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lazerslug
04-03-2005, 08:52 PM
HP: 35
Armor:--
Power:15/22
Blocking:33% (16%)
Movement:3
Range:4*edited*
Recovery:3

If when attacking the target is an unit then it will cast a spell similar to DMW's attack except it only targets 1 unit for 22 damage (-armor of course).

If the target is an empty square it will "summon" a skeleton and it will attack every unit beside it (like an assassin) with 15 power so it IS blockable. but at the end of the turn it will disappear so strictly speaking it really doesn't summon anything.

For each unit that dies other than golems and wards the necromancer will incearse both of its power by 1 (skeleton attack and dark magic attack)

Kyir
04-03-2005, 09:58 PM
so, what would i use?, its sorta a waste unless you protect it right up to the end, anyway,its sorta, non-origional

kvon78
04-03-2005, 10:03 PM
hmm...iv seen this idea alot, but never quite like this, i like it but i still feel that we should keep death a bad thing.

Cross Punisher
04-03-2005, 10:35 PM
I'll say this unit isn't that bad, but you didn't include the range so I can't see it's usefulness. Except I think the part about it's power increasing each time a unit dies should be left out. Also the name necromancer is very unoriginal.

Hellblazer
04-04-2005, 05:46 AM
Yes. I see a few bits of things from other units, like the Bone Summoner and the Necromancer name. I think it's an ok unit, though. The power to summon back the dead really has to be thought about, though.

lazerslug
04-04-2005, 07:12 AM
So you guys think i should just leave out the part with power increasing, and bost its power up a bit? btw i added the range its 4