Devlin777
05-10-2005, 06:10 PM
CONTRARY
Revised info in BLUE
History
Capricious and Fickle, the CONTRARY has no vested interest in battle for any sake other than battling. The CONTRARY enjoys the fight more than the outcome. Eons of dueling for the enjoyment have honed the CONTRARY'S skills to that of the finest swashbuckler.
Abilities
Hit Points: 46
Power: 17 / 10
Armor: 12
Movement Range: 5
Recovery: 2
Attack Pattern
CONTRARY fights with Rapier and Dagger. Can strike any 1 SURROUNDING (of the eight tiles around CONTRARY's) tile. Each thrust is resolved independantly, thus a total of 27 damage is possible. CONTRARY has a 50% chance of attacking with Rapier and/or Dagger, meaning that if Player attacks an opposing unit, 75% of the time, at least one or the other weapon will be used to attack, 50% of the time both will be used, and 25% of the time, neither will be used.
Special Abilities
Similar to the CONTRARY's attack, she may choose to block with ONE, BOTH or NEITHER blade. (60% with Rapier, 30% with Dagger, 0% with Neither from the front) Each block is resolved independantly.
Revised info in BLUE
History
Capricious and Fickle, the CONTRARY has no vested interest in battle for any sake other than battling. The CONTRARY enjoys the fight more than the outcome. Eons of dueling for the enjoyment have honed the CONTRARY'S skills to that of the finest swashbuckler.
Abilities
Hit Points: 46
Power: 17 / 10
Armor: 12
Movement Range: 5
Recovery: 2
Attack Pattern
CONTRARY fights with Rapier and Dagger. Can strike any 1 SURROUNDING (of the eight tiles around CONTRARY's) tile. Each thrust is resolved independantly, thus a total of 27 damage is possible. CONTRARY has a 50% chance of attacking with Rapier and/or Dagger, meaning that if Player attacks an opposing unit, 75% of the time, at least one or the other weapon will be used to attack, 50% of the time both will be used, and 25% of the time, neither will be used.
Special Abilities
Similar to the CONTRARY's attack, she may choose to block with ONE, BOTH or NEITHER blade. (60% with Rapier, 30% with Dagger, 0% with Neither from the front) Each block is resolved independantly.