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MtSlayer
05-17-2005, 02:45 PM
Here is what I have for the war so far. I'm pretty sure I'm missing some stuff. These rules are intended for the BG vs HA war, and the thread changes daily so I thought a static location for the rules would be nice to have.

Various rules people should pay attention to:

Gray-gold laws
Gray bounties
Rev accounts
Golds using a gray as well (should this apply to Rev golds? because that could be abused heavily)
Roster changes

And lots of other things
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Morgan Warpath’s Rules of War
All rules are subject to arbitration by both clans.

I. Declarations of War

1) Once a clan challenges another clan to a war, the challenging clan must post a declaration of war once the challenge is accepted. The declaration should include the rules of war being used, clan rosters, allies, and the conditions of defeat.

2) Rosters must include two guards, a leader, and all listed members.
a) Example:

Morgan Warpath’s Rules of War

Clan A VS Clan B

Clan A
Leader: Berzerker

Guards: Tyu
Monkus

Roster:
Golds:
Morgan Warpath
Cavour

Grays:
Erinyeh (Morgan Warpath)
Kaoticos

3) Clan rosters must include two guards, the leader, and a list of members. Once the clan rosters are finalized, the clans CANNOT add additional members to the roster unless the opposing clan allows it. Golds must be listed, and a single gray account belonging to a gold must have the name of the gold listed next to it.

a) For example: Berzerker of Clan A retires before a war begins, and returns to TAO midway throughout the war. In order for Clan A to allow Berzerker to participate, Clan B must consent.

b) A compromise could be reached, such as Clan A adding a member and Clan B adding a member.

4) There must be two designated Guards that must be defeated before the leader engages in battle. Only when the two guards are killed can the leader fight, and any battles involving the leader before the guards are killed do not count. Guards may issue challenges normally.

a) For example: Berzerker, leader of Clan A sits on a tile waiting for a game and is jumped by a Morgan Warpath of Clan B. Berzerker would have the option to leave the game or complete it without penalty. The game would be perceived as an everyday battle outside of the war.

5) Guards can only be changed when the guard is unable to participate in the war any longer. If a guard resigns, he is considered killed and is no longer able to participate under any circumstances. If a guard is killed, he cannot be replaced and the clan is limited to one remaining guard.

a) Example 1: Berzerker is the guard of Clan A and must resign because he can no longer play TAO for personal reasons. Clan A seeks to replace Berzerker with Morgan Warpath with the consent of Clan B. A week later Berzerker is able to play again, but he is out of the war.

b) Example 2: Clan A has Berzerker and Morgan Warpath as guards. Berzerker is killed during the war. Clan A cannot replace Berzerker, but can still replace Morgan Warpath.

6) Leaders can be replaced following the same rules as guards.

II. Alliances

1) Clans may use allies if both clans allow it. Allied clans must post a roster following the same rules as the main clans, and if the guards and leaders of an allied clan are defeated the entire clan is considered defeated.

2) Clans may use as many allies as they wish, however, this may reflect poorly on the alliance if they win or lose. Clans may impose a limit to the number of allied accounts or allied clans. Once the allied roster is finalized, it can only be changed according to the rules that apply to the main rosters and at the agreement of both main clans.

a) Example 1: Clan A and Clan B agree that only 20 allied accounts can be used. This means that up to 20 additional players count as allies, and they must be named.

b) Example 2: Clan A and Clan B agree to use 2 allied clans each. Clan A’s allies are both defeated, leaving only Clan A. Clan A cannot add additional clans

III. Challenges

1) Challenges must be issued in-game. Challenges on a forum or other medias are not counted unless responded to by both parties.

2) The loser of a challenge is considered killed and cannot participate officially in the war any longer.

3) If a clan member refuses a challenge, they are immediately killed and cannot participate any longer. Proof should be provided for all kills to prevent dispute. Exceptions to this rule include:

a) The challenged player must leave. Under this circumstance, the player must specify a later time for the challenge and neither can play any other war matches until the challenge is completed. The challenger may choose to retract his challenge, and the challenge expires within 48 hours. Abuse of this exception results in the immediate death of the participant in question.

i) Example 1: Berzerker from Clan A challenges Morgan Warpath from Clan B. Morgan must leave, but agrees to face Berzerker at a later time. Berzerker cannot play any war matches until he faces Morgan Warpath. If Morgan Warpath does not make an honest attempt to complete the challenge within 48 hours, he is considered killed. If Berzerker does not retract the challenge or make an honest attempt to complete the challenge, he is considered killed for abuse of the rules of war.

b) Example 2:The challenged player already has a pre-arranged game. In this case, the challenger may choose to wait until after the game is completed to re-issue his challenge. After the game is completed, the challenged player must accept the match or be considered killed.


4) If a player is sitting on an open tile (meaning he is not involved in an arranged match) he is considered open to any and all challenges.

a) Example: Berzerker of Clan A sits on floor 4 waiting for a game, and is jumped by Morgan Warpath of Clan B. Morgan Warpath defeats Berzerker and earns the kill, and vice versa.

5) Golds may not challenge or jump grays unless allowed by both clans. This serves to level the playing field and to discourage gray jumping. If a gray exceeds a pre-determined number of kills, a bounty is placed on his head and the ban is lifted. A gray may challenge golds at their own peril. This is subject to the agreement of both clans. A gold may choose to use their gray account to face gray players.


a) Example: Berzerker of Clan A is a gray and has killed 5 members of Clan B, which is the set number of kills warranting a bounty. In this case, golds may challenge and jump Berzerker.

6) Golds that have expired but retained their gold units on a gray account MUST be immediately declared. A gold-gray must declare themselves as a gold when issuing challenges and follow the rules applying to gold accounts. Violation of this rule results in immediate death if proof is provided of the gold units.

a) Example: Berzerker is a gold-gray and challenges Morgan Warpath (gray) without declaring his gold status. Morgan accepts the challenge, thinking Berzerker is a gray and subsequently loses the match. Berzerker is disqualified for violation of the rule, and Morgan earns the kill and remains alive.

7) A gray with a gold account on Revelations may issue challenges as a gold if the challenged gold agrees to face the player on Revelations.

8) Players cannot use multiple accounts. A gold account may use a single, named gray account with the consent of the opposing account. If a player is caught using multiple accounts, each account is considered killed. Guards and the leader cannot use an additional account.

9) Players that do not respond to multiple challenges over a period of time will be considered killed. If you cannot play for whatever reason but remain online, that is your own folly.

10) If a player is disconnected for legitimate reasons, the remaining player must post a screenshot of the match at the time of the disconnect to be judged. If the player had an overwhelming advantage, they may choose to schedule a rematch or they may take the win. If there was no advantage or they were losing, they must hold a rematch.

11) Leaders cannot challenge or be challenged until the guards of the appropriate clan are defeated in entirety. Leaders may engage in a leader vs leader battle that would determine the outcome of the war if both leaders agree. If one leader does not accept, there is no consequence.

IV) Defeat

1) A clan is defeated when their leader has been killed. In the case of allied clans, the entire clan is removed from the war. In the case of the main clans, the war is over.

2) The defeated clan must wait 1 full month before challenging the victorious clan again, and vice versa. This is changeable.

sub the hendrix
05-17-2005, 02:47 PM
Like I said, good job. They seem well balanced and fair.

Daemon Bloodmaw
07-04-2005, 09:10 PM
*bump* ;)

Cavour
07-04-2005, 09:17 PM
I feel cool cause I'm on the Roster of Golds for Clan A. :cool:

Daemon Bloodmaw
07-04-2005, 11:01 PM
I'd say that Clan A lost but I'm in that one too.. Damn

CRX687
07-04-2005, 11:15 PM
Pretty good, just one suggestion, perhaps also make it so that all the players listed on the rosters MUST be active in the war, and must fight at least one battle say... every 3 days? That would prevent clans from just posting every name they could think of on the roster, and it would save the other clan the nusiance of looking for people who won't be there anyway.

Daemon Bloodmaw
07-04-2005, 11:18 PM
Holy crap it's CRX! You gotta come back to GL, Dragoen Link is slowly gaining on you.

And that would be a good addition although during the summertime a lot of people leave for weekends and the like so the day span would be hard to decide.

Cavour
07-04-2005, 11:25 PM
Holy crap it's CRX! You gotta come back to GL, Dragoen Link is slowly gaining on you.

And that would be a good addition although during the summertime a lot of people leave for weekends and the like so the day span would be hard to decide.
Slowly? :rolleyes: Dude's a beast all of a sudden. :p

monkus
07-04-2005, 11:56 PM
Crx, i think that rule should only apply to leaders and guards, not just players. If I want to be on one side of a war, but only play a few games, i should be able to freely. If, however, I'm a guard in doing so, then it's not fair. Otherwise, excellent point.

_Darkness_
07-05-2005, 12:06 AM
Slowly? :rolleyes: Dude's a beast all of a sudden. :p
you bet he is :dry:

Red Fire
07-05-2005, 12:12 AM
Well during summers people do leave for weekend trips and whatnot, so I agree with monkus. But if a player has retired, they are not to be in the clan roster, just silly to have them.
Otherwise, good job.
Oh and Cavv, don't be too proud, now that your name is in that Clan A, A stands for Accident, you are an accident. A roadkilled racoon on the front of Earth's grill. Don't be so proud ;)

Zoticus
07-05-2005, 02:11 AM
Nice Job Very Nice.

X-Takhisis
07-05-2005, 04:56 AM
I thought all is fare in love and war?;)

speaker4thedead
07-05-2005, 06:31 AM
I thought all is fare in love and war?;)
wrong game dude

WOOT!

CRX687
07-06-2005, 09:02 AM
Well during summers people do leave for weekend trips and whatnot, so I agree with monkus. But if a player has retired, they are not to be in the clan roster, just silly to have them.
Otherwise, good job.
Oh and Cavv, don't be too proud, now that your name is in that Clan A, A stands for Accident, you are an accident. A roadkilled racoon on the front of Earth's grill. Don't be so proud ;)

weekend trips or not, a battle a week isn't hard to pull off... if they know they'll be gone for a while, then they should know in advance and not participate.

Yes, I know it's convinient to just list everyone, but it's also quite rude to be giving your opposing clan a list with many names that they will never find online.

Monkus, wars usually last around a week... adding a simple rule forcing people on the rosters to be semi- active will only mean they have to play... 1 or 2 games... does that constitute your "few" games?

max2k106
07-06-2005, 09:20 AM
I thought all is fare in love and war?;)
That would suck . . . to have to pay a fare every time you fall in love or get in a war . . . :rolleyes:

Daemon Bloodmaw
11-06-2005, 07:52 PM
Why the hell are the words rules and war bolded in my initial post each time they appear?

I shall fix that.

Or maybe I'm seeing things.. weird

iceman2001
11-07-2005, 04:21 AM
.......I've read every rule set in their entirety, and this is by far the best. Simply put, leaves fewer loopholes, allowing clans or individual players to act unfairly. I will now outline some problems that plague wars in general, how we tried to solve them in the AK vs SW war, and if these measures succeeded. Note that the success? column is bound to change, as the war is still in its begining stages.

1) Problem: Challenging system will force Turt players to engage in no-rules freestle games

Ak v Sw Fix: Allow players to reject every other challenge, hopefully allowing them to be more picky on their opponents, hence hopefully getting games in their style.

Success? Marginal, at best. The results have been people being more picky on their opponents, but not resulting in players getting turt games. Also, its a pain in the ass keeping track of whose rejected games, ect. Although it adds a more unique strategy, which isn't neccessarily bad.

2) Problem : Under the rules stated, greys have no role, except for killing other greys, which doesn't actually help the clan...

Ak v SW Fix: Add a minimum amount of kills needed to fight guards. Also, require that at least certain number of these be grey golds. (Ex: Need 15 kills total, 5 being grey)

Success?: Fairly successful. Our team actually cared when we won grey v grey matches. The problem is a player could potentially play on several different greys. No matter what, there will be a potential for abuse here.

3) Problem: The rules of war allow and encourage the guards and leaders to avoid conflict, rather than defeat opponents.

Fix?: We're currently using the 48 hour rule. I don't like the fact that guards and leaders can only be challenged in the lobby. This allows them to hide from conflict while watching using Greys and alternate golds, popping on only once every 48 hours to play a person of their own choosing. I feel that guards and leaders should have to respond to forum challenges, thus allowing any potential challengers chance to get at them. Then again, this would make guards much more vulnerable, and hence a shorter war. Obviously, this problem remains to be solved. Perhaps more guards per clan?


Success?: ?