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LondonJack
11-25-2003, 10:56 PM
Just curious how many people make strategic use of the enchantress and Fg. And in general do you mez and forget or take advantage of the 0% chance to block.

Personally i'm not a big fan of enchantress, she seems a little sloppy to me, but i like the Fg. Nothing better to shut down a rush or for that late game "kill". I tend to play it by ear when it comes to killing the mezed unit, overall with the golem its seems better to dispatch the frozen asap to free the Fg for the next victim.

AzN_GuY
11-25-2003, 11:03 PM
yea, the fg is good for stalls too. if someone breaks your lines, you can hold them steady.

last game though, i used it to negate an enemy's lighting ward because it was annoying.

they're also good for point sniping cuz they can "shoot" over people... like i use it to disable enchantresses for instance...

LondonJack
11-25-2003, 11:21 PM
Did you try and melee the mezed ward? I've been dying to know if the 0% block applies, but it hasn't come up since it occured to me.

AzN_GuY
11-25-2003, 11:22 PM
im pretty sure... it IS still a ward... but hmm... whoa that would be freaky... i'd need to try that on a noob though... i'd feel stupid doing that and losing for it... lol

*edit* (more to say... again)

yea... but i really dont feel like killing wards that i dont have to anyways tho... and it would take forever

LondonJack
11-25-2003, 11:29 PM
Yeah very true, i would just like to smack one once just so i could know for sure, not the knowledge would be very useful (with existing contraptions) but i just have to know.

icedragon
11-26-2003, 09:34 AM
I just don't like mezing for some reason. I prefer just attacking to kill.

DragonAlex
11-26-2003, 10:32 AM
I use the cheapest trick there is

i put my dark majik witch frunt and center then i take out their healer first

dzags18
11-26-2003, 02:20 PM
I used to mez but ditched my chanter in favor of another witch. In the event I picked up another chanter, I might try things out with two... two combined could be rather deadly. I don't have a FG to try out that mez, but based on its usage against me I think if I had one I would use it often.

AzN_GuY
11-26-2003, 03:39 PM
A) the witch trick only works if you're fighting someone who's not looking out for their cleric. plus, it puts your witch right where a lot of people put their lightning ward.

B) two enchantresses... i think you'd lose out so much on raw fighting power and range that you'd suffer more than benefit... just my opinion

Atomsk
11-26-2003, 03:51 PM
i mez everynow and then,it's saved my bum bum quite a few times =P

Hydrant
11-26-2003, 04:21 PM
what exactly does MEz mean


im confused

Hashish_Scout
11-26-2003, 08:03 PM
It's short for mesmerize. It means to paralyze, like with a enchantress or frost golem.

Aro23r
11-26-2003, 08:06 PM
That means to paralyze...simply put.

Hashish_Scout
11-26-2003, 08:16 PM
Ah, the title of this just cracked me up for no apparent reason. It's not even particularily funny. It just sounds like "Do you Dew" or "Do you foxtrot" or any of those funny little things. Wow I'm suprised at my oddness.

Norn Etaro
11-26-2003, 10:20 PM
I tried that melee attacking a mezed ward thing, and it does indeed allow you to hit it. Since the question was asked.

ABronsonM
11-26-2003, 10:34 PM
I never liked mezing, and in relation to the witch burn cleric in one round thing...heh...try doing that to me and you'll have roast witch instead.

Whenever i can i always make sure that enchantress loses her head or takes one to many arrows or blahblahblah....

dzags18
11-26-2003, 11:29 PM
Azn...

A) The witch is not useful only for knocking out clerics which takes luck of playing an opponent with a bad setup, but they are great sources of damage.

B) Two enchanters instead of perhaps pyromancers, or an assassin (some people seem to dislike them) could be quite useful. You move one up and mez a group of guys, they move something up to hit your chanter, you then move your other chanter up and mez the new guy as well as the old units. Your other units attack until one chanter is ready to mez a new group.

If played around with a bit two enchanters could be quite a good strategy, and its good that you disagree with me on this because good strategy not everyone agrees with, and its not something that would be regarded as overpowerful, so Bills, consider a chanter drop soon ;)

AzN_GuY
11-27-2003, 12:00 AM
in response:
A) i never said i disliked witches.. i was discrediting the witch burn (im praying for a second witch)

B) lol, i like this debate. but i'd like to point out that enchantresses take 2 hits and go down in every case (barring pyros) moreover, you'd have to start with them in the front, and the close quarters nature of their abilities means that vengeful units will be on their butt the second that they're free. moving the second enchantress up is highly unlikely to stall enough units (plus it would have to disable your own enchantress at the same time) a two square radius isnt enough... you're welcome to try though, i'd still like to see it

Hashish_Scout
11-27-2003, 07:14 AM
Well, if he was lucky, and the enemy had the right formation, and he put his enchatresses right up front, and if he put them in the right place....it could be a great play. I don't see the enchatresses as being good for play for any general play, though, but that's just me.

icedragon
11-27-2003, 09:34 AM
Originally posted by Norn Etaro
I tried that melee attacking a mezed ward thing, and it does indeed allow you to hit it. Since the question was asked.

cool, I always wanted to know if you can melee a mezed ward, but never had a chance

Cragspyder
11-27-2003, 05:13 PM
I always keep an enchantress in my party and I've won more games using her then I have without her. Mezing is great! lol. I'm not gold so I dunno about frost golem.

Two enchantresses takes too much away from your offense, though. One should do easily if you know what you're doing.

darkdelirium
11-27-2003, 10:27 PM
as for the trading your witch for a cleric when they shoot with their lightning ward...
you also just dictated a turn to them... you've got control of the game. Pyro's start to shine as their damage potential steps forward, and that lightning ward has an awful long recover... you don't have to worry about it shooting again for a bit.

It is definitely a worthwhile trade.

Killer_kev
11-27-2003, 10:51 PM
At first i loved mez, it really got my out of some sticky situations (especaily the 1 game a got 6 units with 1 enchantress) but i find that anygood player can sneak a scout shot, or something like that in to mess my echantress up and besides i dont need her to beat the noobs. im much happyer with my second scout. (Man 1 of my friends and 2 clerics and 2 drakwitches is he luck or what!!!)

Jsquare
11-28-2003, 12:40 AM
Well I find that using mez at the right time is invaluable. I like to keep my enchantress in play...usually towards the back so I can lure the enemy close, then mez them. I managed to mez 6 of some n00b's guys like that.

That game ended quickly :P

~Jay~

Killer_kev
11-28-2003, 12:44 AM
but that would only work on noobs.because its so easy to intreupt them, if you are playing someone with anyskill it is a waist of a unit.

peace.

Jsquare
11-28-2003, 01:30 AM
Yes, it is easy to interrupt them...but if you have taken out the scout prior to use of the enchantress, and time it so when it is interrupted it has to be by a melee attacker so you can just refocus and entangle them in the mez as well.

~Jay~

Hashish_Scout
11-28-2003, 06:27 AM
Right, the scouts and long-range magic units are the key. If you take all of them out, or at least the scout, then you could probably salvage a good game from the enchantress.

Soul
11-29-2003, 11:33 AM
First of all, as far as the wards, it makes sense. A unit cannot block when it is paralyzed, so why should a ward be able to?

I tend to use my frost golem at the end of the game. I freeze a full hp knight, and just leave him. I then focus on the other units, and try to keep them away from my frost golem. Also, even if a knight can attack my frost golem, the golem can take a few hits an keep refreezing the other unit, while someone else takes out the knight attacking my golem.