killer50078
04-04-2005, 04:26 PM
paladin
hp:54
attack:20+4 for ever cleric you have
armor:16
movement:3
recovery:2 for atk 1 for movement
blocking:30-15
attack pattern:all the sqaures around it(including diagonal)
ability:
its attacks are unblockable
and when it is near a cleric by 3 sqaues away from a cleric, it loses its boost.
but if the cleric heals while he within those three sqaures, the cleric heals 17 on all units, however the paladin must die WITH 30HP OR OVER
edit: i had no idea dangle made a paladin before me
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soul stealer
hp:38
atk:14
armor:--
movement:3
recovery:2
blocking:--
attack pattenr:3 sqaures away
ability:
when it attacks a unit, it steals its soul. a souless unit cannot attack nor defend until the soul is released and brough back to its body.the only way to release a soul is to attack the SS, the soul then becomes a unit of its own in front of the SS.it must move back to its original body(it moves the same amount the original unit did) to reactivate it, if the body is destroyed the soul is destroyed.
the soul can be killed by 2 hits of magic excluding the lighting ward. if it is destroyed the body becomes a souless. soulesses work exactly like an ordinary unit except they dont care if they get hurt or not so they dont block
souls cannot be paralyed and can pass through units and shrubs
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power mage
hp:33
attack:5
armor:--
recovery:3
movement:3
attack pattern:4, one unit at a time
ability:
when it attacks a unit, it automaticly gains a +5 attack and armor at the end of each turn, however when it reaches 40 in both atk and armor the unit autoamticly explodes(not like the assasins special) however, if the power mage is killed before the attack, the the power is kept and no increasing, so no death
units that use focus also get these increases, though it dosnt affect much except for the armor the unit will also explode.
the cleric ALWAYS heals 12.
it does nothing to the furgon
when the power mage is paralyzed, the power increase is frozen until it is released
barriared units do not get an increase until unbarriaed, i hope for suggestions not flames
hp:54
attack:20+4 for ever cleric you have
armor:16
movement:3
recovery:2 for atk 1 for movement
blocking:30-15
attack pattern:all the sqaures around it(including diagonal)
ability:
its attacks are unblockable
and when it is near a cleric by 3 sqaues away from a cleric, it loses its boost.
but if the cleric heals while he within those three sqaures, the cleric heals 17 on all units, however the paladin must die WITH 30HP OR OVER
edit: i had no idea dangle made a paladin before me
__________________________________________________ ____
soul stealer
hp:38
atk:14
armor:--
movement:3
recovery:2
blocking:--
attack pattenr:3 sqaures away
ability:
when it attacks a unit, it steals its soul. a souless unit cannot attack nor defend until the soul is released and brough back to its body.the only way to release a soul is to attack the SS, the soul then becomes a unit of its own in front of the SS.it must move back to its original body(it moves the same amount the original unit did) to reactivate it, if the body is destroyed the soul is destroyed.
the soul can be killed by 2 hits of magic excluding the lighting ward. if it is destroyed the body becomes a souless. soulesses work exactly like an ordinary unit except they dont care if they get hurt or not so they dont block
souls cannot be paralyed and can pass through units and shrubs
__________________________________________________ _________
power mage
hp:33
attack:5
armor:--
recovery:3
movement:3
attack pattern:4, one unit at a time
ability:
when it attacks a unit, it automaticly gains a +5 attack and armor at the end of each turn, however when it reaches 40 in both atk and armor the unit autoamticly explodes(not like the assasins special) however, if the power mage is killed before the attack, the the power is kept and no increasing, so no death
units that use focus also get these increases, though it dosnt affect much except for the armor the unit will also explode.
the cleric ALWAYS heals 12.
it does nothing to the furgon
when the power mage is paralyzed, the power increase is frozen until it is released
barriared units do not get an increase until unbarriaed, i hope for suggestions not flames