drakonfire
12-17-2003, 10:41 PM
Description: a fast low powered hit and run unit meant to weaken or finish off spell casters or other low HP units from a distance
Movement range: 3
attack range: 4
Power: 13
Blocking: 60% (30% on sides)
Armor: 16%
HP: 35
Recovery time: 1 turn
attack pattern: Attacks a single unit up to 4 tiles away, this attack will NOT be blocked by first unit in LOS (line of sight)
special abilities: able to throw boomerang around friendly/blocking units in order to hit the intended target
Tactics:
A boomerang blader is meant to finish off that pesky spellcaster or extrememly weak knight before a cleric can heal it to survive yet another turn. it's fast recovery rate is balanced by relatively low HP and power. however its higher than scout armor rating means it can take a hit without to much worry
a Blader is best left behind a defensive wall of units, moving forward only to take out a bothersome pyromancer who got to close, however he can be moved out and around to perhaps cause some significant damage on his own, if left alone, however if confronted it is best to pull him back as his low power rating means he couldnt handle a knight or even an assassin.
comments/critiques?:
too powerful: i lowered power from 15 to 13
Movement range: 3
attack range: 4
Power: 13
Blocking: 60% (30% on sides)
Armor: 16%
HP: 35
Recovery time: 1 turn
attack pattern: Attacks a single unit up to 4 tiles away, this attack will NOT be blocked by first unit in LOS (line of sight)
special abilities: able to throw boomerang around friendly/blocking units in order to hit the intended target
Tactics:
A boomerang blader is meant to finish off that pesky spellcaster or extrememly weak knight before a cleric can heal it to survive yet another turn. it's fast recovery rate is balanced by relatively low HP and power. however its higher than scout armor rating means it can take a hit without to much worry
a Blader is best left behind a defensive wall of units, moving forward only to take out a bothersome pyromancer who got to close, however he can be moved out and around to perhaps cause some significant damage on his own, if left alone, however if confronted it is best to pull him back as his low power rating means he couldnt handle a knight or even an assassin.
comments/critiques?:
too powerful: i lowered power from 15 to 13