LondonJack
04-07-2005, 10:30 AM
I'm sure spider units have been suggested before, i think i even saw a fake SS once of seed supposedly developing one, but i thought i'd throw one out for S&G's. Played around with the idea of units having different attacks based on the range to target before, but its been a while, oh well enjoy.
Spider
Health: 48
Move: 4
Recovery: 2
Range: 1, 3 ot 4
Attacks: Melee (range 1): Poison: 4 damage at time of attack and 4 damage per turn, armor does not decrease the amount of poison damage, poisoned units cannot attack, but can still move. Healing cures poison, but does not recover health, after each turn the poison has a 10% cumulative chance to wear off. Poison does not stack with wisps or successive spider attacks, nor can it kill a unit (damage at time of melee attack counts as poison damage, and those cannot kill a unit).
Ranged (range 3 and 4): LOS Web attack: target is immobilized until damaged. The unit may still attack and may still be ordered to move or change facing, whenever a webbed unit is ordered to move or change facing, there is a 20% chance that the unit will break the web and do as ordered.
Spider
Health: 48
Move: 4
Recovery: 2
Range: 1, 3 ot 4
Attacks: Melee (range 1): Poison: 4 damage at time of attack and 4 damage per turn, armor does not decrease the amount of poison damage, poisoned units cannot attack, but can still move. Healing cures poison, but does not recover health, after each turn the poison has a 10% cumulative chance to wear off. Poison does not stack with wisps or successive spider attacks, nor can it kill a unit (damage at time of melee attack counts as poison damage, and those cannot kill a unit).
Ranged (range 3 and 4): LOS Web attack: target is immobilized until damaged. The unit may still attack and may still be ordered to move or change facing, whenever a webbed unit is ordered to move or change facing, there is a 20% chance that the unit will break the web and do as ordered.