Devlin777
05-07-2005, 08:46 PM
GADGET WALL
Concept: The GADGET WALL is similar to a ward, in that it has no movement of it's own, however it can be "moved" by 1 to 3 adjacent friendly units (that/those unit(s) cannot attack while moving/firing the GADGET WALL, nor on their next turn, since they are assumed to be recovering from the exertion from moving/firing the WALL). It's basically a siege-type weapon in the vein of a Ballista or Trebuchet. It cannot fire of it's own accord. It must be manned by at least one of your units. It can be "stolen" by your opponent if the unit(s) manning the GADGET WALL is/are killed or move away from the GADGET WALL. Unit(s) manning the GADGET WALL gain 10% blocking from the front (5% from the sides)
Hit Points: 68
Power: 30* see note
Armor: 25% Unlike ward, GADGET WALL is vulnerable to attacks at all times and cannot Block.
Recovery Time: Equal to the highest of unit(s) manning the GADGET WALL
Movement: If 1 unit is manning Movement=2, If 2 units manning Movement=4, If 3 units (MAX) manning Movement=6. For obvious reasons no friendly unit can "man" GADGET WALL from the front, it/they must move behind or beside to operate the WALL. Once there, they will remain in that relative position until they stop manning the WALL(move away). The last unit manning the wall cannot move away from it. That Unit must operate the GADGET WALL unit it is destroyed or he dies. However, that unit can move AROUND the wall (adjacent tiles) to benefit from LOS
Units operating the GADGET WALL can be targeted independantly of the WALL by opposing units.
Attack Pattern:
Fires SHRAPNEL in straight line forward from the directing GADGET WALL is facing up to 4 tiles away. The SHRAPNEL will strike up to 3 units in that line with diminishing power [ie: First unit hit receives 30 damage (before adjusting for armor) Second unit hit receives 15 damage, Third unit hit receives 5 damage.]
Attack:
X
X
X
X
O
Assuming GADGET WALL is facing North(UP)
.
Concept: The GADGET WALL is similar to a ward, in that it has no movement of it's own, however it can be "moved" by 1 to 3 adjacent friendly units (that/those unit(s) cannot attack while moving/firing the GADGET WALL, nor on their next turn, since they are assumed to be recovering from the exertion from moving/firing the WALL). It's basically a siege-type weapon in the vein of a Ballista or Trebuchet. It cannot fire of it's own accord. It must be manned by at least one of your units. It can be "stolen" by your opponent if the unit(s) manning the GADGET WALL is/are killed or move away from the GADGET WALL. Unit(s) manning the GADGET WALL gain 10% blocking from the front (5% from the sides)
Hit Points: 68
Power: 30* see note
Armor: 25% Unlike ward, GADGET WALL is vulnerable to attacks at all times and cannot Block.
Recovery Time: Equal to the highest of unit(s) manning the GADGET WALL
Movement: If 1 unit is manning Movement=2, If 2 units manning Movement=4, If 3 units (MAX) manning Movement=6. For obvious reasons no friendly unit can "man" GADGET WALL from the front, it/they must move behind or beside to operate the WALL. Once there, they will remain in that relative position until they stop manning the WALL(move away). The last unit manning the wall cannot move away from it. That Unit must operate the GADGET WALL unit it is destroyed or he dies. However, that unit can move AROUND the wall (adjacent tiles) to benefit from LOS
Units operating the GADGET WALL can be targeted independantly of the WALL by opposing units.
Attack Pattern:
Fires SHRAPNEL in straight line forward from the directing GADGET WALL is facing up to 4 tiles away. The SHRAPNEL will strike up to 3 units in that line with diminishing power [ie: First unit hit receives 30 damage (before adjusting for armor) Second unit hit receives 15 damage, Third unit hit receives 5 damage.]
Attack:
X
X
X
X
O
Assuming GADGET WALL is facing North(UP)
.