View Full Version : Ways To Beet A Rush!
cyber3000
04-17-2005, 10:19 AM
After fighting at least a 100 games against rushers i have learned how to beat them. The most key pieces to a rush are pyros, witches, and assasins. Luckily, they are pretty easy to kill. I suggest you put a lighteneing ward as high up as possible to scare them off. If they have the nerve to come in any way kill them with the LW. If they take advantage of the opportunity and send in more units have you knghts take care of them and make sure to heal. If they get ur cleric dont worry. its worth it if they lose 2 pieces for your cleric. I think at least. Have ur scouts and assasins kill them. you can even use witches and pyros. Dont use knights unless they charge you. I hope this is helpful! :bigsmile:
it isnt, you suck, shut the hell up and stop posting, if you did indeed use this in 100 i bet you lost, assasins suck in rushes sence they useally die before they c an pull of the bomb, whiches cna be dispached with dragons, the same goes for pyros (with any other damage). go be a n00b somewere else like runescape
cyber3000
04-17-2005, 03:30 PM
dude im not telling u how to rush, im telling u how to stop a rush.
exactly, my rush has the pieces i jsut said, your strat would get taosted (AHHHHHGGGG TAO pun)
ent__89
04-17-2005, 04:11 PM
I found this anything but helpful, most of what you have said is common sence, and i highly doubt you have even played 100 games, let alone 100 games against rushes...n00b
after fiting at leest a 100 games against rushers ive lerned how to beet them. the most key peeces to a rush are pyros, witches, and assains. luckily, they r pretty easy to kill. i suggest u put a lighteneing ward as high up ad possible to scare them off. if they have the nerve to cum in n e way kill them with the l ward. if they take advantage of the opportunity and send in more ppl have ur nites take care of them and make sure to heel. if they get ur cleric dont wry. its worth it if they lose 2 peeces 4 ur cleric. i think at leest. have ur scouts and assins kill them. u ken even use witches and pyros. dont use nites unless they charge u. i hope this is helpful :bigsmile:
Nice review, I better add this to my strat guide. :D
theAdmiralty
04-27-2005, 06:27 AM
Nice review, I better add this to my strat guide. :D
I wouldnt. Youre going to take advice from this clown?
Duffman
04-27-2005, 07:29 AM
You must spread some Reputation around before giving it to da1n again.
You're so nice da1n :)
Chaosti
04-28-2005, 01:42 AM
after fiting at leest a 100 games against rushers ive lerned how to beet them. the most key peeces to a rush are pyros, witches, and assains. luckily, they r pretty easy to kill. i suggest u put a lighteneing ward as high up ad possible to scare them off. if they have the nerve to cum in n e way kill them with the l ward. if they take advantage of the opportunity and send in more ppl have ur nites take care of them and make sure to heel. if they get ur cleric dont wry. its worth it if they lose 2 peeces 4 ur cleric. i think at leest. have ur scouts and assins kill them. u ken even use witches and pyros. dont use nites unless they charge u. i hope this is helpful :bigsmile:
umm.... 1) you can't spell and your grammar is atrocious at best, 2) the key pieces to a rush are knights and scout (I'm assuming this is a grey rush) 3) assuming that you are turtling since you are defending against the rush, you're cleric is uber-important and should be protected at all costs otherwise you will be in a lot of trouble in the endgame since he'll be up a cleric. 4) I'm not absolutely sure because you suck at typing, but I think the basis of your strategy is "kill your opponent's units with your units." 'nuff said.
"YOU GET NOTHING! YOU LOSE! GOOD DAY SIR!"
A rep to the first person who tells me where thats from and why it cyber3000 deserves to hear that for the rest of his life.
Metal Gear Ray
04-28-2005, 08:13 AM
"Willie Wonka and the Chocolate Factory"
and cause he sucks?
Spit_101
04-28-2005, 05:16 PM
If you can't spell 'beat' right, you can't make a good strategy.
Lonely Tylenol
04-28-2005, 05:46 PM
Everything in bold is a grammatical fallacy (basic only, advanced grammar fallacies would cover his post); everything underlined is a logical fallacy.
after fiting at leest a 100 games against rushers ive lerned how to beet them. the most key peeces to a rush are pyros, witches, and assains. luckily, they r pretty easy to kill. i suggest u put a lighteneing ward as high up ad possible to scare them off. if they have the nerve to cum in n e way kill them with the l ward. if they take advantage of the opportunity and send in more ppl have ur nites take care of them and make sure to heel. if they get ur cleric dont wry. its worth it if they lose 2 peeces 4 ur cleric. i think at leest. have ur scouts and assins kill them. u ken even use witches and pyros. dont use nites unless they charge u. i hope this is helpful
Let me point out the fallacies with detail.
1: In a gold rush, the most valuable units are the Cleric, Dragon Tyrant/Knights, Scouts, and Mud Golem. Between the Dragon Tyrant and Knights, each good rush has at least three between those two, due to exceptional durability of these units, which gives in to superior late game potential (assuming you kill the Cleric). Few exceptions apply. Scouts are adept long range fighters, and with 10 range, can hit an enemy from the greatest distance of all. Mud Quake has the highest Area of Effect and in any form is the greatest counter to the turtles' Furgon, and after the Cleric is dead, the damage spans over a large number of units in a cluster, which makes the damage potential much greater.
In a grey rush, the most valuable units are the Cleric, Knight, and Scout (Pyromancers and/or Witches are also good to have, especially against some gold forms, but are never necessary). See above reasons.
2: Although it is true that the Lightning Ward does make an ample deterrent, anyone stupid enough (rushers most prominently) to be afraid of it to the extent that they would relent in their attack simply because of that 30 damage once every five turns doesn't deserve to play the game. There is not so much "nerve" involved in the Lightning Ward, so much as the tactics.
3: In any non rush form, the Cleric is ABSOLUTELY ESSENTIAL and any measure of protection that you are able to take is necessary. No exceptions apply to this rule. Although it is possible to go without it, even if you kill a few units for it, grey OR gold, you will ultimately be screwed by letting them have your Cleric to begin with.
4: Due to their exceptional defensive capabilities, Knights as both an attacking and defensive option are absolutely essential (IN A GREY GAME). Advising someone NOT to use their Knights is absurd.
Try playing the game a little more and get some more experience, and if you really insist, you may approach me in Great Lakes for a grey game. I won't even use my semifamous two Cleric rush and stick to default units, to even the field a bit.
MasterOfDestiny
04-28-2005, 06:31 PM
First of all I want to say: Congratulation on your first guide, keep on improving and you never know, one day you might become really good at this. :cool:
P.s I know that the critics are a lot bit harsh on you (for a first timer) They are not mean to you. But what they say does make sense, there are some really good points in what they say, I think you should learn from that. So next time you can really improve your guide.
Good try for a first timer through.
Well, I can't wait for your next guide, if you ever make one again.
Good luck!
sub the hendrix
04-28-2005, 08:49 PM
LT, you amaze me. I would never spend that much time tearing apart the logic and grammar of a n00b. You basically just wrote your own strategy guide right there.
ScoutBlade
04-28-2005, 09:15 PM
LT, you amaze me. I would never spend that much time tearing apart the logic and grammar of a n00b. You basically just wrote your own strategy guide right there.
Just not a very good one...
cbsurfinggod
04-28-2005, 09:31 PM
u noob. if a rush kills your cleric in the first move then u are fuk. the key to beating a rush is a anti rush, trust me i beat many rushs with a setup that a clan member showed me. alot of rushs has a ga in there, if that is the case and it is same side then u are fuk also. i don't think a grey can really beat a full out rush, only a few that i know how can do that. a mage bomb is to hard for a grey to handle. pro's are not the way to beat a rush, if u kill a pro then the other pro's will get stronger. if u do the math, a muddy, 2 pro's with a dsm will kill your knights even if u heal. there goes all hope all u will be left with is a assassin, a scout , lw, cleric, chanty, bw, witch. the witch is easy killed by the dragon. the scouts will take care of your cleric. then all u will be left is a assassin and a chanty. if a grey should faces a mage bomb they should give up all hope at the start.
theAdmiralty
04-28-2005, 09:46 PM
I expect Duff to neg rep all of you as he did me...get on it Duff!!
3 Simple Ways
Anti-Rush 1 (http://img249.echo.cx/img249/6641/voidshaolinshoppedrushform0ia.jpg)
Anti-Rush 2 (http://img245.echo.cx/img245/5566/voidshaolinmudarmy5xz.jpg)
Anti-Rush 3 (http://img245.echo.cx/img245/8812/voidshaolinholyfriggincrap7ca.jpg)
Try those.
sub the hendrix
04-28-2005, 11:15 PM
*Stares at dove's forms.*
*drools*
Hey wait a minute, #1 and #2 are the same!
*drools agan*
Shoot, lemme edit that. 1 and 3 are the same darn it.
Lonely Tylenol
04-29-2005, 12:19 AM
Just not a very good one...
:dry: I stand by my points. Every rush, grey or gold, has the units specified, with very few exceptions.
Cleric is essential when combatting a rush, grey or gold, as are Knights in a grey game. Be reckless with them and you may lose.
And the Lightning Ward makes a [very] weak deterrent, when you're fighting a strong opponent.
The only thing my strategy guide is lacking in is the fact that it's only four paragraphs long. :huh: I have started an actual strategy guide of my own, but for the sake of laziness, I simply refer people to existing strategy guides. This was just a short post. :p
cyber3000
05-11-2005, 06:24 PM
thanks masterofdestiny, you really helped me out. but does anyone know how to knock down a thread?
Ignition
05-12-2005, 07:04 AM
If you can't spell 'beat' right, you can't make a good strategy.
Ahem! I get lots of peoples thoughts and good advice and i can't even spell my name half the time
cyber3000
05-14-2005, 09:12 AM
I fixed all the grammar, happy?
you cant knock threads (awwww) PM a mod and ask them to lock/deleate it
gryph89
05-14-2005, 11:55 AM
3 Simple Ways
Anti-Rush 1 (http://img249.echo.cx/img249/6641/voidshaolinshoppedrushform0ia.jpg)
Anti-Rush 2 (http://img245.echo.cx/img245/5566/voidshaolinmudarmy5xz.jpg)
Anti-Rush 3 (http://img245.echo.cx/img245/8812/voidshaolinholyfriggincrap7ca.jpg)
Try those.
Dove , those forms own lol.
and LT nice job on revising that whole rush think , cyber , keep trying bro
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