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legacy67
05-09-2005, 03:28 AM
Ogre Berserkers were driven to insanity by constant harrassment at the hands of human villiagers. Once a reasonably intelligent race of giants, the ogre berserkers now wander the hills, dragging their clubs behind them, ready to beat back any attackers.

Changes are in green.

HP: 65
Armor: 10
Power: 26
Range: 1
Block: 50
Movement: 3
Wait: 2

Counts as 2 units
Ogre Berserker does not move for friendly units.

Special Ability: Knockback - When the Ogre Berserker attacks a unit in front of it, the unit is "knocked back" 3 spaces, or until it collides with a wall or another character. If the creature blocks, it is still knocked back, but only 1 space.

b=Ogre Beserker h=space unit is hit L=space unit lands
xxxxxxxx
xxbh--Lx
xxxxxxxx

If a unit is barriered, since the block is magical and no direct contact occurs with the unit, there is no knockback effect. With a paralyzed unit on the other hand, the full effects occur, including knoking the unit (possibly) out of the focus range. If the unit is knocked to an area still in the focus range, it remains paralyzed.

Hold Ability: Beserk Attack - When surrounded and only when the Ogre Beserker is at or below 20 HP, the player can hold and let go on the Ogre Beserker (ala Mud Golem) and the Ogre will swing his club in a circle, knocking everyone directly adjacent to him back one space causing 10 damage and the loss of one turn to the hit units.

b= Ogre, h=place unit it hit, L-place unit lands
xxxxxxxx
xxxLxxxx
xxxhxxxx
xLhbhLxx
xxxhxxxx
xxxLxxxx
xxxxxxxx

Strategy: Might be good in a turtle for defence (knock away those going for the Stone or Cleric). Also may be good at moving pesky blockers in a rush. My favorite idea is the chance to knock someone into the place you want for a Wisp or paralyze.
I know there has been some discussion of knockback before, but I feel that this creature better utilizes the feature, while balancing it out (ie. no extra damage for knocking into things) This is my first unit and it could probably use a bit of tweaking, but i think its low mobility, blocking and armor balance it out.

22woger22
05-09-2005, 03:54 AM
your right, with a litle bit of tweaking it'd be alright..

originality factor: 8/10
balance factor: 7/10
'wow' factor: 5/10
overall: 6/10

I dont think its really balanced nor original. It may be underpowered, since it only does 26 damage and it has to wait for 3 turns. Its movement is a bit too low too. i guess the 65 hp may balance it out a bit...

It isnt really original since the 'knockback' abilities have been suggested many times and once by me.

For now it'd be an alright first unit.

legacy67
05-09-2005, 04:02 AM
Yeah, I see your point on balance, I just think knockback is a strong tool and needs to be tempered with a little bit of weakness. I have made a couple of changes though, and added a short bit on strategy, but nothing too amazing. I saw some stuff on knockback and felt it was a little too overpowered which is why I made the Ogre Beserker

22woger22
05-09-2005, 04:04 AM
Dont worry, that was a good first unit. My first unit was absolutely horrible (click 'lancer knight' on my signature if you wanna see it :)) I hope to see you posting some more unit ideas :)

Only lately, ive been a lil more wiser and created my first unit that got compliments :)

legacy67
05-09-2005, 04:20 AM
I've decided that a unit of this type needs to have a high HP especially if its going to count as 2 units. I would generally see this as a choice between Tyrant or Ogre (I have a feeling that most would choose Tyrant at this point but with come adjusting I think the Ogre could be just as if not more useful). I think it has to be 2 units because it would be too dangerous when coupled with a Tyrant (if you think grays complain about imbalance now, I would hate to see what it would be like if this sucker came along). I'm off to bed for now, waiting with baited breath to see what kind of flack I get for this one tomorrow.

Hellblazer
05-09-2005, 05:34 AM
Well, the stats seem too similar to a dragon tyrant. The abilities aren't original, either. The ogre does seem to make good use of them, though.
Unit Grade: D+

legacy67
05-09-2005, 10:31 AM
A little friendly self-defence. On the issue of originality, I wasn't going for a brand new idea, just a balanced use of the idea (and I'm pretty sure that this specific beserk mode is fairly unique, even though its inspired by the Assasin and Muddy). On the issue of similarity to the dragon in stats, two things. First, new units don't need to have wildy different stats, just ability (look at the GA). Secondly, since it has been designed as a "counts as 2" character, generally the user would have to choose between the Ogre or the Tyrant, unless he was comfortable fighting with 8 men. Cheers for ackowledging the good use of knockback though. If you (or anyone else) have suggestions on how the OB could be better I would love to hear them.

K9beast
05-09-2005, 03:03 PM
I have to agree that it is a bit underpowered. It it is going to count as two units it needs to be in the same ballpark as the Dragon. So far the dragon has more hp, more power, more defense, the special ability of giving pyros power and teleportation. I think that the ogre needs a bit more power/hp. Although the special moves could be useful nothing beats teleportation. But I still like the idea, better than any I have come up with ( I haven't posted any they are so bad). And keep at it!!!

Cross Punisher
05-09-2005, 03:07 PM
What happens if the attacked unit is barriered or paralyzed?

legacy67
05-09-2005, 03:21 PM
What happens if the attacked unit is barriered or paralyzed?

That is a really important question. With a barrier since the block is magical and no direct contact occurs with the unit, there is no knockback effect. With a paralyzed unit on the other hand, the full effects occur, including knoking the unit (possibly) out of the focus range. If the unit is knocked to an area still in the focus range, it remains paralyzed.

Note: As per some observations I've powered him up a bit with better HP, Power, and Blocking. This is to make him more competative as an alternative to the Dragon Tyrant. Also I raised the HP at which the berserk attack can happen from 16 to 20.

Speed_Demon
05-09-2005, 09:11 PM
your unit is ok but its health and attack it pritty strong and its attack and strenght is better than the knights and i thinck that is somthing people might not like battling agianst..

Mithrandir
05-09-2005, 09:17 PM
I think it's decent for an early unit, not very original though.

Devlin777
05-09-2005, 10:55 PM
I say great effort, a new twist on an interesting theme. I look forward to more of your unit posts!

I think I'd rather use this unit than a DT.


*ACNE: Amoral Chaotic N00bie Extremists