Flesh
12-16-2003, 02:22 AM
I've always enjoyed the concept of necromancers - be it in Everquest, Diablo 2, D&D, etc. So...
Necromancer:
HP: 25
Armour: 0
Block Front: 20%
Block Side: 10%
Movement: 3 spaces
Power: 25
Range: 3 squares
Area Of Effect: None - just the target square
Recovery Time: 4 turns
If the necromancer's attack successfully destroys an opponent, a animated skeleton will appear where that enemy died.
Skeleton:
HP: 30
armour:15
Block Front: 50%
Block Sides: 25%
Movement: 2 spaces
Power: 15
Recovery Time: 1 turn
I like this charcter because it isint overpowered and it has a really great secondary effect: skeleton. The skeleton is pretty weak - which makes sense, as the skeleton is a mere shadow of its former self.
Necromancer:
HP: 25
Armour: 0
Block Front: 20%
Block Side: 10%
Movement: 3 spaces
Power: 25
Range: 3 squares
Area Of Effect: None - just the target square
Recovery Time: 4 turns
If the necromancer's attack successfully destroys an opponent, a animated skeleton will appear where that enemy died.
Skeleton:
HP: 30
armour:15
Block Front: 50%
Block Sides: 25%
Movement: 2 spaces
Power: 15
Recovery Time: 1 turn
I like this charcter because it isint overpowered and it has a really great secondary effect: skeleton. The skeleton is pretty weak - which makes sense, as the skeleton is a mere shadow of its former self.