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Dangle
04-08-2005, 01:00 PM
HP: 33
Armor: 20
Blocking: 100% (all sides)
Range: One (Knights Range)
Recovery: 4
Movement: None

Focus Spell: (Only the cleric may use this contrapion.) When a cleric is within range of the Focus Ward you may choose to enable a focus spell using both the cleric and the Ward. This will allow the cleric to use his healing abilities in conjuction with the ward resulting in them healing all friendly units for 3 HP every turn (after your turn is over).
-Initializing the focus spell takes up one turn, and results in +3 HP for friendly units.
-Only by attacking the ward can the enemy break the focus spell.
-The Ward can be barriered while the focus spell is in effect.
-Friendly Units of the Ward will gain +3hp every turn until the focus is broken.
-The Ward heals itself AND the cleric as well
-Two Clerics will result in +6 HP everyturn. (Rules on Two Clerics using this may get complicated but i will try to explain if you cant figure it out on your own.)
-After the focus is broken The ward requires 4 turns to "cool down" and the cleric requires 3 turns to recover.

Note: If you initialize this focus spell you better protect the ward either with some knights, or a barrier ward. This will not pay off unless you can keep it protected for a long time. The only way to keep it defended from a GA is to put up a Barrier around it then beat the snot out of the GA as it recovers.
This unit may not be totally helpful to golds, but could be used wisely in grey vs grey battles. This takes up one unit slot so you have to make a sacrifice in order to utilize it.

IF the cleric dies first: Tough luck. :p

This unit may be underpowered and too hard to use, but in certain battles it has it's uses, plus if positioned correctly it can help defend the cleric in some situations.

*My apologies for any units Similar to this one*

Hellblazer
04-08-2005, 02:26 PM
I swear I've seen this exact unit somewhere before...

Admiral Moor
04-08-2005, 04:03 PM
me too. the name though is on the tip of my tongue.

Hellblazer
04-08-2005, 04:05 PM
me too. the name though is on the tip of my tongue.
I think it was called the Focus Ward.

Lonely Tylenol
04-08-2005, 08:15 PM
Well, 10 points for a unique concept, whether someone's used it before or not (10 points to whoever's used it before as well). However, it's underpowered. A Cleric heals a total of 12 HP every four turns if you don't move it, so basically all this would end up doing would be taking up a unit slot to give people the same healing abilities over a larger span of time. (The benefit being not having to use one in every four turns to cast.)

Admiral Moor
04-09-2005, 01:53 PM
agreed. i think this is very underpowered. spreading out the clerics healing over a large span of time would not help. what if the units that are being healed are killed. or at very low health? then the healing would not help at all. change that please.

Kyir
04-09-2005, 09:18 PM
it can help, considering clerics only heal 1 1every 3 turns, in some cases its better

MinishSprite
04-09-2005, 09:20 PM
...

Dangle
04-10-2005, 03:52 PM
If most of your Units are SpellCasters, then i Hope you wouldnt be using this unit as most would be killed in a few turns anyways. I was thinking about making it + 4 hp per turn, that way the enemy has three turns to break focus before the ward becomes a real threat. I was just thinking this would be useful in games where nobody really wants to attack, and having one of these would allow you to be on a more level playing field going into enemy territory by not having to waste a turn (maybe killing a scout or soemthing) healing your units. You should probly use with high armor and HP units to make most use out of it.

sub the hendrix
04-10-2005, 08:55 PM
*cough*
http://www.tacticsarena.com/forum/showthread.php?t=13616&highlight=healers
Yes, it was me, and I probably wasn't the first.
EDIT: The idea of focus healing is far from new, and although this unit presents it in a different way than I did, the concept has been proposed many times.

Dangle
04-11-2005, 08:04 AM
Well, very rarely are new concepts posted now that so many have been made, I just wanted to present my own idea on the Healing part of CAU, I think a Focus Ward could prove very useful in several circumstances.