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Cross Punisher
05-05-2005, 11:29 PM
COPYPOC
"The Copypoc are a strange race of humanoids that act by instinct at the first sign of any danger. While Copypoc themselves have no major physical attributes associated with it, they have the ability to shift themselves into opponent's that are unknown to them. When all other options run out the Copypoc takes on a separate form."

STATISTICS
Copypoc's are not typical units as they have no traditionally known statistics.

Special Ability: Iniative Shift
The Copypoc activates it's special ability prematurely to the battle starting even before a player is randomly selected to go first. Copypoc's ability allows it to select any of your opponent's unit that you don't currently have on the field, and the Copypoc shifts into that unit with that unit's stats, but can't move or attack that turn and suffers no recovery. If a unit that takes up 2 spaces is chosen to be shifted into you must sacrifice one of your units. If your opponent has no unit that you wish to shift into, or by some chance both your opponent and you have the exact same units, you may activate it's secondary ability like a mudquake. This ability shifts the Copypoc into a Customary *below*. NOTE however that the Copypoc MUST shift into something before the battle actually starts.

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CUSTOMARY
"Customary's are humble, reliable, creatures that are formed from Copypocs, but gain their individuality through their allies. Each Customary has different attributes depending on the average of all your units, so the Customary's statistics depend on your setup. The Customary attacks using it's two long wiry arms striking first with it's left arm. If this attack is blocked the Customary quickly strikes with it's right arm while it's victim is occupied with blocking the left arm."

STATISTICS
HP: Your setup's average HP
Power: Your setup's average Power
Armor: Your setup's average Armor
Movement: Your setup's average Movement
Recovery: Your setup's average Recovery
Blocking: Your setup's average Blocking
Range: 2
Attack Pattern: Unblockable and LOS applies

Each statistic for the Customary is the average for the setup it's being used in.

NOTE: In the following screenshots a unit space on the field is left vacant to represent the Customary being in the setup, and unit's that have no value for a particular attribute are not included for that attribute when averaging. Clerics and Wisps are included in the power attribute because power is viewed as how much it effects health whether it's negative or positive, and a Wisp's initial attack is 8.

EXAMPLE 1
http://img.photobucket.com/albums/v234/ovhargro/TAO/custom1.jpg
Customary
HP: 48 = (50 + 50 + 50 + 40 + 40 + 68 + 60 + 24) / 8
Power: 20 = (22 + 22 + 22 + 18 + 18 + 28 + 20 + 12) / 8
Armor: 18 = (25 + 25 + 25 + 8 + 8 + 16) / 6
Movement: 4 = (3 + 3 + 3 + 4 + 4 + 4 + 5 + 3 ) / 8
Recovery: 2 = (1 + 1 + 1 + 2 + 2 + 3 + 2 + 5) / 8
Blocking: 67% = (80 + 80 + 80 + 60 + 60 + 40) / 6
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EXAMPLE 2
http://img.photobucket.com/albums/v234/ovhargro/TAO/custom2.jpg
NOTE: Due the fact that the Dragon Speakers effects is effective once he's on the board, pyros get the attack power bonus, and the dragon is counted as a unit to divide by even though it's power is 0.
Customary
HP: 33 = (68 + 30 + 30 + 30 + 28 + 28 + 28 + 24) / 8
Power: 20 = (0 + 24 + 24 + 24 + 24 + 24 + 24 + 12) / 8
Armor: 16 = (16) / 1
Movement: 3 = (4 + 3 + 3 + 3 + 3 + 3 + 3 + 3) / 8
Recovery: 3 = (3 + 3 + 3 + 3 + 3 + 3 + 3 + 5) / 8
Blocking: 28% = (40 + 33 + 33 + 33 + 20 + 20 + 20) / 7
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EXAMPLE 3
http://img.photobucket.com/albums/v234/ovhargro/TAO/custom3.jpg
Customary
HP: 43 = (50 + 50 + 50 + 40 + 40 + 60 + 35 + 35 + 24) / 9
Power: 19 = (22 + 22 + 22 + 18 + 18) / 5
Armor: 18 = (25 + 25 + 25 + 8 + 8) / 5
Movement: 3 = (3 + 3 + 3 + 4 + 4 + 2 + 3 + 3 + 3) / 9
Recovery: 2 = (1 + 1 + 1 + 2 + 2 + 2 + 3 + 3 + 5) / 9
Blocking: 72% = (80 + 80 + 80 + 60 + 60) / 5
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EXAMPLE 4
http://img.photobucket.com/albums/v234/ovhargro/TAO/custom4.jpg
Customary
HP: 41 = (50 + 50 + 50 + 40 + 56 + 32 + 35 + 28 + 24) / 9
Power: 21 = (22 + 22 + 22 + 18 + 30 + 24 + 12) / 7
Armor: 20 = (25 + 25 + 25 + 8 + 18) / 5
Movement: 3 = (3 + 3 + 3 + 4 + 3 + 3 + 3) / 7
Recovery: 2 = (1 + 1 + 1 + 2 + 4 + 2 + 3 + 3 + 5) / 9
Blocking: 83% = (80 + 80 + 80 + 60 + 100 + 100) / 6
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EXAMPLE 5
http://img.photobucket.com/albums/v234/ovhargro/TAO/custom5.jpg
Customary
HP: 47 = (24 + 60 + 60 + 34 + 48 + 56 + 60 + 40 + 40) / 9
Power: 18 = (12 + 8 + 30 + 20 + 18 + 18) / 6
Armor: 16 = (30 + 18 + 8 + 8) / 4
Movement: 4 = (3 + 2 + 2 + 6 + 3 + 5 + 4 + 4) / 8
Recovery: 3 = (5 + 4 + 2 + 2 + 1 + 4 + 2 + 2 + 2) / 9
Blocking: 68% = (50 + 100 + 60 + 60) / 4
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The uses for both these units increases as more units are added adding more options to the Copypoc and more variability to the Customary.

22woger22
05-06-2005, 06:14 AM
too confusing for me :). But then again i got a huge headache and my brain has 10 IQ

Mithrandir
05-06-2005, 06:43 AM
Hmmmm, definitely well thought out and better than most morphing units I've seen. I'm not a fan of morphing but I think this may work. I need to give it some more thought first.

Hellblazer
05-06-2005, 03:20 PM
Whoa. This beats my Sludge Golem by a mile. The morphing concept is used very nicely here. Good job.
Unit Grade: A

stupid joey
05-06-2005, 03:43 PM
Nice job. This would be dang fun to play with.

Cross Punisher
05-08-2005, 08:57 PM
I just basically took the morphing concept and took out the thing that made it overpowering: The ability to have 4 knights, 3 scouts, 2 dragons, etc.

But then it was boring, so I added the Customary, another idea I had though of before but didn't think it especially interesting by itself, to it and I think they work pretty well together. :cool:

Devlin777
05-08-2005, 09:19 PM
Yay you!

Cross Punisher
05-09-2005, 03:02 PM
:happy: Aren't the names cool? :wink2:

silentkiller04
05-09-2005, 04:44 PM
nice idea!! sooo it's like a copycat?

legacy67
05-09-2005, 05:09 PM
I do see one major problem with this character. Since it always has the option to become a Customary, then the user could concievably put out only a copypoc and a lightning ward and be in pretty good shape with 100% blocking, 30 power and massive HP. His only concerns would be magic, which he could neutralize very quickly with 30 power, or paralyze which he could concievably avoid. While a gold could usually solve this with a well-placed Freezy, this would be a massive imbalance with grays, giving them basically no chance unless they have tons of magic or a well-placed chanty or 2. The big question here is what would movement be since there is not an average movement.

Even if you don't do that and make it a Dragon Tyrant, the Customary, and an assortment of wards, that you now have is a nearly unbeatable creature that hits for nearly 30, blocks for nearly 100%, and moves 4 spaces!! Not to mention the fact that it is unblockable. For example

Tyrant, LW, BW, BW
HP:47 = 68+56+32+32/4=47
Power:29 = 28+30/2=29
Blocking: 85% =40+100+100+100/4=85
Movement: 4
Armor:17 =16+18/2=17
Recovery:3 =3+4+2+2/4=3

If I understand the system right, this is a VERY unbalanced character.
Major points on creativity, the idea is very cool, but the unit needs to be tempered a bit.

Cross Punisher
05-09-2005, 07:57 PM
You cannot judge whether the Customary is overpowered just by looking at it's stats. You have you judge it based on your entire setup.
I do see one major problem with this character. Since it always has the option to become a Customary, then the user could concievably put out only a copypoc and a lightning ward and be in pretty good shape with 100% blocking, 30 power and massive HP. His only concerns would be magic, which he could neutralize very quickly with 30 power, or paralyze which he could concievably avoid. While a gold could usually solve this with a well-placed Freezy, this would be a massive imbalance with grays, giving them basically no chance unless they have tons of magic or a well-placed chanty or 2. The big question here is what would movement be since there is not an average movement.First and foremost, if your opponent really thinks they can with with 2 units, let them. The Customary inherits the average statistics of your setup not the special ability. While the Customary in this situation would have 100% blocking from the front, it would have 50% from the side, wouldn't be able to move at all, and have 4 recovery. If you think this is overpowered then I don't know what to tell you.

Even if you don't do that and make it a Dragon Tyrant, the Customary, and an assortment of wards, that you now have is a nearly unbeatable creature that hits for nearly 30, blocks for nearly 100%, and moves 4 spaces!! Not to mention the fact that it is unblockable. For example

Tyrant, LW, BW, BW
HP:47 = 68+56+32+32/4=47
Power:29 = 28+30/2=29
Blocking: 85% =40+100+100+100/4=85
Movement: 4
Armor:17 =16+18/2=17
Recovery:3 =3+4+2+2/4=3

If I understand the system right, this is a VERY unbalanced character.
Major points on creativity, the idea is very cool, but the unit needs to be tempered a bit.I'll take it even farther and say it's a Customary, Tyrant, LW, and 6 BWs to make a full setup.

This gives the Customary:
HP: 40
Power: 29
Armor: 17
Movement: 4
Recovery: 2
Blocking: 93

This unit in itself I would say is pretty powerful. However considering the fact that you only have 2 units that can move, 3 that can attack, and the fact that I only need to kill 2 of your units to win, I consider it pretty balanced.

legacy67
05-09-2005, 08:05 PM
Against golds it would not be too bad, but against grays it would be unstopable. With multiple barriers the user could just make sure that while waiting the Customary and Dragon are always barriered. In the example you have of 6 barrier wards, one could possibly barrier the BW (can you do that?) from very far away, making removing the barrier near impossible. Against golds it wouldnt be that bad, but a gray would stand little chance against someone with Tyrant, Customary, LW, and an assortment of BW's if the Gold knew what he was doing.

Cool unit though.

my 2 cents

Cross Punisher
05-09-2005, 08:35 PM
A coordinated strike with equal coverage on both sides would be effective in countering this especially if the grey had their own BW or chanty.

Speed_Demon
05-09-2005, 08:44 PM
nice idea!! sooo it's like a copycat?

I really like your idea.. its well thought out and displayed.. i would give u grade A..

Cross Punisher
05-10-2005, 02:01 PM
I guess you could say it's like a copycat. I decided on the palindrome, Copypoc, instead for the name though.

Devlin777
05-10-2005, 02:53 PM
I love the name BECAUSE of that! And the unit is a personal favorite. A thinking man would love to use this.

Cross Punisher
05-10-2005, 11:44 PM
I like making up names :rolleyes:

Serge
05-17-2005, 09:58 PM
In your first example for the Customary's stats, why is the armor only divided by 6? Do pyros and DMWs not decrease armor? I also notice that golems and clerics don't take away from Blocking either. I think this is a mistake. It's like in school, getting zeros hurts your grade, bad. As should it here. I mean, you didn't take out the cleric's wait time, that hurts it really bad, you need to either go all in or not at all. Also, I think the Copypoc is relatively useless. It's not good for much more other than adding in a last minute unit, such as adding in a muddie when you see your opponent has a furgon.

Cross Punisher
05-17-2005, 10:14 PM
In your first example for the Customary's stats, why is the armor only divided by 6? Do pyros and DMWs not decrease armor? I also notice that golems and clerics don't take away from Blocking either. I think this is a mistake. It's like in school, getting zeros hurts your grade, bad. As should it here.Think of it this way: If you were going to average the grades for all the senior in a high school, would you average the freshmen, sophomores, and juniors grades into it? No because they don't fit correctly into the category being judged.

I mean, you didn't take out the cleric's wait time, that hurts it really bad, you need to either go all in or not at all. Actually the cleric's recovery IS averaged together with the other units' recovery.

Also, I think the Copypoc is relatively useless. It's not good for much more other than adding in a last minute unit, such as adding in a muddie when you see your opponent has a furgon.Thats it's point. It allows you to better suit your setup to your opponents. That is why the Customary is included to make it interesting if the opponent has nothing you value.

Serge
05-17-2005, 10:25 PM
Think of it this way: If you were going to average the grades for all the senior in a high school, would you average the freshmen, sophomores, and juniors grades into it? No because they don't fit correctly into the category being judged.

That doesn't make much sense, CP. Pyromancers have an armor value, it is zero percent. I feel it should be calculated. It's the same as dividing by the two units the dragon costs when it has 0 power. You are dividing by two for the dragon, right? If not, you should be.

Actually the cleric's recovery IS averaged together with the other units' recovery.

I know, that's what I said. I said why not take away from the Customary's armor when it has a lot of Golems and Mages in it's form, but take away from it's speed (add to it's wait time) when you have a lot of slow units like Clerics, Stone Golems, and Lightning Wards.

Thats it's point. It allows you to better suit your setup to your opponents. That is why the Customary is included to make it interesting if the opponent has nothing you value.

Valid point. However, I think other than adding a Mud Golem when your opponent has a Furgon, or adding a Poison Wisp when they have multiple focusers are the only two situations it's going to be used in.

Cross Punisher
05-17-2005, 10:49 PM
That doesn't make much sense, CP. Pyromancers have an armor value, it is zero percent. I feel it should be calculated. It's the same as dividing by the two units the dragon costs when it has 0 power. You are dividing by two for the dragon, right? If not, you should be.I know, that's what I said. I said why not take away from the Customary's armor when it has a lot of Golems and Mages in it's form, but take away from it's speed (add to it's wait time) when you have a lot of slow units like Clerics, Stone Golems, and Lightning Wards.Ok I've tried to back it up with a realistic scenario, and now I'll just be realistic: The way you suggest it makes it far too weak to be usable. I'll use the third setup as an example:

This is the way I have it now:
Customary
Customary
HP: 43 = (50 + 50 + 50 + 40 + 40 + 60 + 35 + 35 + 24) / 9
Power: 19 = (22 + 22 + 22 + 18 + 18) / 5
Armor: 18 = (25 + 25 + 25 + 8 + 8) / 5
Movement: 3 = (3 + 3 + 3 + 4 + 4 + 2 + 3 + 3 + 3) / 9
Recovery: 2 = (1 + 1 + 1 + 2 + 2 + 2 + 3 + 3 + 5) / 9
Blocking: 72% = (80 + 80 + 80 + 60 + 60) / 5


These are it's stats with your suggestion (I don't feel like showing math):
Customary
HP: 43
Power: 13
Armor: 10
Movement: 3
Recovery: 2
Blocking: 40

Valid point. However, I think other than adding a Mud Golem when your opponent has a Furgon, or adding a Poison Wisp when they have multiple focusers are the only two situations it's going to be used in.
Or getting a dragon, frost, furgon, knight, scout, or even a enchantress could all be quite useful depending on the situation.