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Lonely Tylenol
05-08-2005, 12:21 AM
All right, this is a crack at abandoning all these big, complicated units and getting down to the melee units that people actually liked. I really enjoyed the concept of this unit (which is very much a polar opposite to the Grapnel Warrior), and I do hope the concept is well-recieved. Without further ado, I'll get to the unit itself.

Name: Blitzkrieg
HP: 45
Attack: 8*
Armor: 12
Blocking: 66% (33% from the side, parries with a two-handed sword)
Movement: 3
Recovery: 1

Attack Pattern:
X X = Primary attack pattern
X X = Seconday attacck pattern
X B = Blitzkrieg
X X X B X X X
X
X
X

Attack 1--Flurry: Flurry attacks all units in a straight line, LoS applied, for up to three squares. The attack does 8 damage with the Blitzkrieg's sword, in a manner that sacrifices power for quantity, and pushes the unit back one square, so a unit one square away would be potentially hit for 24 damage and pushed three squares (out of attack range). Each attack is blocked independently, but although units can block the damage, they are still knocked back by the force of the Flurry attack. The Blitzkrieg advances and attacks all three squares, landing on the third square in its attack. For instance, if a unit is two squares away... Flurry will not hit it the unit on the first square, but it will hit it on the second square. Let's assume the unit gets hit on the second square, and gets knocked back to the third. The Blitzkrieg advances to hit the third square, but the enemy blocks. It is knocked out of the Blitzkrieg's range, and does not take any damage. The diagram would look like this:

Before: After:
0 K B = Blitzkrieg
X B K = Knight
K 0 X = Attack Pattern
X 0 0 = Empty Square
B 0

The Blitzkrieg advances 3 spaces, and the Knight is knocked back 2, because it was only affected by the attack on the second square. Since the Knight was only hit once, it takes 8 damage and the attack ends.

Attack 2--Whirlwind: For the Blitzkrieg's secondary ability, the Blitzkrieg uses his own greatsword's flat end to force units in all directions away from him (wisp pattern, units go back in a straight line, units end 3 spaces away). This ability is triggered the same way the Mud Quake and Assassin Bomb are. If a unit is backed into a ward or Focused unit out of range, it will stop prematurely, but if two units in a straight line are affected, they will be knocked back until both units are at least 3 spaces away (one would be four). Attack power for this attack is 0, however, it will destroy Furgon shrubs and break Focus abilities if they are within range. A diagram should be in order:

0 0 0 0 0 0 0 0 0
0 0 0 0 L 0 0 0 0
0 0 0 0 0 0 0 0 0
0 0 0 0 3 0 0 0 0
0 0 2 2 B 4 S 0 0
0 0 0 0 1 S S S 0
0 0 0 0 0 0 S 0 0
0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0

Map Key:
Bold = target space
1 = Scenario 1
2 = Scenario 2
3 = Scenario 3
4 = Scenario 4
L = Lightning Ward
S = Shrub
B = Blitzkrieg
0 = Empty Space

All right, let me go through the situations in numerical order:

1: Basic pattern. No units obstruct the unit's path, so it will be knocked back two spaces, so it's three away.

2: Basic pattern, however, two units are affected by the take in the same line of fire. Both units are knocked out of the attack's range, the same amount of distance, so the farther unit will be four spaces away instead of the basic three.

3: In this portion of the diagram, the unit can be knocked back, however, a Lightning Ward obstructs its path, and it cannot leave the Whirlwind's range. The unit in this portion of the diagram is knocked back one space, adjacent to the Lightning Ward which obstructs its path.

4: In this final portion of the diagram, the unit cannot be knocked back in its state, because a shrub obstructs its path. However, since the shrub is within range, the shrub will be destroyed and the unit will consequentially be knocked back as far as it can go.

The diagram should look like this after the attack:

0 0 0 0 0 0 0 0 0
0 0 0 0 L 0 0 0 0
0 0 0 0 3 0 0 0 0
0 0 0 0 0 0 0 0 0
2 2 0 0 B 0 0 4 0
0 0 0 0 0 S S S 0
0 0 0 0 0 0 S 0 0
0 0 0 0 1 0 0 0 0
0 0 0 0 0 0 0 0 0

Tactics:
Much the opposite of the Grapnel Warrior, this unit's ability allows itself to push units away, in such a manner that can be either offensive or protective based on your abilities and its usage.

The Flurry attack is effective when you need to finish off a VERY badly injured unit, but cannot risk a hit-or-miss situation. A second benefit of the Flurry is to use it to knock a waiting unit into position for a more devastating attack.

Due to the mediocre defensive properties of the Blitzkrieg, the Whirlwind is more for self-sustaining purposes than to knock back units to protect other units in your team. Using this with a Furgon shrub allows for extreme self-sustaining capabilities in the late game--at what expense, however, is another matter.

The Whirlwind may also double as a means of destroying multiple shrubs at a time if necessary.

More tactics as I see fit to add.

Opinions on this unit? Constructive criticism and minor flaming accepted, baseless flaming ignored.

Devlin777
05-08-2005, 12:49 AM
I like it!

Ebert and Roeper give it two thumbs up.

Duffman
05-08-2005, 12:50 AM
Yeah I like :). It's a bit weak to be moving 3 spaces closer to your enemys line during an attack phase but great for moving units away from getting to an advantagous spot. Thus I wouldn't use it as an offensive unit, more of a get the hell away from my cleric unit. :)

Great stuff LT.

22woger22
05-08-2005, 01:21 AM
its interesting, but i still cant pronounce the name :)

Lonely Tylenol
05-08-2005, 03:15 AM
Great stuff LT.

Considering your opinions on a lot of my other units, that means a lot. :bigsmile:

Indeed, like I said in the tactics section, this unit was intended to have an offensive ability that can be used both offensively and defensively, which is the only thing that makes its attack similar to the Grapnel Warrior. The ability to knock back units 3 spaces would be effective in knocking that GA back before it CAN make that critical Cleric kill.

Mithrandir
05-08-2005, 07:00 AM
I like this quite a bit. Tactical but not too complex melee unit, very well explained. Good job LT. :)

Hellblazer
05-08-2005, 07:47 AM
I like this one. It would be tactical in tyhe sense that you could move units away from something like a cleric. It's also somewhat original.
Unit Grade: A+

werewolfmaster
05-08-2005, 09:04 AM
Nice job LT

And I like the name nice WWII reference

Moose
05-08-2005, 09:13 AM
It's alright, nothing special but nothing crappy.

Spit_101
05-08-2005, 09:50 AM
its interesting, but i still cant pronounce the name :)Blits-Craig

Blitzkrieg Bop! :cool:

LOL, jk. Good unit LT. :good:

Serge
05-17-2005, 10:17 PM
I hate to go Walrus on you, but this is a lot like my Orc Rusher. (http://www.tacticsarena.com/forum/showpost.php?p=283273&postcount=1)

In fact, I named the OR's ability Blitz. It's another case of great minds think alike syndrome, however, I like my version better. It may be little too powerful, but it doesn't involve moving your unit three extra spaces into enemy territory, which could be a huge advantage if using a BW, and it also only affected one unit, which balanced it a bit. This one is capable of dealing 24+16+8 damage, which is quite some damage in key situations. Overall I feel it's good, but I personally like the OR better.

Mithrandir
05-17-2005, 10:23 PM
I hate to go Walrus on you,
Dang, I feel bad, the guy is so notorious he has an expression named after him.

Serge
05-17-2005, 10:28 PM
Dang, I feel bad, the guy is so notorious he has an expression named after him.
Heh, that is the first time it's ever been used as an expression, really. However, it speaks volumes about how well known he is. He had to be doing something, I think his archive, another trend he started, can give proof of that.

Lonely Tylenol
05-17-2005, 10:55 PM
I hate to go Walrus on you, but this is a lot like my Orc Rusher.

:) The Orc Warrior was the first unit on this forum that I actually liked, and yes, the basic concept of this unit can be attributed to the Orc Warrior. I did feel, however, that your unit was stopped halfway through, and would have a lot more potential if you had given more effort to it, so I made the Blitzkrieg, similar style of attack, only varied in quite a few points.

insignifiGant
05-17-2005, 11:31 PM
Well I likes it.

Serge
05-19-2005, 08:12 PM
:) The Orc Warrior was the first unit on this forum that I actually liked, and yes, the basic concept of this unit can be attributed to the Orc Warrior. I did feel, however, that your unit was stopped halfway through, and would have a lot more potential if you had given more effort to it, so I made the Blitzkrieg, similar style of attack, only varied in quite a few points.

Actually, I said it was like my Orc Rusher, but whatever.

To each his own, I guess. It's all about making units people like.

BigTimeNoob
05-19-2005, 08:16 PM
Does the unit wear a red nazi arm band?

Lonely Tylenol
05-20-2005, 12:00 AM
Does the unit wear a red nazi arm band?

Does anyone have a serious question?

insignifiGant
05-20-2005, 01:40 AM
Does anyone have a serious question?
I honestly think you covered every aspect of this unit.

The only question I can think of... When can I get one? In HOT pink!

Doomed2Die
05-20-2005, 04:18 PM
Nice unit, it looks like it could have some cool strategies built around it...

Apocalypse0375
06-13-2005, 07:09 PM
I LOVE IT LT.....i couldnt think of a better units myslef....actually i couldnt ever come up with a unit :cool:

DarkPaladin
07-19-2005, 07:59 PM
well i like the fact thats its melee unit that i can use pretty easily.and for the first time i think i hav no dislikes or bad comments bout a unit.
good work.

halofighter2
07-19-2005, 08:28 PM
above all pretty good but the atk is way 2 low.at least let it have 15 if it has a 2h sword shouldnt it be stronger than a knight?just up that and it should be nice.

Lonely Tylenol
07-19-2005, 09:52 PM
above all pretty good but the atk is way 2 low.at least let it have 15 if it has a 2h sword shouldnt it be stronger than a knight?just up that and it should be nice.

Blitzkrieg is actually a German military strategy, which applies a quick strike or strikes, involving ground and air forces that are used to chip at the enemy's ability to defend.

The Blitzkrieg UNIT applies the same tactic, doing a small amount of damage, yes, but it does this damage three times over, totalling 24 (which IS more than 22), thus chipping away at the opponent's ability to defend (knockback effect/consecutive damage).

And thank you. :bigsmile:

††darkness††
07-20-2005, 04:37 PM
Hey LT I like the idea but it could use a few tweaks here and there but you have a great start :D

Deathhead
07-25-2005, 12:10 PM
Its pretty good LT,Oh and serge this iz better than ur ork :rolleyes:

Deathhead
07-25-2005, 12:13 PM
:dry: :dry: :dry: