View Full Version : Paladin
Dangle
04-04-2005, 03:32 PM
OK, this Unit has probly been done before but I hope people dont think the name makes a good unit, its more about stats and Attributes
I feel this Unit is pretty balanced basing this on the current unit stats in the game...
Health: 45
Power: 23
Armor: 18
Blocking: 70% (35% sides)
Recovery: 2 Turns
Movement: 4
Attack Pattern: Same as Knight
Attribute One: Mace Bash -- This attack decreases the Target's armor by 1 everytime the Paladin's hit is blocked. If the Paladin Lands a successful blow then there is no decrease in armor...
-This effect lasts the entire game (Armor is reset at the beginning of every battle)
Attribute Two: Horse Kick -- When the Paladin is Struck from behind the attacking unit is Knocked back one space (but only if the space is empty). This is seen as the Horse's reaction to being struck.
Hellblazer
04-04-2005, 03:43 PM
Post it's health and attack power stats. :rolleyes:
I think this unit is kind of wierd. It can basically decrease a knight to no blocking if it attacked from the front long enough. And the kicking thing is bad because you can't have units flying all over the plce throughout the game. It would be insanity to the max!
EDIT: You can still balance this unit out with some good stats.
Admiral Moor
04-04-2005, 03:54 PM
i also think it is kinda wierd. Good idea though.
Hellblazer
04-04-2005, 03:58 PM
i also think it is kinda wierd. Good idea though. And that, ladies and gentlemen, is my oxymoron of the day.
heh heh
Admiral Moor
04-04-2005, 04:06 PM
wwwwwwwwwweeeeeeeeeeeeeee
Hellblazer
04-04-2005, 04:17 PM
Yo, dangle, when are you goin to post the stats for this thing?
Admiral Moor
04-04-2005, 04:21 PM
ya, im wastin' away over here!!
useally, we only put attack diagrams in [code] brackets but, whatever suits you
Dangle
04-04-2005, 05:39 PM
Just got off of Work here..
In the Code Box
Hp = Health (45)
Power = Attack (23)
Armor = 18
Blocking is 70% (35 sides)
Recover = 2 turns
Attack Pattern = Same as Knight
The reason Why I want the horse to Kick away the enemy unit attacking from behind is basically so that it can Avoid being hit from the Side after being hit from behind. Ex. You're near the end of the game and ur Paladin is Low on Health, Since it has a +2 turn recovery it would basically get Owned in One Vs One combat...With this manouvere The Paladin can kock back it's attacker one space then retreat four more making it a 5 space gap between the Knight and the Paladin...This prevents a more mavounerable Knight from just waiting for an attack then circling around over and over until the Paladin is dead...Thats the reasoning and Strategy for This second ability...
Furthermore I dont think that the Mace Bash will ever be able to reduce one unit's armor more than lets say 4 or 5 which results in about 2 or 3 more Damage per attack (I think [not sure how to calculate damage from armor]) A Paladin also has a +2 turn recovery which means if its Attacking your units head on you'll have plenty of time for evasive action if you dont want your unit's armor to be decreased too much.
Overall I think these abilities are very Modest and Well balanced, although a bit Wierd I would rather refer to them as unique and original (something This Thread Really needs).
Finally, This unit cannot move out of the way for other units to get by (just like the Beast Rider).
Of course im still open to suggestions about the modification about this unit's stats, but I think the Special abilities will stay the same :D
it hits befor he kicks right?
Dangle
04-04-2005, 05:59 PM
All the Damage is Dealt Like a normal attack would, only after the attack is finished does the Horse Kick back the Unit attacking.
I want to clarify that even if a Mage (pyromancer or a Dark Magic witch) are standing directly behind this unit while they hit it the horse WILL NOT kick because Magical attacks are unblockable and they dont focus their attack particularily on the Horse's well, Behind...
Another Note...Any Unit which does not move out of the way for friendly units cannot be moved by the horse kick...I figure if they're to big to move outta the way for friendly units they will be too big to move for the Horse as well...
Cross Punisher
04-04-2005, 06:06 PM
There is still no movement, and Kyir I don't always use code brackets but I do make sure the diagram looks right when it's done.
:good:
Dangle
04-04-2005, 06:12 PM
K, so everything is there...Questions? Comments? Concerns?
Hellblazer
04-04-2005, 07:55 PM
Yeah, I can never see what's in the code brackets.
Maybe it's my computer...
*hits computer with a metal bat*
savanna
04-04-2005, 07:57 PM
oh thats a cool unit.
Cross Punisher
04-05-2005, 01:05 AM
Yes Dangle this isn't that bad of a unit. Much better than most of the trash on the front page.
Dangle
04-05-2005, 07:44 AM
thx for the response, but as i think of new units and my posts become better it continues to get more and more difficult to think of new and original ideas...Im sure many other CAU'ers have this problem too.
Mithrandir
04-05-2005, 07:46 AM
I think it's a little too powerful but it isn't too bad.
The mace bash is good but it's basically a rip-off of Kyir's slime and Walrus' acidspitter with a twist of your own. You have your own unique aspect to it, that it only happens when the other unit blocks, I like this aspect.
The horse kick thing I don't like so much.
All in all it's really just a souped up knight, just a better thought-out souped up knight than most. I don't like very much but yeah, at least it's better than soul shadow's junk.
Admiral Moor
04-05-2005, 04:22 PM
All in all it's really just a souped up knight, just a better thought-out souped up knight than most. I don't like very much but yeah, at least it's better than soul shadow's junk.
i agree whole heartedly with Mith. My stuff usually isn't much better, but waddya gonna do?
The Assassin
05-03-2005, 02:55 PM
I like this unit dangle....Oh, and Mith, your one to comment on someone taking someone elses ideas and twisting it... How many of your units start off with "I know someone else has done this but I think this is a more strategical and better way of doing it".(wink)
Oh, and Admiral Moore stop copying everyone elses statements. Write your own, show your uniqueness of thought.
Mithrandir
05-03-2005, 03:20 PM
You tell me Assassin, how many times have I knowingly done that?
There was the Vurgon, which I thoroughly explained.
And there was the Vampire Bat which was half a remake of MY unit.
What is your point?
Cross Punisher
05-03-2005, 03:29 PM
You tell me Assassin, how many times have I knowingly done that?
There was the Vurgon, which I thoroughly explained.
And there was the Vampire Bat which was half a remake of MY unit.
What is your point?
*cough*
Hastening Golem
:rolleyes:
Mithrandir
05-03-2005, 03:30 PM
What's wrong with the Hastening Golem? It isn't a brand new concept but I didn't know that when I made it, I was still pretty new. Look at what The Assassin wrote. There was no conscious copying on that unit.
"The concept MAY not be new" is what I wrote on that one. I thought of it independently though.
Dangle
05-03-2005, 03:35 PM
Basically I just wanted my own unique concept thrown in with armor reducing. I feel this is pretty unique and i have a good explanation why it does what it does. I know there are several units out there which may be similar but how can someone continue to make completely original units when there are literally hundreds already created? Basically I tried my best to make this unit as unique as possible. Looks like i didnt do a very good job of if though.
Mithrandir
05-03-2005, 03:36 PM
Holy crap this looks like my Samnite Gladiator. That's annoying because AGAIN, I came up with that unit independantly.
By the way, again, not a conscious rip-off. Just a coincidence.
Moose
05-03-2005, 03:40 PM
All I have to say is, NO MORE PALADAINS!!!!!!!
Mithrandir
05-03-2005, 03:41 PM
Seriously, there are over 20 of them.
Moose
05-03-2005, 03:44 PM
Seriously, there are over 20 of them.
Yay we agreed on something, Here's a cookie!
Dangle
05-03-2005, 04:35 PM
How many GOOD ones though? (im not saying this is a good one yet)
Cross Punisher
05-03-2005, 09:17 PM
What's wrong with the Hastening Golem? It isn't a brand new concept but I didn't know that when I made it, I was still pretty new. Look at what The Assassin wrote. There was no conscious copying on that unit.
"The concept MAY not be new" is what I wrote on that one. I thought of it independently though.
Nothings wrong with it. You just took the idea of lowering recovery, which is very common, and twisted it. Nothing wrong with that, just you mentioned the Vampire Bat and Vurgon, but failed to mention this one is all.
Ok I know Palidans have been done many times before but whats a Palidan :blush2:
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