Jack Sparrow
06-27-2005, 09:03 PM
Elemental Forces:
Water: typhoon mage
power - 15
hp - 40
defence - 0
move range - 3 sqs
Wait - 3
blocking - 35% from front, and 10% on each side.
special ability: destroys itself, but in the process, causes a flood that deals every unit on the field 5 damage.
If you control any other elemental force units, this creature is instantly destroyed
Attack patern:
00X00
00100
01110
11111
Wind: Tornado ninja
power - 20
hp - 35
defence - 15
move range - 5
Wait - 1
blocking - 50% from front, and 25% on each side
Special abilities: Teleportation
You may destroy this unit in order to cause a tornado that deals 20 damage to each unit within two squares of this unit, and knocks them backwards two squares from their origonal place.
If you control any other elemental force units, this creature is instantly destroyed
Attack patern:
000
0X0
111
Fire: Volcano Warrior
power - 21
hp - 60
defence - 10
move range - 4
Wait - 2
bocking - 150% from front (aka it damages u if you attack from front), 20% on sides, negative 50% on back (aka, it recieves extra damage when attacked from the back)
Special abilities: Explode with rage - Basically, a kamakazi attack on whatever unit is in front of it. OR - Lava slop, which explodes itself, and leaves lava in any square touching it + it's own (that'd be 9 squares total).
This lava would deal 5 damage per turn to creature in it.
If you control any other elemental force units, this creature is instantly destroyed
Earth: Quake Ward: - alot like a furgon with a special attack.
power - n/a
hp - 40
defence - 30
Wait - 3
Blocking - 100%
Special abilities: instead of an attack, this ward rises little earth spires on places in the map (but unlike the furgon, it only fills up 1 square). It can do this on a unit to hit them for 10, and move them back a square. Spires would have 17 hp per.
Quake: It digs into the ground, and destroys itself, to cause an earthquake that radiates from each of the spires, hitting all the four squares around them (like an assasin) for 15 damage.
Like all other elemental force units, if there is another on the field, they are both destroyed.
Water: typhoon mage
power - 15
hp - 40
defence - 0
move range - 3 sqs
Wait - 3
blocking - 35% from front, and 10% on each side.
special ability: destroys itself, but in the process, causes a flood that deals every unit on the field 5 damage.
If you control any other elemental force units, this creature is instantly destroyed
Attack patern:
00X00
00100
01110
11111
Wind: Tornado ninja
power - 20
hp - 35
defence - 15
move range - 5
Wait - 1
blocking - 50% from front, and 25% on each side
Special abilities: Teleportation
You may destroy this unit in order to cause a tornado that deals 20 damage to each unit within two squares of this unit, and knocks them backwards two squares from their origonal place.
If you control any other elemental force units, this creature is instantly destroyed
Attack patern:
000
0X0
111
Fire: Volcano Warrior
power - 21
hp - 60
defence - 10
move range - 4
Wait - 2
bocking - 150% from front (aka it damages u if you attack from front), 20% on sides, negative 50% on back (aka, it recieves extra damage when attacked from the back)
Special abilities: Explode with rage - Basically, a kamakazi attack on whatever unit is in front of it. OR - Lava slop, which explodes itself, and leaves lava in any square touching it + it's own (that'd be 9 squares total).
This lava would deal 5 damage per turn to creature in it.
If you control any other elemental force units, this creature is instantly destroyed
Earth: Quake Ward: - alot like a furgon with a special attack.
power - n/a
hp - 40
defence - 30
Wait - 3
Blocking - 100%
Special abilities: instead of an attack, this ward rises little earth spires on places in the map (but unlike the furgon, it only fills up 1 square). It can do this on a unit to hit them for 10, and move them back a square. Spires would have 17 hp per.
Quake: It digs into the ground, and destroys itself, to cause an earthquake that radiates from each of the spires, hitting all the four squares around them (like an assasin) for 15 damage.
Like all other elemental force units, if there is another on the field, they are both destroyed.