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Blue Mage
04-13-2005, 06:45 PM
honestly cause im really good with these 2, so i can say that they are good.

FrozzenArcher12
04-13-2005, 06:52 PM
average, because mud golem and wisp are the best conbinations i think.:yu:

Blue Mage
04-13-2005, 06:56 PM
i say ambusher because he can throw over units...and plus the mud can only do 15 damage right next to a cleric and the ambusher can kill the cleric when the wisp has already poisoned it.

kvon78
04-13-2005, 06:58 PM
the busher is a stupid n00b unit, used only for cleric killing, i should have never been invented in the first place. however i do like the whisp. :p

Moose
04-13-2005, 06:58 PM
Ambusher is meant for 1 scout....ack how many times do I have to say this...

Cross Punisher
04-13-2005, 07:01 PM
Ambusher takes too much away from the game. The wisp is cool though.

Dove
04-13-2005, 09:19 PM
Yeah, Amby = suxxorz, Wispy = awesome...zors.

Hatchet Warrior
04-13-2005, 09:32 PM
I use the busher, its a good unit, but as Moose said, you need 1 scout only.

tyu
04-13-2005, 09:49 PM
I dont like the ambusher but the wisp owns.

gryph89
04-13-2005, 09:56 PM
I use my wisp in my turtle , but the ga , *coughs* sucks

Wayfaerer
04-13-2005, 10:01 PM
mud can only do 15 damage right next to a cleric

What the nub :huh:

Cross Punisher
04-13-2005, 10:08 PM
For the poll I would have to vote like in the middle because the GA at the bottom of the list, but the Wisp's near the top.

gryph89
04-13-2005, 10:20 PM
true

wr4th4
04-14-2005, 06:32 AM
I don't mind the Ambusher, because this game is a tactical game, and you must make sure your formation has some adaptability/flexibility in case such a unit appears. Usually against an opponents' ambusher, I ignore it. Most people use it ONLY for the cleric which is their downfall, because while they are concentrating ever so hard on the cleric, I'm taking down the rest of their defenses. By the time the endgame comes around, they've got a huge golem with barely any mobility and awkward range that has slowly become useless over time. I'd much rather be facing an Ambusher at the end of the game then some of the other golems. Of course, this is merely my opinion.

ent__89
04-15-2005, 03:13 PM
In my rush, which i dont usually use, i have both a wisp and a busher, although they are seperated, opposite sides on front line, and they each have a scout supporting them....although i prefer a turtle game, it is more fun and more challenging :bigsmile:

sub the hendrix
04-15-2005, 05:20 PM
Ambusher is meant for 1 scout....ack how many times do I have to say this...

But the ambusher is not an adequate scout replacement Moose, how many times must I say this :p ? It has the same maximum range as scout, and only 2 extra power, but the similarities pretty much end there.

The scout's LOS for mid-range attacks is a life-saver for many defenders. The ambusher has no defensive capabilities. Therefore the ambusher is not a scout replacement. It is not versatile enough for a turtle, or even most rush vs rush games.

Lonely Tylenol
04-15-2005, 06:39 PM
Cross Punisher took the words right from my mouth.

However, if I am fighting a rusher who will not go without a GA, I see no problem in fighting fire with fire. (Alternatively, the GA is GREAT as a backrank unit for killing other guys through shrub walls, and I have made a form or two with a GA used for that purpose.)

savanna
04-15-2005, 06:46 PM
i love the ambusher!!!
it throws things: i get in trouble for throwing things, but he just does it in such a cool way...

Blue Mage
04-17-2005, 12:58 PM
:cool: :) :cool: :)

Terps rock
04-17-2005, 01:05 PM
i like the bushy because if not killed quick it can be vere dangerous, making sure everthing has its back turned to it and others, makes things challenging, i will use him to knock out clerics, because i can, and i play to win.