killer50078
04-07-2005, 05:20 PM
hp:60
atk:22(unblockable)
arm:--
blocking:--(100 on the back)
movement:4
reocovery:4(2 atk 2 movement)
attack pattern:knights
ability:
1.when it walks, it walks straight over units in its path causing 4 damage
2.when the GG attacks it deals 23 damage, and at the end of every additional turn it does 7 damage even when paralyzed, also when it is poisoned the poison adds an extra 2 damage to its squash attack, units squashed do not appear on the screen, when they die you do not know until the GG walks off..however, it cannot walk over contraptions. however, it can DAMAGE contraptions, attacking a lw is not reccomended though.
things ive thought about:
now your going to say it could kill a cleric in like a few turns? wrong. you can paralyze it when it gets into your territorie. also, with only 4 movement it couldnt reach the cleric in a turn and would have to wait 2 turns in enemy territories, which can hurt it alot, now a heal may help but not enough to help kill a cleric. when it can finally get free it gets to the cleric, and it attacks it with a squash. by now the GG is probaly really low on hp allowing you to attack it freely dealing alot of damage, compared to the DT, this really sucks.
well you say it could be stoned....well yeah so can the DT and GA or any other freaking golem
tactics:
any units that come into your territorie should beware of the GG as it can squash them and doing that much damage, it could kill alot of units with its squash attacks for those four turns.
suggestions would be helpful
atk:22(unblockable)
arm:--
blocking:--(100 on the back)
movement:4
reocovery:4(2 atk 2 movement)
attack pattern:knights
ability:
1.when it walks, it walks straight over units in its path causing 4 damage
2.when the GG attacks it deals 23 damage, and at the end of every additional turn it does 7 damage even when paralyzed, also when it is poisoned the poison adds an extra 2 damage to its squash attack, units squashed do not appear on the screen, when they die you do not know until the GG walks off..however, it cannot walk over contraptions. however, it can DAMAGE contraptions, attacking a lw is not reccomended though.
things ive thought about:
now your going to say it could kill a cleric in like a few turns? wrong. you can paralyze it when it gets into your territorie. also, with only 4 movement it couldnt reach the cleric in a turn and would have to wait 2 turns in enemy territories, which can hurt it alot, now a heal may help but not enough to help kill a cleric. when it can finally get free it gets to the cleric, and it attacks it with a squash. by now the GG is probaly really low on hp allowing you to attack it freely dealing alot of damage, compared to the DT, this really sucks.
well you say it could be stoned....well yeah so can the DT and GA or any other freaking golem
tactics:
any units that come into your territorie should beware of the GG as it can squash them and doing that much damage, it could kill alot of units with its squash attacks for those four turns.
suggestions would be helpful