope deals damage to a creature she gains back 1/6 of that health ( only if the damage is 6+)

Brotherin: When the other Emissary is on the feild they get an defence bonus of +3.
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Emissary of Despair:

Power: 20

Defence 16

Hp: 50

Blocking: 35% front 18% sides

Way Of Attack: like a knight except instead of a mace this unit has a HUGE ax.

Wait: this unit waits 2 turns if moved action, 1 turn if not moved action, 0 turns if just moved.

way to get unit: Drop

Special Abilities:

Death: Whenever this unit gets damage to him that unit that attacked the Emissary of Despair gets 1/6 of the damage reduced from his health.

Brotherin: Whenever the Emissary of Hope is on the feild this unit gets +3 defence bonus.
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Lieutenant:

Power: 18

Defence: 22

Hp: 60

Attack: like a beast rider

Movement Range: 4 squares

Wait: 3 turns if moved action, 2 turns if not moved action, 1 turn if just moved.

Blocking: 40% front 28% sides

Way of getting unit: must turn gold

Special Abilites:

Hero's Reunion: Whenever this unit is 2 squares away fron one of your knights he can do Hero's Reunion in which both he and that knight gain 5 health back, this ability can only be used once on each one of your knights, so keep track!

stryker
04-03-2005, 12:26 PM
u obviously spent a good amount of time on this so good job on that, but these sound like assasins and knights with a makeover.You have a good idea with the gaining and decreasing of hp with each attack, but come up with a better attack pattern. I also have to say that getting a unit by having to be gold isn't fair for the grays out there, me being one of them.

Blue Mage
04-03-2005, 12:28 PM
hey man some of the units are powerful like the vampire so i made it that u can only get by going gold, and the lieutenant is pwoerful aswell so he must go gold for.

stryker
04-03-2005, 12:32 PM
i guess the only reason i said that is because i wanna be gold real bad, your right

Kyir
04-03-2005, 12:33 PM
only golds can get new units anyway

Blue Mage
04-03-2005, 01:00 PM
what about drops?

Blue Mage
04-04-2005, 01:26 PM
i honestly think that these servers should get beast riders and frost golems as drops, it would make people more powerful.

Cross Punisher
04-04-2005, 01:32 PM
If you want beast riders, frost golems, and mud golems and your grey just go to legends. I do however think golds should get an extra beast rider because there so like assassins and underpowered.

Blue Mage
04-04-2005, 01:51 PM
beast riders are underpowered, though they can move very far, which is a really good point, and they can attack 2 units that are right next to eachother, that is another good point, but they dont have good power, defence, or blocking power, so yes they are underpowered, and maybe golds should get another one.

Cross Punisher
04-04-2005, 01:54 PM
The blocking should be increased to at least over 50% so I feel confortable putting it somewhere near the front. That or it should let friendly unit pass.

Lonely Tylenol
04-04-2005, 01:56 PM
If you want beast riders, frost golems, and mud golems and your grey just go to legends. I do however think golds should get an extra beast rider because there so like assassins and underpowered.

The Beast Rider is the only unit with six range and one recovery (4 + 2 attack range). :cool: Try using one with the Stone Golem.

But hey, I wouldn't complain if I got a second one...

As for these units:

~Vampire is ridiculously overpowered; twenty and six in strength, multiple target pattern (even the dragon is just one in LoS), and the ability to bring everything within five spaces to a horrible, untimely death. You do realize that putting this on the front space and attacking it means you can destroy a turtle in two moves, right?

Here, let me put it this way.

Move 1A: Turtle is pumped and ready for action.
Move 1B: Injured Vampire bursts into a cloud of smoke, instantly killing their Cleric and weaking many other units to ~5 HP.
Move 2A: Frantically begging for mercy, the turtler moves his Frost Golem in range for an attacker....
Move 2B: BUT IT IS NO USE! The Mud Golem moves in and Quakes the battleground, instantly killing half the living units on the field. Is there any hope for our poor turtler?

Only two words describe this Vampire unit... N. O.

I like the Emissary ideas though, although there's no such thing as a CAU unit drop (if there was, the unit would come in the default package, as all unit drops do; since Seed isn't planning on giving starters any new units, there won't be drops). One thing you might want to fix, though... 35/2 = 17.5 (rounded up) = 18

Blue Mage
04-04-2005, 06:23 PM
hmmm...ok

Blue Mage
04-13-2005, 03:24 PM
dude the vampires attack only happens if he gets below 3 hp

Cross Punisher
04-13-2005, 03:32 PM
dude the vampires attack only happens if he gets below 3 hp
Easily capable with the new unit the wisp.

Hellblazer
04-13-2005, 03:40 PM
I hereby name this thread: "The thread of big banners and good CAU ideas".
lol

Blue Mage
04-13-2005, 07:17 PM
......alrighty then.....:)

22woger22
04-14-2005, 06:36 AM
I hereby name this thread: "The thread of big banners and good CAU ideas".
lol

yeh first few posts stryker and blue mage..big banners..good ideas newayz

Blue Mage
04-14-2005, 08:20 PM
thank you