View Full Version : Tournament Rules
insignifiGant
06-26-2005, 03:49 PM
I think we need to come up with some solid rules for future tournaments. They could go for all tournaments.
1. If for any reason, you don't have a proper formation and enter a match, you forfeit. It isn't hard to make sure your formation fits within the rules.
2. There should be some sort of verification before a tournament begins to ensure that those who signed up will actually show, eliminating a lot of wasted time.
That should be a good start, are there any other ideas that anyone has?
Realist
06-26-2005, 06:16 PM
Screenshots of victory are required.
devast8
06-26-2005, 08:00 PM
Being a part of the RGL really showed me what a tournament was all about.
-Screenshot of formation style agreement (if necessary).
-Screenshot of beginning of match displaying both formations and the player with the first turn (if necessary, as was in the RGL).
-Screenshot of the end of the match.
.Vash.
06-26-2005, 09:17 PM
Manners in a game, try to be nice like saying Hi and good luck to you while in a game.
max2k106
06-26-2005, 09:23 PM
2. There should be some sort of verification before a tournament begins to ensure that those who signed up will actually show, eliminating a lot of wasted time.
There's no real fool-proof way of doing this. It has been tried before. Sometimes people try to make it, but lose the urge to actually commit to a full scale tournament meaning hours of days that they may not be willing to give up. The only way this could actually SOMEHOW be in effect is if there was an entry fee for tournaments. People would want to get their money's worth, but seriously . . . who would pay?
*tumbleweed*
Manners in a game, try to be nice like saying Hi and good luck to you while in a game.
It shouldn't be a rule. It should be common sense . . . *notices Devast's siggy*
.Vash.
06-26-2005, 09:27 PM
There's no real fool-proof way of doing this. It has been tried before. Sometimes people try to make it, but lose the urge to actually commit to a full scale tournament meaning hours of days that they may not be willing to give up. The only way this could actually SOMEHOW be in effect is if there was an entry fee for tournaments. People would want to get their money's worth, but seriously . . . who would pay?
*tumbleweed*
It shouldn't be a rule. It should be common sense . . . *notices Devast's siggy*
True but how many people have you played that dont even say anything when the match starts, not saying they have to but it would just be nice.
insignifiGant
06-27-2005, 12:37 PM
There's no real fool-proof way of doing this. It has been tried before. Sometimes people try to make it, but lose the urge to actually commit to a full scale tournament meaning hours of days that they may not be willing to give up. The only way this could actually SOMEHOW be in effect is if there was an entry fee for tournaments. People would want to get their money's worth, but seriously . . . who would pay?
*tumbleweed*
It shouldn't be a rule. It should be common sense . . . *notices Devast's siggy*
Well if they don't commit, then they don't make the confirmation deadline and they aren't included, so it would work.
Players would just need to confirm their participation say 1 hr to 30 mins before the tournament begins.
There are other ways to better ensure participation, but those involve league type situations with point systems and etc.
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