View Full Version : Ward of darkness
nymet260
04-07-2005, 08:54 PM
This is one of the many Nifty contraptions that the demons of hell had created to creat mass destruction!
Ward of darkness
hp:50
attack:none
movement:none
armor:35%
Power:none
blocking:none
Recovery:3turns
of course this unit is a contraption which is immune to normal attack and blah blah you know the rest =)
Abilitys
Dark Engulf
This ability will engulf one enemy anywhere on the board in pure darkness which makes the Ward go into foucus but this attack effect only lasts for 3 turns so after 3 turns you will have to recast this spell, anyways what this will do is that the targeted enemy cannot block and will have halfed armor so your attacks will do more damage agaist them
Dark Distrubute
This ability will allow the Ward to damage all enemys by draining 50% hp from one of your warriors...err easier if i had examples here anyways pretend you have a scout ok and you use dark distrubute on the scout it will drain 20 hp from the scout but will act as his full hp amount 40hp ok then with that 40 hp its distrubtued all of your enemys as a attack! but ok course equally divided so bak to the example, lets pretend the enemy has 4 units ok then after the drainng of your unit and all which you look back at the other examp it will then divide that 40hp like a attack at ur enemys so snice you have 4 enemys it will deal 10 dmg for each of your enemys because it distrubuted amonge them also the scout you drained from will not get the hp back after the distrubutetion so if you drained the 20 hp the scout will have 20hp left at the end. so basicly the less enemys you have and you do a full health drain you do some seruious dmg to ur oppent =) *ps. armor has no affect on dmg so attack will do full dmg
Moose
04-07-2005, 09:27 PM
nah
DeadFishGuy
04-08-2005, 03:10 AM
Dark Engulf
This ability will engulf one enemy anywhere on the board in pure darkness which makes the Ward go into foucus but this attack effect only lasts for 3 turns so after 3 turns you will have to recast this spell but also another good thing towards this is that when in focus and gets hit by a attack it will still stay in foucus mode!, anyways what this will do is that the targeted enemy cannot block and will have halfed armor so your attacks will do more damage agaist them
That's just stupid. What's the point of having focus if attacking the ward won't break it?
And please be more specific about what "englufing into darkness" does. Way too vague.
Dark Distrubute
This ability will allow the Ward to damage all enemys by draining 50% hp from one of your warriors...err easier if i had examples here anyways pretend you have a scout ok and you use dark distrubute on the scout it will drain 20 hp from the scout but will act as his full hp amount 40hp ok then with that 40 hp its distrubtued all of your enemys as a attack! but ok course equally divided so bak to the example, lets pretend the enemy has 4 units ok then after the drainng of your unit and all which you look back at the other examp it will then divide that 40hp like a attack at ur enemys so snice you have 4 enemys it will deal 10 dmg for each of your enemys because it distrubuted amonge them also the scout you drained from will not get the hp back after the distrubutetion so if you drained the 20 hp the scout will have 20hp left at the end. so basicly the less enemys you have and you do a full health drain you do some seruious dmg to ur oppent =)
Considering that even with a small amount of units that the damage to the enemy will rarely exeed 12, one enemy cleric heal and you've just wasted half of your unit's HP.
Lonely Tylenol
04-08-2005, 03:24 AM
Considering that even with a small amount of units that the damage to the enemy will rarely exeed 12, one enemy cleric heal and you've just wasted half of your unit's HP.
Or, it could be used to FORCE a heal.
Think of it this way.
You have a Stone Golem, which has sixty life, is very durable, and is generally well protected for its Focus anyway. So you do thirty damage to it, then do six damage to EACH of your opponents' units, including a Cleric.
Get where I'm going with this?
Scout + Cleric = Dead.
So you can force an unnecessary Cleric heal and go hog wild with your next three turns, and since under no circumstances do you want your Stone Golem in a damaging position anyway, it's not illogical to take half its life.
Hellblazer
04-08-2005, 05:37 AM
Wow, I really have alot more to say than NO!, but I'm not going to say them.
I musta say, though, it's not totally bad. And please be more specific in the engulfing thing.
Dangle
04-08-2005, 09:24 AM
If its not a focus spell, then dont call it a focus spell...Any type of focus can be broken, and if this cant be broken then its overpowered. Not only that but it has unlimited range aswell? Basically every three turns I get to Rape on of my enemy units for three attacks in a row becuase it cant block, AND it has Half its regular armor which is basically which makes a knight useless.
This thing needs a range of 4 or less, not even four, maybe 3. This HAS to be a focous spell or this thing is wayyyyy too overpowered even with just this one ability.
How many contraptions in the game have two abilities anyways? NONE so keep it to one ability to make it more balanced. Of course I can see This unit coming into great affect near the end of the game but With no blocking (unless thats a typo) as all contraptions have 100% blocking all sides It wouldnt last very long...Nice try though...
nymet260
04-08-2005, 04:30 PM
ok first off about the foucus thing i get the idea i was just thinking about it when that you have it in front like a LW hehe ima a idioit about that =) well ok remove the focus thingy and make it norm focus =)
Wow, I really have alot more to say than NO!, but I'm not going to say them.
I musta say, though, it's not totally bad. And please be more specific in the engulfing thing.
how do you want me to explain this more!!! what dont you get!? :dry: it clearly says engfuled enemey cannot blcok and has 50% less armor not that hard to understand you should re-read before saying sumthin like that :dry:
also i think LT has gotten where i was going witht eh darkdistrubte :) yes i do know that the cleircs heal will fully heal them but what if your cleirc is dead? yea thats what i mean it would do about 8-13 or sumthing dmg to all enemys depending on how many are left and whihc unit you drain from but genrelly if the enemy only has like what? 3 or 4 guys left this ability will impact him hard doing about 13-16 dmg each which is more dmg then a pyro does to a knight so not really a strong earily attack is all
Mithrandir
04-08-2005, 04:32 PM
You two need different avatars. :mad:
nymet260
04-08-2005, 04:34 PM
hehe tell that to him! i was here first =)....oh ok ill change my avatar!!heesh...trying to steal my avatar arent you! but whocares i like this one better :D
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