xerent
05-05-2005, 05:37 PM
Morph-Ceta was a quick evolutionary trick that resulted in a new lineage of Morph creatures. However, without the solid foundation of time-tested evolution, there have been some inconsintencies with this particualr line.
Morph-Epsilon somewhat resembles Morph-Ceta. However, the mental bonds between the Morph and the host were not as solid as with other Ceta's. The result: The usually dormant host is either fighting for, or has control of the fused creation, and not the Morph.
There aren't many Epsilon's in existence. Some choose exile, and eventually die in unpleasant manners due to the improper bond. However, some choose to live in harmony with the Morph, enjoying the symbiotic benefits. These Epsilons usually live in Morph communities as any morph would, without segregation.
The visual appearance resembles more of a human than the usual pulsating translucent morph. However, the morph characteristics come out during attacking.
HP: 41
Armor: 19
Blocking: 33%
Speed: 4
Power: 19
Range: Any ONE unit within FOUR spaces (Cardinal directions ONLY)
Recovery: 1M/1A
Specail: This unit regenerates 2 HP at the end of EVERY turn.
Morph-Epsilon somewhat resembles Morph-Ceta. However, the mental bonds between the Morph and the host were not as solid as with other Ceta's. The result: The usually dormant host is either fighting for, or has control of the fused creation, and not the Morph.
There aren't many Epsilon's in existence. Some choose exile, and eventually die in unpleasant manners due to the improper bond. However, some choose to live in harmony with the Morph, enjoying the symbiotic benefits. These Epsilons usually live in Morph communities as any morph would, without segregation.
The visual appearance resembles more of a human than the usual pulsating translucent morph. However, the morph characteristics come out during attacking.
HP: 41
Armor: 19
Blocking: 33%
Speed: 4
Power: 19
Range: Any ONE unit within FOUR spaces (Cardinal directions ONLY)
Recovery: 1M/1A
Specail: This unit regenerates 2 HP at the end of EVERY turn.