View Full Version : Need A Rush
Sephiroth__99
04-03-2005, 06:35 PM
I am trying to make a conversion from Turt to Rush (Grey and Gold) and was wondering if anyone has some ideas for me. Thanx! :)
Revenge
04-03-2005, 07:49 PM
I can do that. I will need to make a few rushes, and get back to you with the images.
Revenge
04-03-2005, 07:58 PM
Gold Rush:
http://img11.exs.cx/img11/4356/untitled9sx.jpg
http://img151.exs.cx/img151/158/untitled0ue.jpg
http://img11.exs.cx/img11/2893/untitled0fo.jpg
I will be back with some Gray.
Revenge
04-03-2005, 08:18 PM
Grey Rush:
http://img145.exs.cx/img145/975/untitled9vd.jpg
http://img133.exs.cx/img133/5097/untitled5yx.jpg
http://img148.exs.cx/img148/1239/untitled1hn.jpg
wr4th4
04-04-2005, 04:17 PM
A question from a relative new person to the forums:
I notice that in all three formations a dragon and a DSM are both present. My question is, are the only rush formations without these two units grey? Or are there certain gold forms that are just as viable as the three posted? I only ask out of curiosity.
Revenge
04-04-2005, 04:44 PM
I dont get your question.
wr4th4
04-04-2005, 05:09 PM
My question is, are there any gold rush forms that utilize other units besides the Dragon/DSM tandem? I apologize if I wasn't clear.
wr4th4
04-04-2005, 05:24 PM
Ahh. I have answered my own question by perusing around. Thank you, and apologies for any unwanted replies.
dark_ash_h50
04-05-2005, 12:44 AM
lol, to be honest in a gold rush you usely use the most "powerful" units and try to go for one to two hit kills so yea dragon and DSM are used very often... i have seen a few people use three knights and two clerics and and other pieces to make a sorta rush/turt rush... but most people rush to make games faster or to get stats faster... or just to clearly win
Dangle
04-05-2005, 10:50 AM
I dont like to rush...It makes every match basically the same, over and over and over. I think i would rather play a turtle than a rush as i would be able to use a more strategic gameplay to win the battle rather than just attack, attack, attack, heal, attack, attack, heal...well u get the point
FryLock
04-05-2005, 12:36 PM
Man...those gold rushes all suck. Sorry, but they do. They only one that has any shot at being effective is the middle one, with everything up front.
But the others... :bad:
Amaroth
04-05-2005, 12:58 PM
Man...those gold rushes all suck. Sorry, but they do. They only one that has any shot at being effective is the middle one, with everything up front.
But the others... :bad:
Yup. They're pretty damn horrible.
:cool:
Red Fire
04-05-2005, 02:20 PM
Yup. They're pretty damn horrible.
Time to jump on my grey and pwn them all 8)
-Red
Hatchet Warrior
04-09-2005, 12:55 AM
Time to jump on my grey and pwn them all 8)
-Red
We could do that, but even my grey would get sick off that and kick me off.
Lonely Tylenol
04-09-2005, 04:38 AM
As much as I hate rushes, I can't turn down a shot at strat advice... So here's my take.
http://img.villagephotos.com/p/2005-3/968958/Rush-1.jpg
There's an example of a rush that would probably be effective against both turtles and rushes.
Probably the biggest flaw is the Scout placement. Due to my inclination to protecting my units instead of exploiting them and leading them to a quick death, I was unable to really put the Scouts in a purely offensive position, but hopefully it doesn't completely hinder the effectiveness of this rush anyway.
If you use this exact strat against me, I will be forced to kill you.
~Tylenol
P.S. I probably won't actually kill you, I'll just call you many nasty names.
zzzaacckk
04-09-2005, 09:37 AM
with my limited rush experiance I would say that LT you should move something infront of your cleric to prevent against first turn dragon kills...
CRX687
04-09-2005, 10:53 AM
My question is, are there any gold rush forms that utilize other units besides the Dragon/DSM tandem? I apologize if I wasn't clear.
gold rushes can be generally seperated into 3 categories: the all out-rush, the melee rush, and the 1-sided rush.
the most common form is an all-out rush, usually with many unblockable and multi-targeting units (dsm, mud, wisp) and scouts spread out to cover the entire field. Those are the ones with the dragon and dsm, also these might or might not have a cleric, and when a cleric is used, there is only 1. These go for the cleric kill while doing damage to other things, then just rack up the wisp, dsm, and muddy damage, using knights for the finisher. In these, protecting ur cleric isn't nearly as importanat as killing theirs.
ex: [img=http://img220.exs.cx/img220/4955/alloutrushnocleric6fl.th.jpg] (http://img220.exs.cx/my.php?loc=img220&image=alloutrushnocleric6fl.jpg)
or
[img=http://img220.exs.cx/img220/8425/anotheralloutrush1vd.th.jpg] (http://img220.exs.cx/my.php?loc=img220&image=anotheralloutrush1vd.jpg)
Melee rushes oftentimes lack units like dsm or wisp, but a dragon can still be commonly found. These often use two clerics, lots of knights, scouts, mud golem, and commonly the beast rider and/or assassin. The goal is to get ur melee units in all at once and use the clerics to keep them alive.
ex: [img=http://img220.exs.cx/img220/5900/meleerush8yy.th.jpg] (http://img220.exs.cx/my.php?loc=img220&image=meleerush8yy.jpg)
And the 1 sided rush is the one that's most luck-reliant... it's basically a concentrated all-out rush, and is invredibly effective if on the same side as your opponent, but not as if on opposite sides.
ex: [img=http://img220.exs.cx/img220/8044/1sidedrush8ex.th.jpg] (http://img220.exs.cx/my.php?loc=img220&image=1sidedrush8ex.jpg)
note: all examples come from my compilations... they are decent ones and you can use them so long as credit is given to twelve, yrv, and myself :cool:
Terps rock
04-09-2005, 12:40 PM
crx you member that cleric killer i had, what would that be...
Lonely Tylenol
04-10-2005, 04:28 AM
Zzz, the original had a Frost Golem, and then a Knight, in front of it, until I realized that a Wisp and Scout would render the Cleric dead even with the Frost Golem there... Better to go all-out instead of holding back for a futile cause (at least with a proper Turtle, saving the Cleric is possible).
As for Crx... May I ask what the point is in having a Dragon in the front ranks with a DSM and a Pyro? (Dragon having 4 power and the death of which rendering 4 units worthless...)
CRX687
04-10-2005, 04:53 PM
Zzz, the original had a Frost Golem, and then a Knight, in front of it, until I realized that a Wisp and Scout would render the Cleric dead even with the Frost Golem there... Better to go all-out instead of holding back for a futile cause (at least with a proper Turtle, saving the Cleric is possible).
As for Crx... May I ask what the point is in having a Dragon in the front ranks with a DSM and a Pyro? (Dragon having 4 power and the death of which rendering 4 units worthless...)
Ur talking about the clericless rush, no? That's very simple, even if dragon only does 4, it's still an awesome focus breaker. Also, that form is meant for an all-out offensive, the dsm and pyro will be the first units to die. After which dragon will move in and be able to finish off at least one unit. Plus the dsm is in a risky position, if it's l-warded first then, then there won't be a need to waste a move getting the dragon in position. Keep in mind that without a cleric, there's no preperation for end game other than the frosty, nothing is held back. With that form, the first wave is also the ONLY wave, and holding anything back jsut reduces your chance of winning. Keep in mind clericless rushes are the most agressive of all rushes, only 1 wave of attack to wipe everything out, no second chances.
plus, if they're stupid enough to focus on dragon, the dsm and pyro will each have attacked at least once and all my other units would be more than ready to take them down. Furthermore, a cleric won't survive long against that form, even without the dragon powerup, the dsm and pyro can do massive damage if your opponent can't heal.
Lonely Tylenol
04-10-2005, 06:40 PM
plus, if they're stupid enough to focus on dragon, the dsm and pyro will each have attacked at least once and all my other units would be more than ready to take them down.
...I attack the dragon... If you can kill the Dragon in the first three or four moves and not lose a unit in the process, that's like killing four of their units, since fifteen power units are worthless in a gold game and the Dragon Tyrant counted as two and never achieved full power. Killing the DSM/Pyro first allows for a full power Dragon Tyrant to wreak havoc on your unsuspecting units. I would only do it if they were unfortunate enough to have their DSM in LW range.
CRX687
04-11-2005, 10:59 PM
...I attack the dragon... If you can kill the Dragon in the first three or four moves and not lose a unit in the process, that's like killing four of their units, since fifteen power units are worthless in a gold game and the Dragon Tyrant counted as two and never achieved full power. Killing the DSM/Pyro first allows for a full power Dragon Tyrant to wreak havoc on your unsuspecting units. I would only do it if they were unfortunate enough to have their DSM in LW range.
defnitely not true. That form was the one that got me first in my group during the rev league.
You WON'T kill my dragon without losing a unit... killing dragon requires at least four moves, if you heal, 5... now tell me how you expect to have all ur units, expecially ur cleric against that form for 5 moves? especially with DSM, pyro, Mud, wisp, and scout around?
Furthermore, i disagree about pyro and dsm being useless without dragon, so long as the enemy has no cleric, pyro damage racks up amazingly fast... like multiple mud pounds.
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