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DivineRight
11-22-2003, 07:56 PM
I've noticed that not very many people are using them, I haven't learned how to incorporate them effectively into my own army either.

I need some help with the wards please!

Jingleheimer
11-22-2003, 08:07 PM
Originally posted by DivineRight
I've noticed that not very many people are using them, I haven't learned how to incorporate them effectively into my own army either.

I need some help with the wards please!

I use the Lightning Ward front and center. That way it can often be used offensively right from the start.

I use the Barrier Ward to protect my Cleric. I keep him in a far back corner with the Barrier Ward in front of him.

Bills
11-22-2003, 08:22 PM
I use the Lightning Ward dead center also, its good to blast off mages that get too close.

I tend to flank to one side and leave one side open. Guys take the long walk around and I peg them off as they walk.

AzN_GuY
11-23-2003, 02:21 PM
My Lightning ward sits up front too... it usually ends up in a firing war with enemy lightning wards nowadays though. Front center is a good place to cover retreats and seperate the board.

My Barrier ward sits in teh back off to a side... it usually ends up covering my spellcasters, though my assasin has benefitted from it as well. Barriers are good for burrowing units into enemy territory. once the scout is down, it's hard for the enemy to knock down the defense. I've burrowed my assasin a few times and, even better, my witch a few times. Witch burrowing allows for good kamikaze attacks on the cleric =)

_DeathHunter_
11-23-2003, 07:50 PM
i don't use the barrier one too much. . .but i keep lightnin front and center

Hydrant
11-23-2003, 08:46 PM
man barrier wards are so frustrating to fight against... but i cant figure out how to use them well

Rexxx
11-23-2003, 10:37 PM
Another tactic I've seen used is to bunch up all of your pieces in the back, with the lightning ward and barrier ward around the front of them (still back). Keep your knights and cleric behind them, and your distance units available to move. The point is to draw the enemy to you instead of going on the offensive. When they get close to the ward, blow em away.. and use your distance units to plink them from afar... and keep moving them back towards your ward. Keeps you away from THEIR wards, and, ends up drawing them, one or two units at a time, over to your side where you seperate them and finish them off.

Bills
11-23-2003, 10:54 PM
Things should get interesting as all the new Gold accounts opted for Scouts... hence double long range shots on Clerics.

AzN_GuY
11-23-2003, 11:07 PM
It makes lightning ward tactics less effective too... aro and i went toe to toe fighting, but his formation was designed for sniping while mine was a regular "take on any formation" design... so i lost at the very end. my lightning ward was next to useless all game...

Aezeal
11-24-2003, 05:50 AM
When I had the barrier ward... everytime I wanted to use it I used the cleric instead.... or when I had no other options..

so I kicked it out and put my assasin back in..

and I like her better.. much better

AzN_GuY
11-24-2003, 08:09 AM
to fire it off, you just have to select it while in attack mode

anyways, i use my barrier instead of one of my knights... it's saved my life a lot... but im wondering if the trade off is worth it... those knights are like the teutonic knights from Age of empires... TOUGH.

Zoop
11-24-2003, 11:49 PM
Why do wards have to be front and center? People will begin to expect that soon...

Instead, try overloading to one side. Usually, people will spread out their units evenly across the board, and being able to penetrate deeply to the left or right quickly could give you an edge as they have to begin the game retreating to the other side.

Advice: Don't be too predictable.

Cragspyder
11-25-2003, 04:54 PM
I just wrote something about wards in the Barrier Focus thread, here's the relevant excerpt:

"Personally, I think wards are a waste of time. They are an automatic loss late game as units are too spread out for the ward to affect anything. Also, I find it easy to adapt to ward strategies as enemy units usually cluster around their "protective" ward, thereby limiting their flexiblity, allowing me to outflank them or do plenty of damage with a sacrificial witch or pyro. Finally, Lightning Wards take four turns to recharge, the second longest in the game, beaten only to a moving, healing Cleric. Despite their huge damage, it is simply not worth the wait for such an inflexible unit. And barrier wards can be hit (by anything, i think) while protecting someone, thereby taking down the barrier.

But I prefer a more flexible style of play anyways. :)"

As well, barrier wards can't protect crippled knights or assassins, as it mostly works as a stall-tactic/self-paralyze: you can't hit them until you move, they can't hit you until they hit the ward. Basically pointless. Also, the Lightning Ward only hits one target every FOUR turns, whereas the Pyromancer can hit up to five (normally two) every three turns and the Dark Witch up to four every three turns. Do the math, the damage potential (even for the pyromancer) is far greater and they are far more flexible in the long run.

I think I've beaten heavy ward users every time (although I may have played only two, I'm new here :) ) and every time I face a ward user I always seem to gain the upper hand. But that's just my opinon. I thought that this post needed a little negative wardness. :)

Lone Wolf
11-28-2003, 12:21 PM
I stuff all my units on one side, my lightning ward about 3 spaces from the side. There is no reason to spread out your units across the map. Sure the Witch or the pyro can do some damage early on, but that just brings them to me. They move forward and i will either zap em or walk my knights out there and hack their asses to pieces. It is especially effective against the newb formations :) but it is also effective against other formations. Often i find my lightning ward just out of range of theirs. I normallly kamakazie my knights into their back field, destroy the majority of their supporting units with one unit. This also puts them on the defensive for the beggining of the game, allowing me to control how i take them out. I am new to the game but i think my record show i have a clue about what im doin.
27-0-5
the majority of those games were finished, But a few felt inclined to surrender when i destroyed all their supporting units and i stilled had the majority of mine and a knight or two.
i use the barrier ward in the center forward position to mostly block important units in the beggining of the game, often it is within range of the lightning ward but in those cases i put the barrier on itself and wait till i have a chance to destroy the lightning ward. Also puttin a temptin target behind your lightning ward usually can draw their witch within range of it. I use my witch for this task.

- Lone Wolf

xyxaxyz2
11-28-2003, 12:32 PM
I like lightning ward because it makes people scared and then they waste turns and do stupid things. For example, in one game they lightninged my lightning ward whenever they could, I didn't use it at all, but used my scout to kill their cleric. Game over.

actgfin1234
11-18-2004, 06:42 PM
*cries*

Midnight Walker
11-18-2004, 06:49 PM
Horrible necro, but I was going to make a ward thread anyway, so here it goes:

Now a days, nearly everyone sticks a lightning ward in the front row, perpendicular to the cleric, but I've been wandering, is it really nessecary. I've heard some good antiward arguements, mostly pointing to the fact that not having a ward means that you can include a more flexible (and mobile) unit in your army. Also, a ward means that everyone huddles around a central point, maybe not such a good thing. Also, what about a barriar ward? Maybe even worse, has the downfalls of a lightning ward, but can't even attack. Although I've taken out many a cleric with BW barrier combo. So, what is everyone elses opinion on wards?

actgfin1234
11-18-2004, 06:53 PM
Horrible necro my ass. I needed a place to mourn. I thought this would be the best place to do it.

Midnight Walker
11-18-2004, 07:12 PM
What are you mourning again?

actgfin1234
11-18-2004, 08:36 PM
WHy don't you go practice falling down, I'll be there in a second.

Dajae
11-18-2004, 09:05 PM
This is one old thread...

...But, back on topic. It depends on the style of play you choose. If you choose offence, then perhaps a BW would be more suited to you. Etc...

But then again, thats just my opinion. And crap, this is a REALLY old thread.

- Daj

xyxaxyz2
11-19-2004, 03:49 PM
My first post ever. :)

Office_Shredder
11-19-2004, 03:55 PM
The purpose of the LW above the cleric is that you don't want a hole for your opponent to slip a DMW into... putting a different unit there is tempting you to move it and lose your cleric later. Also, a LW doesn't need to move, and can't get killled to force a hole open

Dajae
11-20-2004, 01:03 AM
My first post ever. :)

Heh, now your a good 4,900 posts later hehe...

Xyx, your a legend :).

- Daj

emerald slasher
11-20-2004, 09:52 AM
lol how can he post like 4,900 times its so much....anyway as far as wards go its definatly worth putting ur lward to porevent witch burn and to rid of those pesky pyros. as far as the barrier goes i use it to protect my damaged units, and of course my chanty :)

Sangreal
11-20-2004, 10:19 AM
How can you post 231 times?

theburning
11-20-2004, 01:54 PM
My first post ever. :)

That's a pretty funny post !