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Gadigan
11-22-2003, 06:49 PM
I’ve noticed (Maybe I’m wrong.) that most people who have clerics place them in the center of the back row. A dark magic witch place in the center of the front row can wipe out a cleric there on the first turn. Yes, the witch will be left vulnerable, but the cleric will be dead. I now position my clerics in the back corners, or sometime other back row spaces. Does anyone else have ideas for protecting/killing clerics?

barnard2oo7
11-22-2003, 09:54 PM
i always have mine in a back corner with a barrier ward protecting him obviously with the barrier spell.

AzN_GuY
11-23-2003, 01:01 AM
likewise, i keep mine staggered in the back behind all my magic users (makes for exciting attempts on the cleric's life)

Wizen
11-23-2003, 08:41 AM
I keep him on the front lines where most of the action is... seems to work for me :P

AzN_GuY
11-23-2003, 09:44 AM
but it doesnt matter where the cleric is on the field, he can still heal. And he's weak as anything... unless you have a perpetual barrier on him... and even then, that can be taken down. Play me and we'll see how long that cleric lasts ;)

Bills
11-23-2003, 09:45 AM
I keep mine way back.... if a person Cleric is anywhere within a arrow/firebomb I will take it out ASAP

AzN_GuY
11-23-2003, 09:47 AM
heh, i had some opponent who actually ran it up to the front of the map and watched as I blew his line of troops away with my witch. (i barrier'd her just after)

Hydrant
11-23-2003, 10:17 AM
i barely ever use my cleric...I wish i could have another dark mage witch instead of him

it just seems so pointless to heal everyone when only one guy is hurt.. and only 12 HPs...

AzN_GuY
11-23-2003, 10:50 AM
lol, what if you're entire army is hurt? clerics can be a lifesaver. And most teams crumble without their cleric.

Hydrant
11-23-2003, 12:24 PM
yeah I mean.... I guess the cleric is nice

but i wish it healed more proportionalty

like if only one unit is hurt, he gets more HP back etc.

AzN_GuY
11-23-2003, 12:31 PM
i think the reason it's 12 now is because that more or less buys every unit in the game a single turn of life extension. Most units take more than 12 damage in a decent hit, but rarely are they overkilled to the point where the 12 hp wouldnt keep them alive a turn longer.
hehe, besides, if they healed proportionately, it'd be too easy to have a knight go running rampant in enemy territory, because the healer would just keep him alive, since the whole team couldnt drag him down easily.

Hydrant
11-23-2003, 12:52 PM
hmm wel I just had a good healer round

so theyre not so bad i guess

Wizen
11-23-2003, 02:20 PM
but it doesnt matter where the cleric is on the field, he can still heal. And he's weak as anything... unless you have a perpetual barrier on him... and even then, that can be taken down. Play me and we'll see how long that cleric lasts

Obivously you want him somewhere in the back because he is the most valurnable piece out there and like you said his range is unlimited with the heal so there would be no reason to have em anywhere else. I was joking when I said I had em in the front lines.

AzN_GuY
11-23-2003, 02:35 PM
lol, i figured (hoped so)

Tha ABomb
11-24-2003, 11:01 AM
i put my cleric in the back corner surrounded by my two wards so that i can both kill and defend.

Hydrant
11-24-2003, 10:25 PM
ok Clerics rock.... I swear I was hella down but I beat this guy soley because of my cleric


woo wee was that insane

yeah I keep mine way bakc in the corner

AzN_GuY
11-24-2003, 10:38 PM
yea, knocking out an enemy's cleric is often a turning point in battle

jaydude6
11-25-2003, 04:57 PM
Originally posted by Tha ABomb
i put my cleric in the back corner surrounded by my two wards so that i can both kill and defend.
well, you always want an excape route. if you don't then i can just make it so that lightning ward is on recharge, quickly destroy the barrier thing, and block you in before you can run, and i quickly kill you.
if it's the last thing i can waste units.

DyeMatrix03
11-25-2003, 05:57 PM
Clerics are very easy to protect, just keep them back.

AzN_GuY
11-25-2003, 05:59 PM
lol, but they die so easy... just last game i had an assasin fight her way through to the cleric suicidally... that worked... usually my scouts get to it... and a dark witch rush is always fun if you can predict the clerical location...

AzN_GuY
11-25-2003, 11:14 PM
btw, anyone wanna note how beautifully well designed the cleric's healing is??? it's impossible to use a single cleric to keep anyone alive under fire...

LondonJack
11-26-2003, 12:47 AM
I keep mine back, with a frost golem and barrier ward near at hand.

Clerics aren't always the key to victory though, had a game where the guy bum rushed my cleric hardcore. He was the first victim in fact, but i used those turns he spent killing my cleric to severely weaken his team instead of fighting the inevitable loss. In the end i came out on top.

Oh yeah i do love cleric healing, especially when i shoot one with my scout. 3 outta 5 times a new player will heal right after, trying to save the cleric. Only problem is that only takes the healer back to 18 which is exactly the scouts damage, accomplishing nothing. Its obvious they spent alot of time working with the numbers, i'm curious to see how new units will fit in.

AzN_GuY
11-26-2003, 01:47 AM
SHHHHHHH not everyone knows thatttttt!!!! ;)

jaydude6
11-26-2003, 07:34 AM
Well, i don't know about what you guys say... i admit if somethings lost it's lost. but at the same time to me that cleric is like the king... er... queen. in chess you protect that as much as possible, but there are times you have to abandon that

Hackers238
11-26-2003, 12:17 PM
generally I've found that its easier to win while using the cleric if you try to use everyone equally, that way its easier to get more healing power out of one casting.

Likewise, it is probably better to concentrate on as few enemies as possible, because once they are dead the cleric cannot bring them back.

cattiv
11-26-2003, 01:19 PM
Actually, clerics have an incredibly valuable position for luring the enemy into costly conflicts.

I try to set up with that in mind, so that my cleric still has wiggle room to get out of an attack, but is left like a prise to salivate over, drawing in the unweary.

Hydrant
11-26-2003, 01:52 PM
Ive only found my cleric to be usuful in the end-game

AzN_GuY
11-26-2003, 03:41 PM
lol, iono, it's always satisfying to have your entire army slightly wounded by all the enemy's efforts and then heal most of that damage right back up. Plus, the damage amounts in the game are set up perfectly so that the cleric's heal will just slightly prolong your life in most any combonation...

Hashish_Scout
11-26-2003, 08:10 PM
The clerics power is just a little too little to prevent the next attack from killing someone. Its so sweet when someone uses it, wasting a turn, and just slightly prolonging his doom. Sometimes they do work, though, they're best if all your units are slightly damaged. I never use them if less only 1 unit is damaged unless its really good.

Killer_kev
11-27-2003, 10:44 PM
Man i love my cleric, specialy after some noob has just used his piros on my guys, heals them up nice and quick. My cleric almost never dies, and when he does its just becuae im running round the map cleaning up the last of my apponents guys. I really like the dark witch in front strat, i mean lots of noobs will quit if you get their clerics on the first round.

Garrison0300
11-29-2003, 11:46 AM
protect your cleric with an enchantress. Trust me on this.

Asharlin[SG]
11-29-2003, 01:10 PM
I still like the Cleric defended by the lightward...to block quick witch rush.
if you do a line rush hes pretty safe. Just my n00b 2 cents.

Killer_kev
11-29-2003, 02:48 PM
if you put something for squarse in front of you cleric it will be safe from any dark witch attacks. but when dragons come out cleric postioning is realy goint to change

Aezeal
11-29-2003, 02:58 PM
its simple.. if you have a cleric.. you need to keep ti alive

if you use the cleric make sure it has max effect.. FORCE opponents to spread teh damage

Lone Wolf
11-30-2003, 02:30 PM
The Cleric at the end game makes all the difference. Especially if they decide to wast time attacking it while i am lining up for a back shot. Once they attack him once during the final satges i will use him to heal one final time, move him if it allows me to put his unit where i want him. This way any of my units will be able to stick it out.


- Lone Wolf