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killer50078
04-07-2005, 05:20 PM
hp:60
atk:22(unblockable)
arm:--
blocking:--(100 on the back)
movement:4
reocovery:4(2 atk 2 movement)
attack pattern:knights


ability:
1.when it walks, it walks straight over units in its path causing 4 damage

2.when the GG attacks it deals 23 damage, and at the end of every additional turn it does 7 damage even when paralyzed, also when it is poisoned the poison adds an extra 2 damage to its squash attack, units squashed do not appear on the screen, when they die you do not know until the GG walks off..however, it cannot walk over contraptions. however, it can DAMAGE contraptions, attacking a lw is not reccomended though.

things ive thought about:
now your going to say it could kill a cleric in like a few turns? wrong. you can paralyze it when it gets into your territorie. also, with only 4 movement it couldnt reach the cleric in a turn and would have to wait 2 turns in enemy territories, which can hurt it alot, now a heal may help but not enough to help kill a cleric. when it can finally get free it gets to the cleric, and it attacks it with a squash. by now the GG is probaly really low on hp allowing you to attack it freely dealing alot of damage, compared to the DT, this really sucks.
well you say it could be stoned....well yeah so can the DT and GA or any other freaking golem

tactics:
any units that come into your territorie should beware of the GG as it can squash them and doing that much damage, it could kill alot of units with its squash attacks for those four turns.

suggestions would be helpful

Lonely Tylenol
04-07-2005, 05:24 PM
Remove the poison thing. It's absurd. Being poisoned can't POSSIBLY add 2 movement damage, because when you move, you are no longer poisoned. It's a paradox.

killer50078
04-07-2005, 05:25 PM
no no, i mean when its squishing a unit, after it attacks a unit, then its poisoned it deals 2 extra each turn

VoodoVince
04-07-2005, 06:08 PM
To overpowerd.

killer50078
04-07-2005, 06:09 PM
how so?

Hellblazer
04-07-2005, 06:43 PM
It crushes little inoccent units in it's way!?
Hook me up with one of these! :p
But on a more serious note, it's kinda overpowered.

Lonely Tylenol
04-07-2005, 07:01 PM
Unless he crushes friendly units too, which makes him a challenge to use. Oh, and he shouldn't be able to step aside for friendly units either.

Hellblazer
04-07-2005, 07:03 PM
Unless he crushes friendly units too, which makes him a challenge to use. Oh, and he shouldn't be able to step aside for friendly units either.
This is true.

nymet260
04-07-2005, 08:55 PM
heh i havent read the whole thing but i guess ima with lonely tylenol

Dangle
04-08-2005, 09:42 AM
Im pretty sure if you put it on the front lines it can just walk in (four spaces) Smash a cleric, Get healed, Get barriered, wait one more turn, then get a scout or assassin to finish of the job while the opponent is scrambling to protect the cleric. I would sacrifice one unit on a kamikazze mission to kill the other persons cleric any day cause without the ability to heal U are F****ed

sub the hendrix
04-08-2005, 12:22 PM
The blocking thing is messed up, I don't understand it, please clarify.

Also, overpowered. And there really isn't a need for this find of unit, as we already have large units that deal a lot of damage (knights, dragon).

Mithrandir
04-08-2005, 03:52 PM
I seriously wish people would choose a different avatar if someone else already has it. It would make things much easier.

Hellblazer
04-08-2005, 04:07 PM
I seriously wish people would choose a different avatar if someone else already has it. It would make things much easier.
Agreed.

Cross Punisher
04-08-2005, 04:14 PM
I seriously wish people would choose a different avatar if someone else already has it. It would make things much easier.
I should really get my forum account upgraded to gold.