killer50078
04-05-2005, 05:20 PM
note that once you have this unit you cant place a cleric on the feild, so use it wisely
hp:46
atk/arm:--
movement:3
attack range:5
blocking:40-25
recovery:3
ability:
when it casts a spell on a unit, that unit will recive a 4 moves extra life. the unit can do things 4 more times when it dies. not FOUR TURNS but four moves, it can attack and walk which would equal one life, if he does only one it counts as half a life, and it dosnt matter how many times he get hits he will still live until his moves has passed, however he dosnt count as a endgame unit. and dont think this wont come with a cost, all you ally units recive a 4 hp maximum reduction for the rest of the game.also, assasins cant explode while in life mode. the genie however, can only cast it on 3 units at a time.
also when the genie dies, the spells it casts still continue
there might be things i forgot to add though
hp:46
atk/arm:--
movement:3
attack range:5
blocking:40-25
recovery:3
ability:
when it casts a spell on a unit, that unit will recive a 4 moves extra life. the unit can do things 4 more times when it dies. not FOUR TURNS but four moves, it can attack and walk which would equal one life, if he does only one it counts as half a life, and it dosnt matter how many times he get hits he will still live until his moves has passed, however he dosnt count as a endgame unit. and dont think this wont come with a cost, all you ally units recive a 4 hp maximum reduction for the rest of the game.also, assasins cant explode while in life mode. the genie however, can only cast it on 3 units at a time.
also when the genie dies, the spells it casts still continue
there might be things i forgot to add though