Cross Punisher
05-05-2005, 11:29 PM
COPYPOC
"The Copypoc are a strange race of humanoids that act by instinct at the first sign of any danger. While Copypoc themselves have no major physical attributes associated with it, they have the ability to shift themselves into opponent's that are unknown to them. When all other options run out the Copypoc takes on a separate form."
STATISTICS
Copypoc's are not typical units as they have no traditionally known statistics.
Special Ability: Iniative Shift
The Copypoc activates it's special ability prematurely to the battle starting even before a player is randomly selected to go first. Copypoc's ability allows it to select any of your opponent's unit that you don't currently have on the field, and the Copypoc shifts into that unit with that unit's stats, but can't move or attack that turn and suffers no recovery. If a unit that takes up 2 spaces is chosen to be shifted into you must sacrifice one of your units. If your opponent has no unit that you wish to shift into, or by some chance both your opponent and you have the exact same units, you may activate it's secondary ability like a mudquake. This ability shifts the Copypoc into a Customary *below*. NOTE however that the Copypoc MUST shift into something before the battle actually starts.
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CUSTOMARY
"Customary's are humble, reliable, creatures that are formed from Copypocs, but gain their individuality through their allies. Each Customary has different attributes depending on the average of all your units, so the Customary's statistics depend on your setup. The Customary attacks using it's two long wiry arms striking first with it's left arm. If this attack is blocked the Customary quickly strikes with it's right arm while it's victim is occupied with blocking the left arm."
STATISTICS
HP: Your setup's average HP
Power: Your setup's average Power
Armor: Your setup's average Armor
Movement: Your setup's average Movement
Recovery: Your setup's average Recovery
Blocking: Your setup's average Blocking
Range: 2
Attack Pattern: Unblockable and LOS applies
Each statistic for the Customary is the average for the setup it's being used in.
NOTE: In the following screenshots a unit space on the field is left vacant to represent the Customary being in the setup, and unit's that have no value for a particular attribute are not included for that attribute when averaging. Clerics and Wisps are included in the power attribute because power is viewed as how much it effects health whether it's negative or positive, and a Wisp's initial attack is 8.
EXAMPLE 1
http://img.photobucket.com/albums/v234/ovhargro/TAO/custom1.jpg
Customary
HP: 48 = (50 + 50 + 50 + 40 + 40 + 68 + 60 + 24) / 8
Power: 20 = (22 + 22 + 22 + 18 + 18 + 28 + 20 + 12) / 8
Armor: 18 = (25 + 25 + 25 + 8 + 8 + 16) / 6
Movement: 4 = (3 + 3 + 3 + 4 + 4 + 4 + 5 + 3 ) / 8
Recovery: 2 = (1 + 1 + 1 + 2 + 2 + 3 + 2 + 5) / 8
Blocking: 67% = (80 + 80 + 80 + 60 + 60 + 40) / 6
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EXAMPLE 2
http://img.photobucket.com/albums/v234/ovhargro/TAO/custom2.jpg
NOTE: Due the fact that the Dragon Speakers effects is effective once he's on the board, pyros get the attack power bonus, and the dragon is counted as a unit to divide by even though it's power is 0.
Customary
HP: 33 = (68 + 30 + 30 + 30 + 28 + 28 + 28 + 24) / 8
Power: 20 = (0 + 24 + 24 + 24 + 24 + 24 + 24 + 12) / 8
Armor: 16 = (16) / 1
Movement: 3 = (4 + 3 + 3 + 3 + 3 + 3 + 3 + 3) / 8
Recovery: 3 = (3 + 3 + 3 + 3 + 3 + 3 + 3 + 5) / 8
Blocking: 28% = (40 + 33 + 33 + 33 + 20 + 20 + 20) / 7
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EXAMPLE 3
http://img.photobucket.com/albums/v234/ovhargro/TAO/custom3.jpg
Customary
HP: 43 = (50 + 50 + 50 + 40 + 40 + 60 + 35 + 35 + 24) / 9
Power: 19 = (22 + 22 + 22 + 18 + 18) / 5
Armor: 18 = (25 + 25 + 25 + 8 + 8) / 5
Movement: 3 = (3 + 3 + 3 + 4 + 4 + 2 + 3 + 3 + 3) / 9
Recovery: 2 = (1 + 1 + 1 + 2 + 2 + 2 + 3 + 3 + 5) / 9
Blocking: 72% = (80 + 80 + 80 + 60 + 60) / 5
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EXAMPLE 4
http://img.photobucket.com/albums/v234/ovhargro/TAO/custom4.jpg
Customary
HP: 41 = (50 + 50 + 50 + 40 + 56 + 32 + 35 + 28 + 24) / 9
Power: 21 = (22 + 22 + 22 + 18 + 30 + 24 + 12) / 7
Armor: 20 = (25 + 25 + 25 + 8 + 18) / 5
Movement: 3 = (3 + 3 + 3 + 4 + 3 + 3 + 3) / 7
Recovery: 2 = (1 + 1 + 1 + 2 + 4 + 2 + 3 + 3 + 5) / 9
Blocking: 83% = (80 + 80 + 80 + 60 + 100 + 100) / 6
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EXAMPLE 5
http://img.photobucket.com/albums/v234/ovhargro/TAO/custom5.jpg
Customary
HP: 47 = (24 + 60 + 60 + 34 + 48 + 56 + 60 + 40 + 40) / 9
Power: 18 = (12 + 8 + 30 + 20 + 18 + 18) / 6
Armor: 16 = (30 + 18 + 8 + 8) / 4
Movement: 4 = (3 + 2 + 2 + 6 + 3 + 5 + 4 + 4) / 8
Recovery: 3 = (5 + 4 + 2 + 2 + 1 + 4 + 2 + 2 + 2) / 9
Blocking: 68% = (50 + 100 + 60 + 60) / 4
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The uses for both these units increases as more units are added adding more options to the Copypoc and more variability to the Customary.
"The Copypoc are a strange race of humanoids that act by instinct at the first sign of any danger. While Copypoc themselves have no major physical attributes associated with it, they have the ability to shift themselves into opponent's that are unknown to them. When all other options run out the Copypoc takes on a separate form."
STATISTICS
Copypoc's are not typical units as they have no traditionally known statistics.
Special Ability: Iniative Shift
The Copypoc activates it's special ability prematurely to the battle starting even before a player is randomly selected to go first. Copypoc's ability allows it to select any of your opponent's unit that you don't currently have on the field, and the Copypoc shifts into that unit with that unit's stats, but can't move or attack that turn and suffers no recovery. If a unit that takes up 2 spaces is chosen to be shifted into you must sacrifice one of your units. If your opponent has no unit that you wish to shift into, or by some chance both your opponent and you have the exact same units, you may activate it's secondary ability like a mudquake. This ability shifts the Copypoc into a Customary *below*. NOTE however that the Copypoc MUST shift into something before the battle actually starts.
--------------------
CUSTOMARY
"Customary's are humble, reliable, creatures that are formed from Copypocs, but gain their individuality through their allies. Each Customary has different attributes depending on the average of all your units, so the Customary's statistics depend on your setup. The Customary attacks using it's two long wiry arms striking first with it's left arm. If this attack is blocked the Customary quickly strikes with it's right arm while it's victim is occupied with blocking the left arm."
STATISTICS
HP: Your setup's average HP
Power: Your setup's average Power
Armor: Your setup's average Armor
Movement: Your setup's average Movement
Recovery: Your setup's average Recovery
Blocking: Your setup's average Blocking
Range: 2
Attack Pattern: Unblockable and LOS applies
Each statistic for the Customary is the average for the setup it's being used in.
NOTE: In the following screenshots a unit space on the field is left vacant to represent the Customary being in the setup, and unit's that have no value for a particular attribute are not included for that attribute when averaging. Clerics and Wisps are included in the power attribute because power is viewed as how much it effects health whether it's negative or positive, and a Wisp's initial attack is 8.
EXAMPLE 1
http://img.photobucket.com/albums/v234/ovhargro/TAO/custom1.jpg
Customary
HP: 48 = (50 + 50 + 50 + 40 + 40 + 68 + 60 + 24) / 8
Power: 20 = (22 + 22 + 22 + 18 + 18 + 28 + 20 + 12) / 8
Armor: 18 = (25 + 25 + 25 + 8 + 8 + 16) / 6
Movement: 4 = (3 + 3 + 3 + 4 + 4 + 4 + 5 + 3 ) / 8
Recovery: 2 = (1 + 1 + 1 + 2 + 2 + 3 + 2 + 5) / 8
Blocking: 67% = (80 + 80 + 80 + 60 + 60 + 40) / 6
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EXAMPLE 2
http://img.photobucket.com/albums/v234/ovhargro/TAO/custom2.jpg
NOTE: Due the fact that the Dragon Speakers effects is effective once he's on the board, pyros get the attack power bonus, and the dragon is counted as a unit to divide by even though it's power is 0.
Customary
HP: 33 = (68 + 30 + 30 + 30 + 28 + 28 + 28 + 24) / 8
Power: 20 = (0 + 24 + 24 + 24 + 24 + 24 + 24 + 12) / 8
Armor: 16 = (16) / 1
Movement: 3 = (4 + 3 + 3 + 3 + 3 + 3 + 3 + 3) / 8
Recovery: 3 = (3 + 3 + 3 + 3 + 3 + 3 + 3 + 5) / 8
Blocking: 28% = (40 + 33 + 33 + 33 + 20 + 20 + 20) / 7
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EXAMPLE 3
http://img.photobucket.com/albums/v234/ovhargro/TAO/custom3.jpg
Customary
HP: 43 = (50 + 50 + 50 + 40 + 40 + 60 + 35 + 35 + 24) / 9
Power: 19 = (22 + 22 + 22 + 18 + 18) / 5
Armor: 18 = (25 + 25 + 25 + 8 + 8) / 5
Movement: 3 = (3 + 3 + 3 + 4 + 4 + 2 + 3 + 3 + 3) / 9
Recovery: 2 = (1 + 1 + 1 + 2 + 2 + 2 + 3 + 3 + 5) / 9
Blocking: 72% = (80 + 80 + 80 + 60 + 60) / 5
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EXAMPLE 4
http://img.photobucket.com/albums/v234/ovhargro/TAO/custom4.jpg
Customary
HP: 41 = (50 + 50 + 50 + 40 + 56 + 32 + 35 + 28 + 24) / 9
Power: 21 = (22 + 22 + 22 + 18 + 30 + 24 + 12) / 7
Armor: 20 = (25 + 25 + 25 + 8 + 18) / 5
Movement: 3 = (3 + 3 + 3 + 4 + 3 + 3 + 3) / 7
Recovery: 2 = (1 + 1 + 1 + 2 + 4 + 2 + 3 + 3 + 5) / 9
Blocking: 83% = (80 + 80 + 80 + 60 + 100 + 100) / 6
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EXAMPLE 5
http://img.photobucket.com/albums/v234/ovhargro/TAO/custom5.jpg
Customary
HP: 47 = (24 + 60 + 60 + 34 + 48 + 56 + 60 + 40 + 40) / 9
Power: 18 = (12 + 8 + 30 + 20 + 18 + 18) / 6
Armor: 16 = (30 + 18 + 8 + 8) / 4
Movement: 4 = (3 + 2 + 2 + 6 + 3 + 5 + 4 + 4) / 8
Recovery: 3 = (5 + 4 + 2 + 2 + 1 + 4 + 2 + 2 + 2) / 9
Blocking: 68% = (50 + 100 + 60 + 60) / 4
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The uses for both these units increases as more units are added adding more options to the Copypoc and more variability to the Customary.