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dirka dirka
04-17-2005, 03:13 PM
Four Step Crush Stratic
by Eric.

Overview: This strategy(gold only) uses the Mud Golem, Poison Wisp, Furgon, and Barrier Ward to ensure a kill. Only special circumstances allow for this to work. However it is perfect strategy when the time is right.

Conditions: The unit being targeted must have atleast one turn to wait until it can move. The other opponent's units must have atleast a two turn wait until they can attempt to help. All of the units needed (mentioned above) must be in range, however the Mud Golem can be further away. The unit being targeted must also not be able to teleport.

Step 1: The Poison Wisp must attack/poison the unit being targeted. It must be in range of the Barrier Ward and the Furgon must be within five spots of the targeted unit.

Step 2: The furgon must completely surround the targeted unit with shrubs, so the targeted unit can not move.

Step 3: The Barrier Ward then must protect the Poison Wisp.

Step 4: It may take many turns of waiting to get the targeted unit down to 1hp. During these turns many things can go wrong. You must keep shrubs around the unit and keep the Barrier Ward in focus at all times. When the targeted unit is finally down to 1hp the Mud Golem must move in and perform a mud quake.

Conclusion: Although hard to complete when the time is correct it is perfect. This is just one of many different strategies you can use. It takes time, planning, and patience. Usually it is easier to perform on less experienced players.

Created by Eric (http://www.tacticsarena.com/forum/member.php?u=9016)



Dragon Tyrant Strategy
by Eric.

The Dragon Tyrant, more commonly refereed to as the Dragon, is the most powerful unit on the TAO field. The Dragon is usually used stoned in turtles or offensively in rushes. With 68 hit points and 28 power it can be compared to a flying lightning ward. However, the Dragon's blocking is far from redundant (40% from the front, 20% from the sides). The major downfalls are that it counts as two units on the field and it does not step aside for friendly units to pass. Its downfalls are easily made up for in its ability.

In turtles the Dragon is stoned. This makes him exponentially more powerful considering other units only do around half damage to a stoned Dragon. The Dragon in a turtle is usually reserved for Cleric killing and greatly weakening the opponent's stoned units. The Dragon generally is used with great benefit while using a Furgon. The Dragon can teleport over the Shrubs, damage units on the other side, and teleport back over the Shrubs in 3 turns. The other possibility is it teleporting over the shrubs, not attacking, waiting 1 turn, finally attacking, and teleporting back over the shrubs to safety. This can help prevent damage to the Dragon.

The Dragon is one of the utmost outstanding rushing units. The Dragon can deal a nice amount of damage while still reserving high Hit Points. It can also kill Scouts and Knights in the same number of attacks, regardless of a Cleric's healing. The Dragon also kills Dark Magic Witchs and Clerics in one hit.

Note: While a Dragonspeaker Mage is on the field the Dragon is greatly drained. It should be kept in the back of the field away from danger. After a Pyromancer or Dragonspeaker Mage dies power is returned to the Dragon.

Created by Eric (http://www.tacticsarena.com/forum/member.php?u=9016)

dirka dirka
04-17-2005, 03:13 PM
Reserved

gryph89
04-17-2005, 03:20 PM
Hmm , nice job , in depth stuff like that , although the whole wisp thing , although it will work im not doubting that , its just , I havent seen many forms playing those specific units .

CRX687
04-17-2005, 03:30 PM
wow. talk about common sense...

LE, this is a joke... right?

ent__89
04-17-2005, 04:07 PM
Good job dirka, i already heard this stuff befor, but i am sure it helps alteast the newer people.....

dirka dirka
04-17-2005, 04:12 PM
wow. talk about common sense...

LE, this is a joke... right?

Its for the FAQ, and it is common sense for people like me and you. However people that are just starting to like TAO and really don't know much will love these.

CRX687
04-17-2005, 04:17 PM
Its for the FAQ, and it is common sense for people like me and you. However people that are just starting to like TAO and really don't know much will love these.

but... wouldn't it be easier for ppl to just read the dam unit descriptions?

I mean, you basically restated that for the dragon... as for the wisp/bward/furgon/mud combo... well, you might as well say keep attacking it and hope your opponent doen't heal or block or move it...

dirka dirka
04-17-2005, 04:23 PM
but... wouldn't it be easier for ppl to just read the dam unit descriptions?
I mean, you basically restated that for the dragon...
...and gave some examples and data. If they want to read it in chart format thats their preference.

as for the wisp/bward/furgon/mud combo... well, you might as well say keep attacking it and hope your opponent doen't heal or block or move it...
Evidently you didn't read the entire thing. Healing only will delay the inevitable. Blocking is impossible because the unit is never directly attacked. He can't move it because of shrubs. The only counter is ignoring it and going for the person's other units.

dirka dirka
04-17-2005, 04:39 PM
This isn't helpful at all. Good effort, though.

Evidently you're an idiot, not signing it proves it to me. Its not helpful to you, because you can't take something for what it is.

zzzaacckk
04-17-2005, 04:53 PM
eric the odds of EVER using that first one make it 100% useless and the second one was ok...

CRX687
04-17-2005, 04:58 PM
Four Step Crush Stratic
by Eric.

Overview: This strategy(gold only) uses the Mud Golem, Poison Wisp, Furgon, and Barrier Ward to ensure a kill. Only special circumstances allow for this to work. However it is perfect strategy when the time is right.

Conditions: The unit being targeted must have atleast one turn to wait until it can move. The other opponent's units must have atleast a two turn wait until they can attempt to help. All of the units needed (mentioned above) must be in range, however the Mud Golem can be further away. The unit being targeted must also not be able to teleport.
Step 1: The Poison Wisp must attack/poison the unit being targeted. It must be in range of the Barrier Ward and the Furgon must be within five spots of the targeted unit.
Step 2: The furgon must completely surround the targeted unit with shrubs, so the targeted unit can not move.
Step 3: The Barrier Ward then must protect the Poison Wisp.

Step 4: It may take many turns of waiting to get the targeted unit down to 1hp. During these turns many things can go wrong. You must keep shrubs around the unit and keep the Barrier Ward in focus at all times. When the targeted unit is finally down to 1hp the Mud Golem must move in and perform a mud quake.

Conclusion: Although hard to complete when the time is correct it is perfect. This is just one of many different strategies you can use. It takes time, planning, and patience. Usually it is easier to perform on less experienced players.



Evidently you didn't read the entire thing. Healing only will delay the inevitable. Blocking is impossible because the unit is never directly attacked. He can't move it because of shrubs. The only counter is ignoring it and going for the person's other units.

all those things can go wrong... and are very easy for the opponent to perform...

plus if we have one, wut's the need for another? If a nub doesn't even read the instructions before playing a game, wut's to say he'll read the faqs or search around the forums?

Wayfaerer
04-17-2005, 05:04 PM
You might want to mention that the four step crush won't work unless the opponent has 1 unit left ;)

dirka dirka
04-17-2005, 05:11 PM
You might want to mention that the four step crush won't work unless the opponent has 1 unit left ;)
I mentioned the circumstances. It is far from 1 unit left. I used it today on somebody at the start of the game.

all those things can go wrong... and are very easy for the opponent to perform...

plus if we have one, wut's the need for another? If a nub doesn't even read the instructions before playing a game, wut's to say he'll read the faqs or search around the forums?
All those things can't go wrong, reread. The second part I already answered, paragraph format and a few additions against the Unit Details. Is this not what the Unit Reviews is all about?

eric the odds of EVER using that first one make it 100% useless and the second one was ok...
Its more of a concept like Archer LOS. When you need it, you know it, and it'll help you.

dirka dirka
04-17-2005, 06:13 PM
"This is useless... Maybe if it was a guide on how to lose, then it would be magnificent! -Dark A."

How about we play sometime, if you this this strat is so bad...

theburning
04-17-2005, 11:57 PM
I think it's pretty disgusting how some of the members of these forums treat others.

Guys, he was just trying to help.
Surely you have enough decency to just shut up if you don't have anything nice to say?

da1n
04-18-2005, 12:13 AM
I think it's pretty disgusting how some of the members of these forums treat others.

Guys, he was just trying to help.
Surely you have enough decency to just shut up if you don't have anything nice to say?
Atleast Kyir hasn't come around yet and nubbed it up like he did with cyber's advice. :rolleyes: :cool:

theburning
04-18-2005, 12:19 AM
If he does he's in for a hell of a time from me.

bludhoundz
04-18-2005, 06:00 AM
The first one doesn't require all those things, if you do it right.

You just need a formy with a bw, furgy and wisp. Isolate a unit, shrub it, and wisp it. Then use your mud as needed.

Sure, it isn't easy, but its a pain in the ass when the opponent actually lets one of their units be isolated.

As for the second one: is it supposed to be a dragon tyrant review?