View Full Version : Poison Ivy
Dangle
05-09-2005, 11:20 AM
Poison Ivy is a mythical species of living plant orgaisms which utilizes its exremely long vines to ensnare its foe's and slowly kill them with it's deadly venom.
Name: Poison Ivy (subject to change)
Health: 40
Blocking: 75%*
Armor: 0 %
Attack: 5 (Poison)
Range: 4 (Single Square, No LoS applies)
Wait: 2
Movement: 2 (Old: was 0)
Description of Attack: Poison Ivy forces its vines under the ground popping up from underneath the enemy unit wrapping it up to become trapped by the vines. The unit is then poisoned for 5 points of HP every turn thereafter but for a limit of 3 turns max. (Old: was No Limit)
Freeing a Unit: You attack Poison Ivy's Vines which become targetable after they have trapped a unit. This will NOT harm the trapped unit, rather the damage is halfed and hurts Poison Ivy with the halfed damge then the vines will go back underground and return to Poison Ivy. The trapped unit cannot free itself from the vines only another friendly unit may attack the vines to free the trapped unit. (Old: the Trapped unit could free itself)
This attack is not a focus ability but there is a catch to having such a large range. Once Poison Ivy's vines are trapping an enemy unit It's blocking drops to 0 %. Hitting Poison Ivy while it's blocking is at 0 % will NOT free the trapped unit, the only way to free the trapped unit is to target Poison Ivy's Vines.
Tactics: - Im adding this to try and explain some of the advantages of the unit.
This could be an extremely powerful Turtle Unit which could render any unit which travels close to your formation useless. With just a +2 Turn recovery the Poison Ivy has the choice to "RE-attack" any unit after 1 or 2 turns which allows the 3 turn limit of the attack to refresh and start over. This means that any unit which ventures too deep into your formation will probably be trapped and damaged for 5 HP every turn for as long as the vines of Poison Ivy arent attacked.
You do have to protect the Poison Ivy though since it has 0 armor and when it is attacking another unit its blocking drops to 0 as well. Needless to say this unit will probly be most effective when well protected near the rear of your side. This unit can also force the opponent to wasted a turn attacking the vines of the Poison Ivy to free a friendly unit In turn you can take advantage and Heal a unit or get some shrubbery around the poison Ivy itself. Poison IVy + Furgon could be a very deadly Combination. Now with a Movement of 2 spaces this unit can move around and even pursue scouts or other ranged units attacking you from far away.
legacy67
05-09-2005, 11:36 AM
My thoughts...
Description of Attack: Poison Ivy forces its vines under the ground popping up from underneath the enemy unit wrapping it up to become trapped by the vines. The unit is then poisoned for 5 points of HP every turn thereafter (just like a poison wisps poison attack).
Is the attack like a wisp in that the unit can leave its grasp? If not this seems like a paralyze with poison, which is a little too strong I feel. Can the unit still attack? A "vined" scout should still be able to shoot for example if you aren't going to let it free itself. *see below
Freeing a Unit: You attack Poison Ivy's Vines which become targetable after they have trapped a unit. This will NOT harm the trapped unit, rather the damage is halfed and hurts Poison Ivy with the halfed damge then the vines will go back underground and return to Poison Ivy.
Will the unit be able to free itself? A knight trapped in poison ivy should be able to hack his way out (losing a turn in the process). This might be somewhat countering the main idea of the unit so maybe the trapped unit shouldn't be able to fight its way out, but there is a duration effect and the vines release after 3 turns or something to that nature. In this respect I feel that something along the lines of "Carniverous Vines" or "Drain Ivy" would be more appropriate. If the unit was Carn or Drain, then it might be cool to consider that some or all of the HP lost by the trapped unit goes to the Poison Ivy if it is damaged.
My 2 cents
Dangle
05-09-2005, 12:19 PM
Those are some very interesting Ideas, I really like how it could be able to drain life from its victim. I think that the unit in the Plant's grasp shouldnt be able to free itself simply because its bound by very strong vines. Im gonna go think this ability through some more and decide if it should Drain Life, or merely poison the unit it attacks.
Edit : ok, I think ill make the Duration of the poison attack 3 turns long, this means if the vines aren't attacked in three turns it will do 15 unblockable damage. To keep it a bit more balanced the poison attack can't kill any unit it can only reduce it to one. Im goin to add this to the original post in red writing.
werewolfmaster
05-09-2005, 01:59 PM
I like it it is somewhat like miths vurgon but has a lot of differences to I like it good job!
Speed_Demon
05-09-2005, 09:30 PM
i really like the idea of your unit... except 1 qestion if one of your units attacks the traped unit does it get freed or hurt instead if hurtig your own unit.???
Mithrandir
05-09-2005, 09:46 PM
It is indeed pretty similar to the vurgon and ensnaring ent so it's nothing new. But it was well thought-out and it looks balanced to me. Well done.
Dangle
05-10-2005, 12:43 PM
Speed Demon If your knight gets trapped by Poison Ivy's attack then the next turn You can target the vines surrounding your trapped knight. This doesnt target the knight though, instead your attack will damage the vines. Lets say a scout hits the vines to free the knight. It has 18 Power so that damage is halfed and inflicted on Poison Ivy itself which means poison ivy will let the knight go AND be damaged for 9 Health Points. Or if you wanted to you could hit Poison Ivy itself and you would have a 100% chance to hit it because while it has a unit trapped it cannot block anything. And that attack would actually do the full 18 damage of course.
Cross Punisher
05-10-2005, 01:00 PM
Could I wrap up multiple units with the vines since they last for 3 turns and the Poison Ivy only has to wait 2 turns?
Why no movement?
Mithrandir
05-10-2005, 01:05 PM
The no movement thing is really the main thing I dislike about this unit. It really kills its versatility.
Devlin777
05-10-2005, 01:06 PM
What if, since it doesn't "move" any vines that come up that are attacked actually damage the "mother"? A bit of tweaking and this thing is MINT!
Cross Punisher
05-10-2005, 01:23 PM
What if, since it doesn't "move" any vines that come up that are attacked actually damage the "mother"? A bit of tweaking and this thing is MINT!Isn't that what it already does?
Devlin777
05-10-2005, 01:27 PM
Freeing a Unit: You attack Poison Ivy's Vines which become targetable after they have trapped a unit. This will NOT harm the trapped unit, rather the damage is halfed and hurts Poison Ivy with the halfed damge then the vines will go back underground and return to Poison Ivy.
I meant, forget the halving and the 0% blocking, simplify. It'd be the equivalent of P/I moving, since the vines would have the same potential to be damaged as the "head". Just a thought, maybe not a good one, but I'm brainstorming here.
*ducks from lightning* ;)
Dangle
05-10-2005, 04:10 PM
Well originally I didnt want it to move cause its really a defense mechanism. Plus its a plant, and not too many plants can move. But I guess since the vines can travel underground then why not the whole thing? And Cross Punisher it cant "trap" two units at once i just made it two recovery incase poison ivy's vines got hit before the three turns Max was up. I dont think this unit will make it to Gold as is. Ill Tweak it a bit (hopefully with some help) and appeal it if it doesnt make gold status.
Hellblazer
05-10-2005, 05:15 PM
Let's see...
It's balanced, for one thing. The basic concept isn't too original, however.
Unit Grade: A
Devlin777
05-10-2005, 05:19 PM
Maybe it COULD attack up to two units?
:confused:
Speed_Demon
05-10-2005, 08:39 PM
Ok i understand the question i had and i say your unit is likke 1 million times bettter than my created unit....
Dangle
05-11-2005, 12:24 PM
Thanks, Im rethinking about making this unit Mobile to make it more versataile and useful. This way it might be able to trap any pesky scouts that pull a solo mission just outside your ranks.
Cross Punisher
05-11-2005, 12:31 PM
I see a unit that can't move, but can still damage someone as just a threat.
Dangle
05-11-2005, 01:32 PM
The main reason for its long range was cause it initially wasnt supposed to move. This unit might get changed drastically in the future but only if it doesnt make gold status as is.
Seraph_Knight
05-11-2005, 02:05 PM
do the vines break enemy focus?
Dangle
05-11-2005, 07:18 PM
Yes. Its almost like a paralyze attack itself the only difference is the unit which is trapped or 'semi-paralyzed' is immune to any attack other than the 5 points of poison dealt after each turn. Plus the attack only lasts three turns of course with +2 turn recovery you can just attack the same unit again if it isnt moved.
werewolfmaster
05-12-2005, 05:43 PM
nevermind, don't pay attention to this post
slickyricky
05-13-2005, 06:44 PM
excuse me but i belive i had already made a thread about poison ivy!!! this is an insult! not jus kiddin hey it is me again someone had changed my password and it took me a while too fig out.
Cross Punisher
05-13-2005, 06:48 PM
excuse me but i belive i had already made a thread about poison ivy!!! this is an insult! not jus kiddin hey it is me again someone had changed my password and it took me a while too fig out.
Your thread was about REAL poison ivy. This is a unit idea. Believe me your not the first person to use the word, "Poison."
Devlin777
05-13-2005, 06:51 PM
How many people have used Ivy?
slickyricky
05-13-2005, 06:51 PM
i know i am just playin around! you know just having fun!
Cross Punisher
05-13-2005, 06:55 PM
How many people have used Ivy?Beats me conduct a search and find out.
i know i am just playin around! you know just having fun!Have as much fun as you can everyday, for when you die it wont be funny :cool:
Dangle
05-14-2005, 01:35 AM
Lmao good quote CP
Dangle
05-25-2005, 10:51 AM
This unit has been Updated. all changes are in red so it is easy to distinguish between old and new.
Cross Punisher
05-25-2005, 02:25 PM
Looks good but two things:
1)The trapped unit cannot free itself from the vines only another friendly unit may attack the vines to free the trapped unit. Could not an enemy unit free the unit if need be?
2)This attack is not a focus ability With a wait time of 2, the vines lasting 3 turns, and the attack not being focus, would it be possible to have 2 units trapped at the same time?
Dangle
05-25-2005, 02:47 PM
Thanks for the questions CP.
Can a friendly unit free a trapped unit. Yes. But remember that attacking the vines also hurts poison Ivy. Poison Ivy will be damaged half the attacking units Power.
as for the secon question. No Poison Ivy cannot trap two units at once. The reason I made the Limit 3 turns but the recovery two turns was because I wanted poison ivy to be able to "re-trap" The unit which was trapped on the third turn. This way after two turns you have the choice to re-trap the unit poison Ivy already has trapped or if need be to choose another target. This choice may be possible even after one turn if Poison Ivy attacks but doesnt move.
Cross Punisher
05-25-2005, 02:57 PM
Then I think it's a pretty good unit because it reminds me of my favorite kind of units.
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