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Devlin777
05-08-2005, 02:06 PM
MONTY

After eons of studying mystical secrets, MONTY has perfected the art of illusion. Eschewing any physical training and, thus, bereft of such prowess, MONTY defends himself or others with his magikal secrets.

Statistics
Hit Points: 34
Power: --
Armor: --
Movement Range: 3
Recovery Time: 3

Attack Pattern:
Casts an illusion spell on target unit up to 4 tiles away from MONTY, causing duplicate images of the target unit to appear on any two adjacent tiles of MONTY's choosing. The original unit can be moved to either of the duplicates' locations, thus giving any opposing attacking unit a 1 in 3 chance of targeting the correct tile. Illusion units are uaffected by any direct attacks, but will take an equal amount of "damage" as the actual affected unit if successfully attacked. This illusion is maintained as long as MONTY maintains Focus.

Special Abilities:
+25% Blocking from the front (12% blocking from the sides)

While still maintaining Focus, MONTY may chose to "shuffle" the actual unit and the two illusion units after every turn.

kvon78
05-08-2005, 02:08 PM
first off you cant have a unit that is a specific person...otherwise why would there be two of him on the field?


i'll look at the actual unit in a second...

Mithrandir
05-08-2005, 02:08 PM
Good concept but it's a pretty blatant ripoff of the Mirage Ward.

Kyir
05-08-2005, 02:09 PM
first off you cant have a unit that is a specific person...otherwise why would there be two of him on the field?


i'll look at the actual unit in a second...

stop using my argument :dry:

kvon78
05-08-2005, 02:09 PM
Good concept but it's a pretty blatant ripoff of the Mirage Ward.

exactly...sorry, but its not really origanal...but what still is now a-days?

Mithrandir
05-08-2005, 02:11 PM
I created a Gramenger a few days ago, it was original. Recently LT made the Grim Ward and Amplifying Golem, they were original. There are still original ideas left, you just have to think carefully.

kvon78
05-08-2005, 02:12 PM
I created a Gramenger a few days ago, it was original. Recently LT made the Grim Ward and Amplifying Golem, they were original. There are still original ideas left, you just have to think carefully.


good point...but like i said earlier im out of CAU. i'll just stop in once in awhile to comment on a unit...or steal kyirs arguments :p

Devlin777
05-08-2005, 02:14 PM
It's not a specific person. MONTY is the name for the type of unit (like three card monty). There could be oodles and bunches of MONTIES on the field.

It very well may be EXACTLY like the Mirage-Ward. I dunno. Haven't read all the posts yet. If it is, sorry for the redundancy. I was just trying to make a clever unit that would be more "fun" than useful. I'm not sure I appreciate the accuasation of "BLATANT RIP-OFF" A rip off would be seeing something, and then changing it a bit in hopes of making it your own. If one makes something that has been done before WITHOUT knowledge of the former, how is that a rip-off? Maybe great minds do think alike?

Sorry for any confusion.

Edited text in Blue: After reading the Mirage-Ward, I see similarities, but also vast differences. A unit that's been Miraged, will still be targetable and take damage. An Illusion unit will make an opponent waste a turn by targeting an empty tile. Where the MW would be great vs Muddy, MONTY would be Scout-bane or DMW-bane. I believe it's unique enough from the MW to stand on it's own. Just my opinon, and thank you all for yours!

Kyir
05-08-2005, 03:05 PM
Dev tryed to neg me :p

id rather have the Mirage ward then this

Devlin777
05-08-2005, 03:08 PM
Yeah, I don't really get the feedback thing. Is that bad? I wasn't trying to be a jerk, I just didn't see the other post as being on topic. No offense meant. I thought one was SUPPOSED to give feedback.

In my OPINION, which seems contrary to the popular concensus, the MW is overpowered and has too much abuse-potential. What n00b is gonna wanna play if they come up against it time and again? It'd drive people away.

gryph89
05-08-2005, 03:08 PM
Like most people say it is original and it is ..kinda..
but to me it just sounds like a furgon , except in straigh lines, but i wouls stick to furgy anyday

Devlin777
05-08-2005, 03:14 PM
Gryph, thanks for your comment (and everyone else, of course). Could you please explain the similarities to a Furgon? I don't think I understand exactly what you mean.

gryph89
05-08-2005, 03:20 PM
well , the furgon of course being the unit that puts up the shrubs in the pyromancers attack range.your unit however has the same movement , except it sets up almost the exact same things as shrubs except in the pattern of the DMW.
of course this being it could have its advantages , and it would be albe to blend in , it however will only do one line or illusions , while the furgon can do 2 lines , keeping a unit at bay for at least multiple turns
im not trying to neg rep you or anything , but this is a good idea for turtlers.
although point being the furgy can take more punishment also

Devlin777
05-08-2005, 03:30 PM
I dont' think you get the concept Gryph (which is probably my fault for explaining it poorly).

Example: A MONTY casts his spell on his friendly Scout. Now there appear to be three scouts, only one of which is the real one and can take "real" damage. The Scout may still be where he was before the spell was cast, or may be where one of the two other "Scouts" appear (on either side or in front/behind, or even a combination like to the right and behind, the place where the Scout was BEFORE the spell was cast.) The opponent has no way of telling which is the real and which two are the illusion. Say the opponent takes a pot-shot with a knight, swings and misses (because he targeted the wrong tile. Next turn the MONTY can "shuffle" the three to move the real scout to another spot.

P.S. how this is anything like a MW I don't know. =)

gryph89
05-08-2005, 03:49 PM
ahhh ok , thanks for clearing that up , i was misinterpreting it , as it illusions only itslef in all directions , my bad on that

werewolfmaster
05-08-2005, 05:09 PM
2 questions:

Can you walk through illusion units since they are not real?

Can illusion units look like they are blocking?

Devlin777
05-08-2005, 05:27 PM
Illusion units CAN appear to block, as they'd mimic the original, and it's only logical that he'd try to keep up the appearance.

I suppose they could be walked thru, that's one thing about TAO that's frustrating, selecting what path a unit takes. It's the same problem with GRAEMONGER's LongGrass scenario. Good question, any suggestions on how to fix that?

Mithrandir
05-08-2005, 06:37 PM
I don't get what problem you have with the Gramenger, I believe I explained everything thoroughly.

Devlin777
05-08-2005, 07:33 PM
I have absolutely no problem with it, I love it, think it's nifty and want one of my very own. I was referring to the inability to control a units choice of path to a given target location. Please stop making everything about you.


One clause i would add to the unit would be that if a unit can walk through the grass to get to their target destination then they will. Lamens terms, units prefer walking in cover than out in the open.


Similarly, if a unit has the option of walking thru a tile with an illusion unit or around, it would be beneficial for it to always chose to walk around if possible (this would be a programming thing) since, logically, they are assumed to believe a unit is there and wouldn't try to walk thru that space intentionally.


Sorry for any confusion