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xerent
05-05-2005, 01:30 PM
Description: Upon the founding of the Ceta's community, they soon found themselves at unreasoning war with the Alpha's, Beta's, and Omega's. Perhaps the original evolutionary line so feared Ceta's abilities that they thought to exterminate them, whatever the reason, the Ceta's needed new ways of defense against the civil threat. They engineered the Delta's.

Morph-Delta works on the same theroy that the Ceta's were endowed with, which was energy transfer. However, the Delta's were given this ability to an extreme. They are short, stocky pulsating beings that move with slow deliberate purpose.

HP: 35
Armor: 25
Blocking: 95%
Power: 14
Range: 1 (4)
Speed: 2
Recovery: 1M/1A

Special: The physical attack of Morph-Delta isn't that great, however it's innate ability makes it a great threat on the battlefield.

And the end of EVERY turn, EVERY unit within 4 spaces of Morph-Delta loses 1 HP. Morph Delta is healed 1 HP for every HP drained this way, to a max of 35. This is unblockable, unreducable. Units dealt damage in this fashion do not lose focus, unless it causes them to die. Barrier Ward protects this damage.

Because this is not an actual attack, Shrubs are unharmed by this unit's innate ability.

An interesting side effect is that the Delta's ability is in effect while Delta has a barrier effect on it. However, the barrier will prevent the healing effect from taking place.

Mithrandir
05-05-2005, 01:34 PM
Interesting unit but you need to make it so units can't go below 1 HP and die from the poison/healing effect thing or it's way overpowered.

xerent
05-05-2005, 01:38 PM
Eh, I think it's fine the way it is.

Mithrandir
05-05-2005, 02:04 PM
I think it's fine the way it is (better than average CAU crap for sure) but with a bit more balancing it would be good, instead of just fine.

Just my humble opinion, good job.

Cross Punisher
05-05-2005, 06:20 PM
So since it can kill units I suppose it can destroy shrubs too? Does the HP draining attack thing work if the Delta is barriered?

xerent
05-05-2005, 06:40 PM
Edited to address questions.