PDA

View Full Version : Seed Ward


Kyir
05-05-2005, 02:37 PM
Giant seeds Furgons Cultivate in huge amounts, the seed alows the furgon to animate its shrubs, turning it into a fighting machine

Appearance: Giant Wallnut shape object

Contraption
Life: 43
Armor: 10%
Blocking: 100% (100%)
Power: 0 (range: 4)
Recovory: 4
Abbilitites:
Animate Shrubs: When 10 shubs are in direct contact the seed Ward may "attack" them, whne it does, it enters Focus (it can only be broken by dieing), eliminates the shrubs, and creates a Shrub Elemental (Below), If the SE dies the focus goes away.

Shrub elemental:

Life: 40
Armor: 0%
Blocking: 46% (23% sides)
Power: 20 (1 square, blockable)
Movemnt: 3
Recovory: 2
Abbilites:

Shrub port: when standing next to a shrub, the SE can teleport to any square touching the shrub he is next to

000SSSD D=destionation
00SSS00 S=shrubs
00SS000 E= Elemental
00E0000 0= empty


In-substantial: Dosnt affect LoS

Mithrandir
05-05-2005, 02:39 PM
This is not a good idea but high marks for originality and understandability.

Deathhead
05-05-2005, 02:40 PM
That is alitte over powered but i like the idea

Kyir
05-05-2005, 02:43 PM
This is not a good idea
how, and how can i improve it?

Mithrandir
05-05-2005, 02:44 PM
I tremendously dislike changing the purpose of the furgon.

I think the idea is a fascinating one but doomed in my opinion. Interesting enough to be worth posting though, it shows you're versatile. Good try anyway.

Kyir
05-05-2005, 02:49 PM
No one coming on to say that this is a great idea and Mith's a meanie?

Mithrandir
05-05-2005, 02:50 PM
Now that's not very nice. I just think it's a bad idea, I wasn't mean at all. :(

Kyir
05-05-2005, 02:52 PM
i know.... i just hate being rejected

Mithrandir
05-05-2005, 02:57 PM
I've kind of gotten that impression. Don't worry about it, my last two units were below average for me too.

But hey, it's just my opinion. It might be well liked by everyone else.

Deathhead
05-05-2005, 02:57 PM
I LIKE YOUR IDEA ALOT it's just a little overpowered

wolf rayne {D}
05-05-2005, 03:01 PM
i think its a very good idea, hhowever, mith does have a point.

Kyir
05-06-2005, 10:27 PM
i still dont get his "point"

Mithrandir
05-06-2005, 10:32 PM
I'm not sure what's unclear. I'm just not a big fan of turning shrubs into combat units, that's not what they're there for. Just my opinion.

Edit: Doesn't anyone else have a comment on this unique unit?

Duffman
05-06-2005, 11:03 PM
I'm agreeing with Mith. The unit is ok i just don't like the concept. I like the movement range being adjacent to a shrub but i would tone that down to adjacent to any shrub in contact (next to or connected by other shrubs) with the shrub the elemental is next to.

Also that reshape ability is terrible. It means all ranged units can't attack it. Leaving just melee units. I'm not even sure why the buwhy is overpowered at attcking this unit anyway.

Hellblazer
05-07-2005, 09:26 AM
Oooh! I like this one. It's original and simple. It also puts more use to the furgons' shrubs. I think the shrub elemental should have 40 health instead of 44. The movement for the shrub elemental foces you to use the furgon, though, which is great. You can be tactical and put a few shrubs on your opponent's side.
Unit Grade: A+

Kyir
05-07-2005, 09:33 AM
I eddited Re-shape, and shub port, changed life to 40