View Full Version : Different Types of Games.
Revenge
04-06-2005, 07:10 PM
If you are Gold someone may ask Would you Like A turtle game, or would you like a rush game?
Turtle: Is a defensive position only focusing on defense. Not a Major attack force, Usually people who turtle have there units in a corner such as http://img141.exs.cx/img141/3486/untitled2ht.jpg
Most People Who turtle use there own stratedgies. Stone Golem is Mostly almost in a Rush, It gives you Units The defence they need. Furgons Are used as a wall, or Summoning shrubs to make a wall.
[Note: Turtling games require thinking, and stratedgies.]
Rush Is a full attack force, where you can have your units any where, Spread Out, Front row, back rowhttp://img11.exs.cx/img11/4356/untitled9sx.jpg. Pretty much wherever you think the units belong if you want to use them to your advantege, If your using one.
Mage Bomb: Is where you have a dragon tyrant and a dsm (DragonSpeaker Mage) on the field at the same time.http://img141.exs.cx/img141/3106/untitled8gp1.jpg You see it says +12 to its power, that takes power from your Dragon Tyrant, it powers up all you Pyromancers though, But when you have 1 dsm, and 2 pyro's it takes away 28 power from your dragon tyrant and your 3 mages only gain +9 when you have 3.
[Note: It does not absorb power of opponents Dragon Tyrant only your own, and the Tyrant is Required In order for your DragonSpeaker Mage and Pyromancers to get +12.]
This is to help the people who dont know what turtle games, rush games, or mage bombs are, or Anyone who is new to gold. Thank You.
Lonely Tylenol
04-06-2005, 07:23 PM
Two things you might want to correct.
1. With two Pyromancers, it takes 27 from the Dragon Tyrant. Since the power divides evenly among the DSM and the Pyromancers, the power increase gradually decreases as you have more Pyromancers on the field.
2. You forgot the addition of the recent upswing in Anti Rush strategies, which are not turtles, rushes, OR mage bombs, and are specifically designed to beat rushes.
I can't show you a form for these, since I never got the hang of anti rushing myself, but I'm sure someone can show you a good screenshot of one.
Revenge
04-06-2005, 07:28 PM
Two things you might want to correct.
1. With two Pyromancers, it takes 27 from the Dragon Tyrant. Since the power divides evenly among the DSM and the Pyromancers, the power increase gradually decreases as you have more Pyromancers on the field.
2. You forgot the addition of the recent upswing in Anti Rush strategies, which are not turtles, rushes, OR mage bombs, and are specifically designed to beat rushes.
I can't show you a form for these, since I never got the hang of anti rushing myself, but I'm sure someone can show you a good screenshot of one.
Anti-Rushes arent that popular, people usually say in the lobby, Rush Game? or Turtle Game? And the mage bomb was just to help and i mistyped when i typed 24, i already corrected it.
monkus
04-06-2005, 07:29 PM
Two things you might want to correct.
1. With two Pyromancers, it takes 27 from the Dragon Tyrant. Since the power divides evenly among the DSM and the Pyromancers, the power increase gradually decreases as you have more Pyromancers on the field.
2. You forgot the addition of the recent upswing in Anti Rush strategies, which are not turtles, rushes, OR mage bombs, and are specifically designed to beat rushes.
I can't show you a form for these, since I never got the hang of anti rushing myself, but I'm sure someone can show you a good screenshot of one.
With #1, you're wrong. If you have a dsm and two pyros, it will take away all 28. 9 goes to each pyro/dsm, and one is lost in the conversion.
Also, concerning anti-rushes, usually you use one in a freestyle game, where any form goes. Furthermore, not many people use them, and i've never heard anyone ask for an "anti-rush game" :p
FryLock
04-06-2005, 07:30 PM
To anyone who reads this thread...don't use either the turtle or the rush he shows...they both suck.
kvon78
04-06-2005, 07:32 PM
To anyone who reads this thread...don't use either the turtle or the rush he shows...they both suck.
well if someone has to get a formation from the forums THEY SUCK.
monkus
04-06-2005, 07:34 PM
well if someone has to get a formation from the forums THEY SUCK.
Totally not true. However, many forms posted on the forums aren't of as high quality as might be required. They're still helpful, though.
Revenge
04-06-2005, 07:35 PM
To anyone who reads this thread...don't use either the turtle or the rush he shows...they both suck.
Duh! they were examples.
Lonely Tylenol
04-06-2005, 07:50 PM
With #1, you're wrong. If you have a dsm and two pyros, it will take away all 28. 9 goes to each pyro/dsm, and one is lost in the conversion.
Whoops.
I had to try it to figure out if you were right.
When I do DSM calculations, I just go to the highest number below 28 that can be divided evenly by X.
Also, concerning anti-rushes, usually you use one in a freestyle game, where any form goes. Furthermore, not many people use them, and i've never heard anyone ask for an "anti-rush game"
Yeah, people also don't ask for "mage bomb games", but they use mage bombs anyway. Discussing the Anti Rush (pardon the lack of a hyphen, mine's broken) is as essential as any other strat, because people might use it.
Revenge
04-06-2005, 07:58 PM
This should be a sticky
Wayfaerer
04-06-2005, 08:09 PM
This should be a sticky
:wacko:
Krome
04-07-2005, 01:24 PM
If you are Gold someone may ask Would you Like A turtle game, or would you like a rush game?
Turtle: Is a defensive position only focusing on defense. Not a Major attack force, Usually people who turtle have there units in a corner such as http://img141.exs.cx/img141/3486/untitled2ht.jpg
Most People Who turtle use there own stratedgies. Stone Golem is Mostly almost in a Rush, It gives you Units The defence they need. Furgons Are used as a wall, or Summoning shrubs to make a wall.
[Note: Turtling games require thinking, and stratedgies.]
Rush Is a full attack force, where you can have your units any where, Spread Out, Front row, back rowhttp://img11.exs.cx/img11/4356/untitled9sx.jpg. Pretty much wherever you think the units belong if you want to use them to your advantege, If your using one.
Mage Bomb: Is where you have a dragon tyrant and a dsm (DragonSpeaker Mage) on the field at the same time.http://img141.exs.cx/img141/3106/untitled8gp1.jpg You see it says +12 to its power, that takes power from your Dragon Tyrant, it powers up all you Pyromancers though, But when you have 1 dsm, and 2 pyro's it takes away 28 power from your dragon tyrant and your 3 mages only gain +9 when you have 3.
[Note: It does not absorb power of opponents Dragon Tyrant only your own, and the Tyrant is Required In order for your DragonSpeaker Mage and Pyromancers to get +12.]
This is to help the people who dont know what turtle games, rush games, or mage bombs are, or Anyone who is new to gold. Thank You.
Not bad, not bad at all. In fact, I will rep you :)
FryLock
04-07-2005, 01:28 PM
This should be a sticky
Dear god, no.
wr4th4
04-07-2005, 02:06 PM
Actually, I use an anti-rush formation, as a colleague and I usually start playing at work, :bigsmile: . I will post the link, but I did not create it, I actually yoinked it from a thread discussing anti-rush formations some time ago. I think it may belong to Bottle....here it is. (http://home.comcast.net/~jhaas04/number1anti.jpg)
Revenge
04-07-2005, 08:19 PM
Dear god, no.
Soo...
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