Seraph_Knight
05-06-2005, 07:52 PM
Hydra
Health: 60
Armor: 0
Power: 10
Movement: 3
Range: 1
Blocking: 20%
Recovery:
Attacks- 2
Moves- 1
Both- 3
Special: Every time the Hydra losses 1/3 of its health it gains another head. Meaning it gets an attack for every head it has effectivly adding 10 power.
Example:
A hydra at 60-41 health has 1 head, 1 attack
A hydra at 40-21 health has 2 heads, 2 attacks
A hydra at 20-1 health has 3 heads, 3 attacks
Note- All of the attacks are on the same unit, if that unit dies before the hydra uses all of its attacks, the hydra can attack a unit to either side of the unit killed.
Example: Code- H=Hydra 0=Empty Space D=killed unit
X=attackable space
OOX
OHD
OOX
If a hyda has multiple heads and is then healed to an area where it would have less heads then its current amount, 1 head will die/dissapear to prevent people from giving their hydra 3 heads then healing it back to full health.
Health: 60
Armor: 0
Power: 10
Movement: 3
Range: 1
Blocking: 20%
Recovery:
Attacks- 2
Moves- 1
Both- 3
Special: Every time the Hydra losses 1/3 of its health it gains another head. Meaning it gets an attack for every head it has effectivly adding 10 power.
Example:
A hydra at 60-41 health has 1 head, 1 attack
A hydra at 40-21 health has 2 heads, 2 attacks
A hydra at 20-1 health has 3 heads, 3 attacks
Note- All of the attacks are on the same unit, if that unit dies before the hydra uses all of its attacks, the hydra can attack a unit to either side of the unit killed.
Example: Code- H=Hydra 0=Empty Space D=killed unit
X=attackable space
OOX
OHD
OOX
If a hyda has multiple heads and is then healed to an area where it would have less heads then its current amount, 1 head will die/dissapear to prevent people from giving their hydra 3 heads then healing it back to full health.