View Full Version : turtles, rush, anti rush, and mage bombs?
killer50078
04-04-2005, 08:46 PM
ok sorry for asking such a stupid question but......what are they? i mean i know they are the ways of how you play and everything.... but what are they exactly?
Duffman
04-04-2005, 10:31 PM
Rush - Heavy damage units in frontline. Basically all out offensive formation with cleric killing components (Buwhy, wisps, scouts and muddies)
Anti Rush - Formation designed to stop rushes. Hard to explain what they look like as they are pretty new. Basically some frontline units ready to kills and block offensive points as well as units around the cleric preventing LOS and wisp atack. Should incluse a Furgon.
Mage Bomb - Pretty simple. Suicidal mages. DSM's, Pyros and DMWs. Doing high amount of damage to many units with the idea that it doesn't matter if the mage's die as long as more of your opponents units die in the process
Turtle - Left this till last because it isn't easily defined. Formation with clustered group of units that together provide an effective synergy in offense and defence.
emerald slasher
04-04-2005, 10:33 PM
you spelled include wrong :p..but besides that ur definitions seem correct.
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