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Soul-shadow
04-04-2005, 09:33 PM
HP:45
attack:0
armor/blocking:0
recovery time:2
movement:4

is cloaked(opponent cant see unit)
its attack adds one turn to a units recovery
cant add a turn to a unit twice in a row

MinishSprite
04-04-2005, 09:38 PM
nice idea sounds......

Dangle
04-04-2005, 10:26 PM
Not a bad Idea, Perhaps expand on some Stipulations about This unit's reducing the wait turn of other Units. IE is it a focus spell? forcing the opponent to randomly shoot at the spy? or is it Permanent and able to be cast over and over (not recommended as this would be over powered...WAY over powered). Why is this guy a Spy? what makes a spy capable of reducing the wait turn of one of my units? These are all things you should be posting which give the unit a more thorough and professional touch

bloodreign
04-04-2005, 10:30 PM
Hmmm i think this idea has been done before, perhaps the invisible unit is moderatly strong ( 22 power),reasonably quik(4 spaces), but exteremely weak ...say 25 hit points.. then it can be a game of minesweeper! and pyro's would kick patootey because they would uncover its wearabouts.. maybe 70/35 blocking too... beef out the BIO then maybe it could happen.

Soul-shadow
04-04-2005, 10:31 PM
Not a bad Idea, Perhaps expand on some Stipulations about This unit's reducing the wait turn of other Units. IE is it a focus spell? forcing the opponent to randomly shoot at the spy? or is it Permanent and able to be cast over and over (not recommended as this would be over powered...WAY over powered). Why is this guy a Spy? what makes a spy capable of reducing the wait turn of one of my units? These are all things you should be posting which give the unit a more thorough and professional touch

i got the idea from civ2, the unit is always cloaked except when moving. if opponent pays attention to where spy moves, than it can find where the spy is and kill it (because it is very weak) i hope this explains things :)

Mithrandir
04-04-2005, 10:32 PM
The cloaking concept isn't a bad one (though my Giant Chameleon was ignored due to the timing) but this unit isn't very creative otherwise. Blech.

Cross Punisher
04-04-2005, 11:08 PM
I dislike invisibility. Your's isn't even throughly explained.

Hellblazer
04-05-2005, 05:53 AM
I'm sorry, invisibility is too comnplex of a concept for you to mess with, shadow. And this unit only seems to slow down a unit. It only adds to it's recovery time.

Dangle
04-05-2005, 07:49 AM
P.S. Whats the point of a unit being cloaked if your enemy knows wehre it is all the time? if you move it even once then its very easy to keep track where this unit is on the board...Not a very good unit in my mind

MinishSprite
04-05-2005, 08:09 AM
............stupid